RPG

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Discussion of table top roleplaying games.

founded 4 years ago
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201
 
 

If anyone's into the Classic World of Darkness, I'm translating the Dark Ages core rules into LaTeX so anyone can hack about with them.

Plans (in various stages of completion):

  • Include a 'Dark Ages' option, which makes things look like the Dark Ages books, and changes rules, like replacing 'driving' with 'riding', and switching examples.
  • Include a 'Vampire' toggle, so that Vampire-specific rules, like Disciplines, or lists of clans, get included just when that toggle's on.
  • Add Contest rules instead of Combat rules (mostly done) because I don't like how WoD does combat.

I've always found it weird that WoD repeated the rules for each game. This way, there's no repetition in the writing (just the output).

No idea if I'll have time to finish the project, but if anyone else lives in the small Venn intersection of LaTeX and old WW books, PRs are very welcome.

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I'm making a dungeon generator, partly for fun, and partly to learn python.

I want the output to be plausible, so it'll lay down in three stages:

  1. Make random mine/ natural caves/ fortress
  2. Add a civilization like dwarves/ elves/ gnomes to add rooms, traps at the entrance, maybe a library, and art (i.e. treasure).
  3. Make an invader, e.g. necromancer, goblins, or mad wizard.

At each stage rooms change, so the necromancer will turn dwarves into undead dwarves, and goblins will turn nice spaces into nasty spaces, and maybe set more traps.

Atm it's in early stages, and uses graph-easy to output a conceptual map.

PRs and coding suggestions very welcome.

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The Indicator (a daily 10 min economics podcast) explains why Hasbro is involved in a proxy fight over its Wizards of the Coast division.

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submitted 2 years ago* (last edited 2 years ago) by [email protected] to c/[email protected]
 
 

Dice rolling programs take too long.

Some demand syntax like /roll 2d6+2, and I think 'you should know that 2d6 is a roll without my typing /roll, and also everything I roll has been d6's, so obviously if I type just 3, I mean '3d6'.

So I wrote one with defaults. This is my second python project, so the code isn't pretty, but it does the job.

You write:

""

 2d6
Result: 5

d8

2d8
Result: 12

3+1

3d8+1
Result: 8

If you give it a target number (TN), all rolls will tell you whether or not you've reached that TN.

If you give it a difficulty, it'll tell you how many dice have landed on that number or above.

You can input these things in any reasonable format:

tn=18

TN 12

difficulty = 4

dif 9

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In the second title developed as part of a multi-game partnership between Gale Force Nine and Paizo, you attempt to commandeer a prototype Immortal-class starship filled with top-secret tech. Can you escape Skydock aboard the vessel, or will you be caught red-handed?

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Advanced Designers & Dragons

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THE RUNEQUEST STARTER SET: A REVIEW (andrewloganmontgomery.blogspot.com)
submitted 3 years ago by [email protected] to c/[email protected]
 
 

"If only there were a single, streamlined product we could point new players to, a concise entry point that explained the rules, introduced the setting, and made it all effortless to learn and play. Something that showcased what makes this fantasy RPG unique. Oh wait, now there is... If you have ever been even mildly curious about Glorantha or Runequest, here is your chance to explore. You will know exactly after exploring the Starter Set if this is the game for you."

— Andrew Logan Montgomery

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submitted 3 years ago* (last edited 2 years ago) by [email protected] to c/[email protected]
 
 

Lets make a list of Virtual Table Top softwares:

No longer supported:

Reply to this with advice, corrections additions or whatever.

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Sorry about the last post - I pasted from the wrong clipboard.

Anyway - RPG mechanics for exploration, is that a thing?

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BIND is an open source RPG written in LaTeX, so anyone can hack on it, add things, or rewrite the system.

(BIND stands for 'BIND is not D&D')

There's a full wiki explaining the commands.

It's designed so writing adventures is easier with the LaTeX commands. Just write \goblin and a random goblin is summoned onto the pdf, with all the stats worked out.

Currently there's an introduction adventure in the works, so if you have any idea what kinds of traps gnomes might make, or have any ideas on negotiating with a dragon, fork the book and give me a pull request.