Path of Exile

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Discussion about Path of Exile, a free ARPG made by Grinding Gear Games.

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The original was posted on /r/pathofexile by /u/Vast-Application5848 on 2024-12-25 13:01:14+00:00.


-Armour is useless, especially against one shots (which is the vast majority of deaths)

-You cant get life on the tree, you just waste all your points stacking strength

-If youre lucky you can get 5.5k life and have no points left for offense, still wont matter though

-You can try to get Maximum Res to around 83%, still barely makes a difference

-Block is fine for mapping, but against bosses, elemental dmg, and general one shots it wont help and isnt reliable.

After doing everything in my power to stack as much defense as possible just to avoid random one shots, you cant do it. Meanwhile, casters run around with 20k ES and snipe the whole map from afar and one tap bosses out of existence. It feels absolutely miserable playing warrior right now. You constantly get one shot, and all your attacks take forever to go off, and leave you standing there vulnerable. GGG said the whole purpose of PoE 2 was to rework the combat system and specifically address the melee situation, well its an absolute failure. Actually, I think melee is worse in this game than it is in PoE1. It's baffling how they screwed it up so bad.

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The original was posted on /r/pathofexile by /u/shupa2 on 2024-12-25 12:11:00+00:00.

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The original was posted on /r/pathofexile by /u/Glamdring26WasTaken on 2024-12-25 11:54:55+00:00.

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The original was posted on /r/pathofexile by /u/Django_7 on 2024-12-25 09:07:50+00:00.

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The original was posted on /r/pathofexile by /u/DeeKaayKaay on 2024-12-25 07:19:45+00:00.


Since I’m tagging this as feedback. Here is the short and dirty of my feedback.

Redo the endgame so that the first level of entry (first arbiter boss, first awakened king invite, first simulacrum, first logbook boss) isn’t so fucking long and punishing. Let the first levels of these end game mechanics come fast and be like tutorials to get your feet wet then make things difficult and more grindy.

My reasoning is as follows.

After finally getting a copper citadel. At level 94. 187 hours into this game since release. (Some afk time while remote working)

I finally got the third fragment to face the arbiter.

I get in. Start slamming him. He creates one of those immunity circles off screen. Teleports to it last second and wipes the room with me not even realizing wtf happened.

Over 100 hours searching for these citadels. To get one shot by an offscreen mechanic in a gigantic boss arena.

Fuck.

Me.

Ps. Have only seen one logbook Have not seen an audience with the king Have not gotten enough for my first simulacrum

Only nodes and content I have done so far is the breach shard and the boss nodes.

End game is tedious

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The original was posted on /r/pathofexile by /u/mrureaper on 2024-12-25 07:03:30+00:00.

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The original was posted on /r/pathofexile by /u/arnoldzgreat on 2024-12-25 05:45:33+00:00.

783
 
 
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The original was posted on /r/pathofexile by /u/Awesomealan1 on 2024-12-24 23:29:55+00:00.

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The original was posted on /r/pathofexile by /u/Grand0rk on 2024-12-25 04:43:05+00:00.

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The original was posted on /r/pathofexile by /u/Lucky_Throat_7362 on 2024-12-25 01:10:14+00:00.

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The original was posted on /r/pathofexile by /u/oevrit on 2024-12-24 23:34:38+00:00.

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The original was posted on /r/pathofexile by /u/loopymon on 2024-12-24 22:43:27+00:00.

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The original was posted on /r/pathofexile by /u/ramatopia on 2024-12-24 21:34:27+00:00.


Meanwhile we have 8k ES casters with millions DPS mobility zooming maps POE1 style.

I don't know which path is the best but we need to stick to one right?

Casters are like playing POE1.

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The original was posted on /r/pathofexile by /u/Apkon on 2024-12-24 19:31:40+00:00.

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The original was posted on /r/pathofexile by /u/ckyguy_ on 2024-12-24 21:36:06+00:00.

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The original was posted on /r/pathofexile by /u/Bluedot55 on 2024-12-24 21:34:37+00:00.


TL:DR

Armor in poe 2 appears to be dramatically weaker then poe 1. In POE 1, the reduction from armor was Armor/(Armor+ 5 X Damage). In poe 2, it seems to be Armor/(Armor+ 12 X Damage). So to get the same level of phys reduction in POE 1, you need 2.4x the armor value.

