Godot

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Welcome to the programming.dev Godot community!

This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.

Make sure to follow the Godot CoC while chatting

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We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent

Wormhole

[email protected]

Credits

founded 2 years ago
MODERATORS
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a long night is a simple, retro, high-score based FPS that tests your reaction time and aim in an infinitely generated world.

Game by austin merrick: https://austinmerrick.itch.io/a-long-night

YouTube version: https://www.youtube.com/watch?v=ocDNx9o5H7I

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submitted 2 years ago* (last edited 2 years ago) by [email protected] to c/[email protected]
 
 

Head over here and check it out :)

Edit: I've attached a properly sized png, plus find a version with a grid below. The size is 36x46 with the typeface, and 36x34 without. Do we want the typeface? And where should we put it?

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submitted 2 years ago* (last edited 2 years ago) by [email protected] to c/[email protected]
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Hello. Idk where to post this idea, I have no idea about game engines or game development, and I am also not creative so this might already exist.

But it'd be cool to have a game based on anxiety in the style of the Simpson's arcade game. You have to go shopping with a grocery list, and before you enter you have to fight off kids selling candy bars, people asking to sign petitions, people trying to convert you you their religion. Then once you're inside you have to fight off kids running loose, slow grandma's, apathetic workers who get in your way etc. Then the items are hard to find or they are always changing locations.

The goal is just to get your grocery shopping done, or other everyday outside tasks that are made difficult by anxiety.

Cool, thanks for your time and reading this far.

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Hello all,

I hope my question is not too stupid. :-) I have the following concern: I would like to create - in general terms - a maze in which computer-generated enemies follow a random path and can also come towards me. (I assume I need 3D for this.) After some reading, I have determined that Godot might be the wisest choice for this.

Now I have no experience at all in developing games and designing graphics, so I need a hint in the right direction: What is the easiest way to create a three-dimensional model of an opponent and insert it on a map in Godot so that it automatically follows a certain path? I assume I need Blender or similar software for that?

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I spending this days trying to import the adobe maximo models and animation, but this importing system really don't make me feel good. I can't properly editing anything inside godot that only some basic setting that easily broken everything. When I'm trying to add a new animation to an existing set its fails forcing me to re-do everything from begin. How can this make sense? Really I can't have an open animation library? Do I really need to redo everything everytine if I wish adding new animations? What do I missing to this process?

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What happen to Godot forum? Someone tell me it happen a drama with administrator. Mind to tell the story? It is for this reason that Q&A is closed for migration?

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Hey I've been wondering what you all use to create and manage dialogue trees for your games. I've come across many tools for the different engines. Most fall in the low-code node-graph category that I find frustrating and finnicky to work with. I never got the hang of the different plugins for Godot, and it's tiring to just spam and duplicate if statements in huge globs.

I made a C# package to let me map out dialogue trees and shoot events all in neat little yaml files that live happily in version control. It was made abstract to work for MUDs and text adventures, but I recently started using it in my Godot games and it works pretty well.

I don't believe I'm the only one that prefers to work this way. I am curious about what you all use for branching dialogue mechanics, reacting to events during dialogue, SFX etc.

Do you like the plugins? Do you have bottomless branches of flow control? Let me know!

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The TileMap rework sound exciting. I hope this means they can improve how terrains function and make them more user-friendly, they're kind of a pain right now.

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submitted 2 years ago* (last edited 2 years ago) by [email protected] to c/[email protected]
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I was working recently on making a fairly simple model in Blender that used a shader for a particular. The core magic of the shader was the Brick Texture node. I tried experimenting with different solutions personally in Godot to recreate it since the export to the engine from Blender looked awful. Unfortunately, I've hit the limits of my limited shader skills. Does anyone know how they would go about recreating the Blender node in shader lang?

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A quick reminder what I’m all about 😊

Hi I’m Phil Strahl, hobbyist game dev, artist, & video creator. I love the #LudumDare game jam, #GameMaker @yoyogames (I’m also new to #Godot @godot) and making video documentaries of my struggles on YouTube; I also stream on twitch.tv/PixelProphecy.

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I'm just getting into godot 4 for the first time and am looking for content I can read/watch/listen to while not at my computer.

Who do you follow for godot tips, tricks and tutorials? Any youtubers/blogs/podcasts you recommend?

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Terrain3D, Memento Mei, conq.io, Shockbot, Turing Complete, Echoes, They Don’t Sleep, Canvas of Kings, Farm Keeper, Espiocracy

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Cyberway (ggbot.itch.io)
submitted 2 years ago by [email protected] to c/[email protected]
 
 

Cyberway is an endless driving game made with Godot. It is available for free on Itch.io. Try the game and enjoy the aesthetics!

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A new batch of backported fixes for Godot 4.0 is ready for testing! Even if you aren't able to move to Godot 4.1 just yet, we can't leave you without support and improvements.

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I have two positions, my cameras, and one from an object. I want to be able to move the camera smoothly from on position to the other. Since the positions are always different, animation players don't work(as far as I know).

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