Modded Minecraft

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The Blocky, Modded Side of Lemmy

Rules: -Play nicely with others here

-Discussion should be at least somewhat related to modded Minecraft and all that entails

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founded 2 years ago
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submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 
 

Started getting a little more into MC recently and decided to continue ReIndev. As someone who didn't play much back in the beta days, I really like the way old minecraft does certain things such as food and no sprinting.

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Took me around 1 day of tinkering, since I had to get it really slim to also fit on roads, but I'm really proud how it turned out!

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Pretty new to Create, but man is it fun to toy around with!

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After putting off getting more chromatic iron thinking I'd find plenty more in the vaults, I finally went mining the other day so that I could get going with create. I was a bit disappointed (but not surprised) to find that minecart assemblers were removed from VH, but I managed to get this thing working after playing with it a bit (hadn't messed with gantries previously).

Before I fill the rest of the farm, are there any other crops that I could farm with this contraption with little to no modification that would be useful? I'm mainly thinking of altar recipes, but other uses would be good too.

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Two lines of zenscript did this. I thought I removed the code that spawned these trees in but forgot that there were two other lines that also needed to be removed or it would default to spawning them in any biome where oak trees spawn. i.e any biome fulfilling certain criteria like forests. And I had disabled BOP (which supplied the leaf blocks) which resulted in tree tweaker defaulting to dirt as the leaf block. And because trees can spawn on dirt, itd stack one tree on top of another on top of another etc. until it ran out of space and time to do so during terrain gen. The result was this fugly tree stack forest a good 20 trees tall

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submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 
 

I'm trying to get a fission reactor up and running, but one of the final chemicals (uranium oxide) won't transfer to the last chemical infuser. It worked long enough to get about 20 buckets of fissile fuel into a chemical tank, but that may just be because I was manually inserting to empty the tank after setting up filters. As seen in the images, the hydrofluoric acid is making its way into the same infuser.

All controllers in the network are full of power as well as all machines connected to it.

Edit: For some reason, moving the uranium oxide to its own channel both locally at the destination and on the routing network got it working despite the destination still having 2 channels routed to FinalChems.

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submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 
 

I made this album in response to someone in MineTogether asking how to automate washing. I figured there's a chance it could help someone else too.

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Spill it, boys. I know you can't stay away.

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So it turns out, if you rush the nether simulation, and break the magma cube spawner before it can spawn a 'cube, there is no other way to kill a magma cube to progress, and you are softlocked. (Unless you spawn one in with cheats)

Message I got every time I broke a spawner: (last spawner spawned a blaze boss which I killed)

Message I got when I tried to enter the nether portal:

Living Magma quest:

I hated those godawful mosquitoes though.

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There was also two skeletons and a regular zombie close by.

Sorry for the weird aspect ratio, I play in split-screen.

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Create Aeronautics, along with other mods from the "Create Simulated" family, are addons for Create that push the mod into the realm of physics. This video talks about the state of the mods, what to expect, and some teaser clips and pictures.

There was also a blog post by the creators themselves that contains some of the same information and teasers, if you prefer that format.

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I needed a rotational speed controller, if you were wondering

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from the modpack supersymmetry

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Hello, I was experimenting with tekkit 1.2.5 but I have encountered a problem with Nuclear Control, so the wiki told me to download another version. However, the original link on the ic2 fourms is no longer working, so I'm asking if there are any alternative or backup downloads of that mod.

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I've been wanting to get back into e2e for a while, and new options has appeared since the last time I've played e2e. I heard a lot of good things about enigmatica 2 expert extended such as better balance and more content, but I've also heard a lot of people complaining about it being "unfun" and too tedious and diverges too much from e2e. I've also heard about enigmatica 2 expert unofficial, which is allegedly closer to the "original" e2e but with updated mods, but it doesn't seem very active at the moment, and the original e2e just got a big update (a few months ago lol). I'm not sure which one to choose so I came here to look for opinions on the three packs.

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Not sure why it wasn't before, to be honest, but at some point that setting got changed.

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On time as always, our monthly "What Are You Playing?" post! Whatcha all doing, fellow blockheads?

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Curseforge

Atlauncher

Discord

From the creator of Brass and a couple other reasonably successful modpacks comes an entirely new experience: Rotary Skies!

You wake up and look at your floating rock of dirt. It seems so familiar, somehow, but then a massive meteor screams through the sky overhead. Welcome to Rotary Skies!

Rotary Skies is the authorized Rotarycraft-centered Skyblock modpack. The start seems similar enough, but as soon as you get steel, a whole world of engines, gearboxes, grinders, pumps, and centrifuges opens up!

Work through over eighty quests as you go from cobblestone generators to fusion reactors! The quests guide you but don’t hold your hand. They’ll tell you what you need to do next, but not exactly how. In Rotary Skies, the “how” is the fun part!

There is no sieving in this modpack! What are you, some kind of caveman? No, until our liquefaction machines and centrifuges are up and running, we hunt for ores in the nether, like men (or other strong, mighty genders)!

We also keep bees, and by “keep bees” I mean selectively-breed and genetically-modify bees in our quest for the uberbiene: the ultimate bee! We’ve also got trains and stuff, so that’s cool.

Eventually the day will come where we will obtain the elusive and mysterious Crystal, allowing us to escape from our Sky Island and into pocket dimensions of our own creation, full of resources and incredible creatures.

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Patbox's Brewery (www.curseforge.com)
submitted 2 years ago by [email protected] to c/[email protected]
 
 

This mod caught my eye. It's similar to a plugin that was on a server I used to play on. Nice to see it as a proper mod instead of a plugin. It's pretty configurable and could be a good addition to the right modpack.

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