Path of Exile

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Discussion about Path of Exile, a free ARPG made by Grinding Gear Games.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/pathofexile by /u/Grandmask20 on 2025-01-10 06:48:02+00:00.

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The original was posted on /r/pathofexile by /u/doggoesmeow on 2025-01-10 05:05:40+00:00.

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The original was posted on /r/pathofexile by /u/Teeeea on 2025-01-10 01:26:47+00:00.


I have done more than a thousand breach stones and kept record of the most recent 1012 runs. They are almost entirely ilvl 82 breaches.

This post is a continuation of this previous thread in case you have missed. The following results are collective of all 1012 runs.

Experience gain:

Leveled from 94 to 98, only started keeping records midway to 95.

  • 95-96 took 105 runs
  • 96-97 took 249 runs
  • 97-98 took 610 runs

80~% runs are solos, the rest are parties of two to three.

Item drops:

Unique boss drop:

  • Furtive wraps, hand of wisdom and action: 88 (8.70%)
  • Diamond: 132 (13.04%)
  • Garment: 53 (5.24%)
  • Jade amulet: 180 (17.79%)
  • Lapis amulet: 160 (15.81%)
  • Amber amulet: 176 (17.39%)
  • Visceral quiver: 223 (22.04%)

Other notable drops:

  • Raw divine orbs: 22
  • Level 20 skill gems: 12
  • Level 20 spirit gems: 4
  • perfect jewellers: 4
  • And a bunch of high ilevel stuff with top tier mods

Additional comments (to my previous thread)::

  • Please check out the previous thread in case you want to compare the numbers.
  • Proof of the runs (I would provide a google sheet link but there really isn't too much more info than the above summarization)
  • Longest gloves dry streak: 57
  • I stopped using omen of corruption on gloves after their price drop below 5 div
  • Can easily make a profit, but less profitable compare to two weeks ago because high ilvl rares with higher tier mods are tougher to sell now (unless very top end)
  • White bases sell for a decent chunk (breach rings, wand, bow etc.; thank you reddit comment)
  • I mf'ed with 206% rarity for 317 runs, did not notice a significant more div orb drop, did notice more rare items drop however. Eventually i changed back to 0 mf for more white bases
  • exp gain is still probably one of the best for how safe it is, but it's a tiny little soul draining toward the end
  • might do another 1k runs to get to level 99, but for now I want to play some poe 2.
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The original was posted on /r/pathofexile by /u/Eques9090 on 2025-01-09 21:09:30+00:00.

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The original was posted on /r/pathofexile by /u/Xanek on 2025-01-09 23:45:36+00:00.

Original Title: This Sunday, January 12 at 12:30 PST, we’ll release the details of upcoming Patch 0.1.1 for Path of Exile 2 and the issues we are addressing in it. Following the patch announcement, Game Directors Jonathan and Mark will join the Tavern Talk podcast!

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The original was posted on /r/pathofexile by /u/IMplyingSC2 on 2025-01-09 11:48:26+00:00.


My PC isn't top-of-the-line anymore, so I initially assumed the performance issues I was experiencing were due to my hardware. However, yesterday I tested PoE 2 on GeForce Now (paid tier), and the exact same performance drops occurred—killing a rare pack would tank the FPS into the 30s or even 20s during intense moments. For context, my PC significantly exceeds the game's minimum recommended specs, and the hardware used in GeForce Now is far superior to the recommended specs, yet the performance issues persisted.

I also tried to change pretty much all settings, and tried the different rendering options, but it had little effect on the performance. This makes it clear that the performance drops are not hardware-related but likely an optimization issue with the game itself.

Edit:

I just quickly want to add the things that have the worst effect on my performance:

  1. Burning enemies.

  2. Both the delirium and breach effect.

  3. The on-death corruption (?) effect some rares spawn.

  4. And obviously very high density, but I think that one is really just down to my CPU.

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The original was posted on /r/pathofexile by /u/Diovanna on 2025-01-09 20:29:00+00:00.

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The original was posted on /r/pathofexile by /u/mariusxxz1 on 2025-01-09 19:57:03+00:00.


Image of ggg reply email in post.

What i wanted to inform about with this post is, if you had your items stolen, like ex/div gear, but not access to acount itself, if you wanna play don't contact support, what happened is my div/ex/some gear (over 5 div) got stolen 2 weeks ago. After i saw that (in the morning) i wrote email to ggg support about it, what and when this happened i gave them time frame and asked if they can look what happened as i was offline in that timeframe, i didn't expect to get items back as i am not new to this game, i just wanted to inform them about this, because my email ip protection don't work on poe 2 like it used on poe1.

