Path of Exile

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Discussion about Path of Exile, a free ARPG made by Grinding Gear Games.

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The original was posted on /r/pathofexile by /u/a_nooblord on 2025-01-02 06:22:54+00:00.


GGGs current stance is that if every boot had movespeed as a baseline then boots would be boring (life res defense) and solved instantly.

But what if instead we fished for other, more interesting prefix modifiers such as changes to dodge roll, aftershock chance, conditional phasing, temporal (time warp effect reduction), knock back immunity, conditional speed boosts, and slow reduction instead?

Boots should solve my characters movement problems beyond walking A to B.

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The original was posted on /r/pathofexile by /u/vironlawck on 2025-01-02 04:03:34+00:00.

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The original was posted on /r/pathofexile by /u/svuester5 on 2025-01-02 04:00:43+00:00.

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The original was posted on /r/pathofexile by /u/justalazygamer on 2025-01-02 02:49:46+00:00.

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The original was posted on /r/pathofexile by /u/Hammsoloz on 2025-01-01 23:53:46+00:00.


On December 21st someone somehow got into my account without any notifications to indicate it was compromised except they used my saved payment method to buy 4 early access packs for POE 2. I messaged and emailed GGG support as soon as I realized this had happened. I have not heard back yet as I am guessing they are all still gone on vacation. However these early access keys were unused until today when I logged in I noticed two of them had been claimed/used. I have already removed the saved payment method so no more fraudulent purchases can be made and changed my password.

Is there any way I can protect my account against this from happening again besides what I have already done?

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The original was posted on /r/pathofexile by /u/Strange-Dimension171 on 2025-01-01 23:23:57+00:00.

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The original was posted on /r/pathofexile by /u/Implink on 2025-01-01 23:16:50+00:00.

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The original was posted on /r/pathofexile by /u/AccordingIndustry2 on 2025-01-01 23:11:16+00:00.

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The original was posted on /r/pathofexile by /u/AccordingIndustry2 on 2025-01-01 21:01:09+00:00.

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The original was posted on /r/pathofexile by /u/mrmartyd on 2025-01-01 22:20:35+00:00.

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The original was posted on /r/pathofexile by /u/doktordeo on 2025-01-01 22:10:37+00:00.


Hey everyone, I just logged into the game after being away for a few days and noticed that my Astramentis is missing from my inventory. I guess that means I can officially join the "got hacked in POE2" club. Honestly, it’s pretty disappointing. I'm not sure if it’s even worth continuing to play, especially if my account gets targeted again.

I've been using the trade site and had the item listed there, though I took it down a couple of days ago to avoid getting targeted.

I play on PC, log in through Steam, have 2-step verification enabled (and haven't received any emails about attempted logins). I'm also using the Overwolf trade addon and briefly downloaded Sidekick.

Not sure if there's anything I can do about this, but I thought I’d share for statistics or whatever.

Peace, and be safe out there Exiles.

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The original was posted on /r/pathofexile by /u/trivartraj on 2025-01-01 22:00:43+00:00.

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The original was posted on /r/pathofexile by /u/fallingfruit on 2025-01-01 21:48:35+00:00.


If evasion is not considered for attacks without a strike or projectile component, why can they miss? The tooltip for evasions says:

Evasion grants a chance to avoid enemy Strikes or Projectiles. Exact chance of success also depends on the attacker's Accuracy.

If this is the case, how is chance to hit calculated for slams?

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The original was posted on /r/pathofexile by /u/krausser666 on 2025-01-01 19:40:06+00:00.

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The original was posted on /r/pathofexile by /u/isoNastai on 2025-01-01 19:38:47+00:00.


I am 93 and into endgame maps. But making meaningful currency on trade seems like it takes forever. I feel like 90% of my time is spent mapping, which gives very little, and 30% of that time is spent running around not even killing anything.

Maybe it has to do with my own lack of information, or goals, or not doing pinnacle content, but I feel like it's all just a waste. Whereas in POE 1 I felt like every map was moving me forward, whether it was gaining xp or growing my currency tab, it all felt meaningful.

POE2 just isn't giving it. Anyone else having this feeling?

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The original was posted on /r/pathofexile by /u/Effective-Grab2161 on 2025-01-01 19:34:11+00:00.

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The original was posted on /r/pathofexile by /u/VegetableLuck on 2025-01-01 19:11:47+00:00.


since you can only get a finite amount of it, it should come with an inherit 70-80% damage reduction while your darkness is up and absorbing damage.

as it is right now it's basically useless for the enormous trade off of not being able to use auras/spirit.

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The original was posted on /r/pathofexile by /u/DarkBiCin on 2025-01-01 19:08:03+00:00.

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The original was posted on /r/pathofexile by /u/Space_Croquette on 2025-01-01 16:18:07+00:00.


