Game Development

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Welcome to the game development community! This is a place to talk about and post anything related to the field of game development.

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GameFromScratch.com #GodotEngine #GameDev

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From the gameassets community on Reddit: https://reddit.com/r/gameassets/s/eW3dM0V2lq #GameAssets #GameDev

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GameFromScratch.com https://gamefromscratch.com/unity-pricing-fallout-continues/ #Unity3D #GameDev

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The story of Luden.io https://defold.com/2023/09/07/Defold-x-Luden-io/ #GameDev

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Includes divesting of two recently purchased companies, Bandcamp and Super Awesome. – GameFromScratch.com https://gamefromscratch.com/massive-layoffs-at-epic-games/ #GameDev

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GameFromScratch.com https://gamefromscratch.com/the-future-of-c-in-godot/ #GodotEngine #GameDev

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submitted 2 years ago* (last edited 2 years ago) by [email protected] to c/[email protected]
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GameFromScratch.com - https://youtu.be/-3CzCbd4QZ0 #GameDev #Unity3D

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submitted 2 years ago* (last edited 2 years ago) by [email protected] to c/[email protected]
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I'm working on a simulation toy, and I want to model wind on my world/levels.

I'm currently using playrho (a box2d fork) with gravity set to 0 to model a top down view.

I assume the wind will be represented as a vector field. But I'm unsure what method to use to get this field.

Could someone point me in the right direction? Should I be looking at the navier-stokes equation? Does anybody know of any relevant tutorials?

Thanks in advance!

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Hi all :)

I'm interested in learning to develop a multiplayer game that is hosted with a single central server. With all the anti-hype around Unity, I thought I'd try out Godot instead.

I'm looking for learning resources on this. All I have found so far was centered around player-hosted multiplayer games, which is not what I'm looking for. Think about Diablo or Path of Exile where they have one or multiple servers managing the game and players. That is what I'm looking to learn doing.

I think more precisely:

  • database synchronisation
  • client synchronisation
  • interpolation for movement/effects
  • delta compression
  • server-side game state management

Game-wise, I'm looking to develop a multiplayer platformer.

I'm a backend software developer with a couple years in, so advanced guides are nothing I'm afraid of.

Thanks for your input :)

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Hey all, like many of you I've been shopping for a new game engine.

However for my project I don't need any fancy editors. It just leverages unity's cross platform capabilities.

I've worked with various smaller engines and one issue I've ran into is how hard it is to support many platforms. There's always some android device that has a specific opengl driver that claims to implement a certain function but actually doesn't. Crash.

Are there any solutions out there that solve this specific problem? Something low level like SDL but for more platforms. For example the Quest requires android support.

Has any of you directly worked with Vulkan? Maybe I'm still living in the aughts.

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There are plenty of multiplayer games I adore. However, it seems like every community has these "brain dead", patronizing, or out right toxic elements that are just nasty. I'd rather debate politics than make suggestions in some gaming communities because the responses are just so ... annoying.

As an example, I once dared to suggest that a game developer implement a mode to prevent crouched status from rendering on death cams so that players that are bothered by t-bagging could avoid it (after a match where a friend rage quit because someone just kept head shotting him -- possibly with cheats -- and then t-bagging). This post got tons of hate, and like -50 upvotes on reddit because of course someone should be forced to watch someone t-bag them.

Another example on a official game forum... I made a forum post suggesting Bungie use Mastodon (or really just something else being my intent)... The response I got was some positivity but mostly just "lol nobody uses that sweetie" and other patronizing comments.

Meanwhile studios themselves often seem to be filled with developers that understand this stuff is a problem, and the lack of sportsmanship (or generally civilized attitudes) does push away players. It just doesn't make sense to me that no studio is saying "get lost" to these elements or implementing anti-toxicity features. I just want to play games with nice normal people, is that really so much to ask?

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I'm starting to plan what would be my first game. I have a general idea of the movement system I want, but I'm unsure if it will work as I expect it.

Is there any software where I can make a sort of animated mock-up of what I have in mind?

Alternatively, how is this typically addressed in game development?

Thank you!

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