I NEVER LOST ACCESS and i have no idea why this support person wrote that. Seems like a copy paste. What is even more ridiculous the person is asking to change POE account password when i can't log in to it because it's locked by them.

Btw i had this post earlier but it seems people assumed i had no access to account before it was locked by ggg and just wanna steal something from support.

I am adding some youtuber cases where this happened (item gone, access not), so it means soon their accounts will be locked, if they emailed support and if they don't have any priority (aka no copy paste reply).

SnooBAE85:

Ashimar:

TLDR: items stolen, emailed ggg, 2 weeks later got account locked while mapping.

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The original was posted on /r/pathofexile by /u/ElTigreGray on 2025-01-09 18:39:05+00:00.


For context, I got hold of a cheapish amulet with charisma + searing heat anoints and wanted to see if I could replace searing heat - but I couldn't find any info which one would be replaced.

Both are replaced with the single new anoint. And, hopefully, I can spare someone else a 10c experiment and 15 minutes of googling.

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The original was posted on /r/pathofexile by /u/TruthProphet43 on 2025-01-09 17:48:30+00:00.

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The original was posted on /r/pathofexile by /u/Jo0wZ on 2025-01-09 13:45:53+00:00.

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The original was posted on /r/pathofexile by /u/VadimH on 2025-01-09 12:11:35+00:00.

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The original was posted on /r/pathofexile by /u/Kratz82 on 2025-01-09 12:05:50+00:00.

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The original was posted on /r/pathofexile by /u/22727272727277 on 2025-01-09 10:59:21+00:00.

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The original was posted on /r/pathofexile by /u/Znt on 2025-01-09 09:48:07+00:00.


Right now we just end up randomly unlocking nodes on atlas, trying to hit towers to see if we got any citadels nearby.

It feels VERY TEDIOUS. I don't feel like mapping at all as there is nothing in close proximity (reward) to look forward to.

If there was an arrow indicator that pointed towards nearest citadels, which became brighter in color as you got closer, it would have a positive feedback on the player. I would play a couple of more maps in one sitting for sure.

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The original was posted on /r/pathofexile by /u/DesolatedMaggot on 2025-01-09 06:23:04+00:00.

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The original was posted on /r/pathofexile by /u/ThatOneNinja on 2025-01-09 05:09:41+00:00.


The crossbow suffers from several issues that could be solved with a "quiver", a bandolier. The stats and damage of the crossbow is on par with a bow but has the clunkiness of the reload and without the added benefits of quiver stats . On top of the that the reload significantly slows down his dps and move speed. Just these two factors, I believe, is why the crossbow is considered lower tier.

The lack of addition stats from a "quiver" suggests it is a glass cannon, a risk reward style game play. It is about proper timing, maneuvering, and pacing. Failing any of these could result in death. It is a fun play style, but without the "canon" part of the glass canon, it falls short. Getting more stats and benefits from a bandolier could bring crossbow more on par with other ranged weapons and make it feel more like the shooter style the it supposed to be.

The bandolier could also provide more variety in the game play. As it is now, the type of crossbow is irrelevant. The only one that matters is the bombard if you are running grenades. A bandolier could provide variety to builds with bonuses such as, quicker reloads, more grenades, larger blast radius, more bolts, and armor pen, are possible examples.

Of course these would be in addition to regular stat increase that quivers currently give.

A separate thought about adding variety to the crossbow would be adjusting the crossbow base types. Instead of the minor bolt changes the current base types have, they could work more like the barrel of a gun. For example for shotgun builds, they could have a "choke" type, narrowing or expanding the shotgun blasts. Other base types could add pierce or shattering bolts. These would give the crossbow a greater distinction from the bow.

These are just some thoughts I had while putting many hours into the mercenary that could really define and distinguish the new addition of the crossbow play style. What do we think? What else could really put the crossbow and the map?

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The original was posted on /r/pathofexile by /u/Lordados on 2025-01-09 02:40:01+00:00.

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The original was posted on /r/pathofexile by /u/DreamWalker01 on 2025-01-09 00:48:24+00:00.

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The original was posted on /r/pathofexile by /u/Bentic on 2025-01-09 00:39:56+00:00.

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The original was posted on /r/pathofexile by /u/Pomodragon on 2025-01-08 22:58:31+00:00.

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The original was posted on /r/pathofexile by /u/nicholasmejia on 2025-01-08 22:18:07+00:00.

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The original was posted on /r/pathofexile by /u/ElectronicAd6744 on 2025-01-08 22:16:53+00:00.

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The original was posted on /r/pathofexile by /u/X_Luci on 2025-01-08 20:36:00+00:00.

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The original was posted on /r/pathofexile by /u/Gynju on 2025-01-08 18:32:22+00:00.

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