The first thing that bothers me about the new endgame map is its lack of visual clarity. I find it extremely difficult to see where I am, where I can progress, and what I have already achieved.

In POE1, Delve provided a clear sense of progression through the mine. Paths you had taken were highlighted in yellow, and the endless progression in one direction gave a strong sense of achievement. You could easily see your progress and what you had accomplished.

In POE2, however, the paths between maps are barely visible. It would be great if these paths were highlighted, making it easier to track your progression. Additionally, it’s very difficult to distinguish which maps have been completed and which haven’t. A colorblind mode would likely help with this issue as well.

Another concern is the diminished sense of progression. Theoretically, it’s possible to have a Tier 1 map next to a Tier 15 map depending on the direction you take, or even backtrack to an earlier point and start in another direction. This makes the progression feel scattered and unfulfilling.

I also find it frustrating to have to open the legend to see what a map does. Wouldn't it be possible to display the map's modifiers simply by hovering over it? While some information, like additional essences, is shown, other mechanics such as Breach or Expedition are not. Having this information readily accessible would improve the experience.

Finally, earning only 2 points every 10 maps feels unsatisfying. It doesn’t provide a strong sense of progression, especially when those 2 points grant just 6% rarity. For comparison, equipping a new ring that gives 20% rarity feels far more impactful. This disparity makes the progression system feel underwhelming.

While these may seem like minor details, they affect my motivation to continue progressing in the Atlas.

That said, the foundation is fantastic. Having Delve-style gameplay as the endgame map is a brilliant idea. Once more content is added, being able to choose which map to run will be a great improvement. I just hope for better visual clarity and a system that reinforces the sense of progression in the endgame.

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The original was posted on /r/pathofexile by /u/Shudrum on 2025-01-01 11:58:35+00:00.


Happy new year!

A major update is here! I'm really happy with how things are shaping up. I’ve received some valuable feedback and improved the filter while staying true to its original philosophy.

Changes

  • Clear design rule and coherence depending on the importance of the items.
  • All "events" items have the same color. I tried to have a different color per event but it's way too complicated without losing coherence
  • Important normal items have their own configuration for an easy update
  • Important items are separated from their section for an easy update
  • Gold display size curve is no longer linear, but cubic
  • Color themes are more coherent
  • Waystone coloring no longer dissociate magics and rare as they're all important
  • Only Expert magic items are displayed
  • All sections should consider campaign progress
  • Infographic updated to give more context
  • Salvageable items minimum quality depends on the resulting currency
  • Added more important items, based on Neversink
  • Merged all display factories to get easier sections readability
  • Many fixes

Download and installation guide here

Roadmap

The next steps will be interesting. Manual tiering of the uniques / other items is possible but I would like to automatize it, So I started to play with some APIs and the plan is to do a nightly rebuild of the filters based on the market. I can take a long time to achieve properly but the filter is quite good as-is and contributions can make it efficient for tiering.

There is still tweaking to do on the gems filtering.

And ... I really should find a filter name without my pseudo on it ^^'

Do not hesitate to comment, raise issues and contribute!

Enjoy!

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The original was posted on /r/pathofexile by /u/boolawa on 2025-01-01 03:37:32+00:00.


I fortunately got an audience with the king token, but I'm a point where I might just sell because of terrified to attempt it as its worth 800ex almost.

Is it worth really doing this? I don't know the fight and afraid I will fail with no practice (someone know a good guide to watch?

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The original was posted on /r/pathofexile by /u/Mmeroo on 2025-01-01 13:43:50+00:00.

Original Title: This dropped for me... on some low quality tier 11 map while helping my friend get some XP, Is this as expensive as I think it is? the only similar item I saw on trade are 75 divines and dont have the HP.

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The original was posted on /r/pathofexile by /u/Agreeable_Hat on 2025-01-01 13:22:20+00:00.

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The original was posted on /r/pathofexile by /u/Remedyyyyy on 2025-01-01 12:19:26+00:00.


I have not seen much discussion about this topic. I love endgame juicing in Poe1. And I loved delirium league, the concept of clusters and especially the voice acting. But since its introduction, it is a core component for endgame mapping strategies. I cannot think of any high end juiced mapping strategy without delirium. And it gets old very quick, because every map will have this greyish look and the visual clutter is unbearable (not that the visual clarity is great in Poe1 to begin with). I was hoping they will not port delirium to poe2 or at least adjust it accordingly. Neither happened, which is leaving me dissapointed. And seeing delirium orbs are "back" and more common makes it even worse.

Since they have already ported delirium I guess it will stay and I am not hopeful they will adjust the visuals. At least it will not be a priority for a long time since it has never gotten better in Poe1.

I am confident that it will also be a must do for endgame juicing in Poe2 down the line.

Do you have any suggestions how to make it work in Poe2?

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The original was posted on /r/pathofexile by /u/AvocadoPrinz on 2025-01-01 11:54:39+00:00.

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