The situation While stuck on a laptop that barely runs the game over the holidays, I decided to see if I could figure out the armor formula, to determine how useful it actually was. I had been trying to stack armor on a warbringer, but didnt really know how much it mattered.

Method

I grabbed the unique amulet that prevented hp regen, and took the node that granted 15% of prevented phys as life recoup, over 8 seconds. I then got hit, recorded the life after the hit, and the recoup rate after the hit. Then I healed to full, waited out the recoup, and repeated a few times, with a few different gear configs. This was done using the vaal goliath in Aggorat- act 6.

The damage taken was simple enough, current hp after the hit vs full hp. The damage mitigated was the recoup * 8, divided by .15. While this had limited precision, it gave a good estimate for mitigation. I ended up tossing some outlier data, since I occasionally got double hit by the fast attack, had a crit with the double armor vs crit, or had a proc of the heal in between the screenshot and the hit.

Results

After charting a bunch of hits, and comparing them to the poe 1 formula, I noticed that I was taking significantly more damage then it would estimate. I tried messing with the poe 1 formula a bit, but found that when I upped the divisor from 5 to 12, it matched basically all of the non outlier values within 5%, with most being within rounding error from the imprecision of the recoup value.

Raw data

| Mitigation | Mitigation without flat | Poe 1 formula estimate | Poe 1 vs 2 diff | Total hit | Armor vs dmg | armor | flat pdr | Hp post-hit | recoup post hit | hp pre hit | Damage taken | damage mitigated | |


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| | 0.8034934498 | 0.73 | 0.86 | 1.178082192 | 458 | 31.67030568 | 14505 | 7 | 2613 | 6.9 | 2703 | 90 | 368 | | 0.7238689548 | 0.72 | 0.86 | 1.194444444 | 427.3333333 | 30.41419657 | 12997 | 0 | 2352 | 5.8 | 2470 | 118 | 309.3333333 | | 0.7156937074 | 0.72 | 0.86 | 1.194444444 | 439.6666667 | 29.56103108 | 12997 | 0 | 2345 | 5.9 | 2470 | 125 | 314.6666667 | | 0.6879334258 | 0.69 | 0.84 | 1.217391304 | 480.6666667 | 27.03952843 | 12997 | 0 | 2320 | 6.2 | 2470 | 150 | 330.6666667 | | 0.667876588 | 0.67 | 0.83 | 1.23880597 | 551 | 23.58802178 | 12997 | 0 | 2287 | 6.9 | 2470 | 183 | 368 | | 0.6692015209 | 0.67 | 0.83 | 1.23880597 | 526 | 24.70912548 | 12997 | 0 | 2296 | 6.6 | 2470 | 174 | 352 | | 0.7429519071 | 0.67 | 0.83 | 1.23880597 | 603 | 24.05472637 | 14505 | 7 | 2548 | 8.4 | 2703 | 155 | 448 | | 0.6749226006 | 0.6 | 0.77 | 1.283333333 | 861.3333333 | 16.84017028 | 14505 | 7 | 2423 | 10.9 | 2703 | 280 | 581.3333333 | | 0.6588235294 | 0.59 | 0.77 | 1.305084746 | 850 | 17.06470588 | 14505 | 7 | 2413 | 10.5 | 2703 | 290 | 560 | | 0.582781457 | 0.58 | 0.76 | 1.310344828 | 402.6666667 | 16.20943709 | 6527 | 0 | 2106 | 4.4 | 2274 | 168 | 234.6666667 | | 0.5330102968 | 0.53 | 0.7 | 1.320754717 | 550.3333333 | 11.8600848 | 6527 | 0 | 2017 | 5.5 | 2274 | 257 | 293.3333333 | | 0.6287487073 | 0.56 | 0.75 | 1.339285714 | 967 | 15 | 14505 | 7 | 2344 | 11.4 | 2703 | 359 | 608 | | 0.5542725173 | 0.55 | 0.75 | 1.363636364 | 433 | 15.073903 | 6527 | 0 | 2081 | 4.5 | 2274 | 193 | 240 | | 0.5316718588 | 0.53 | 0.73 | 1.377358491 | 963 | 13.49636552 | 12997 | 0 | 2019 | 9.6 | 2470 | 451 | 512 | | 0.5333333333 | 0.53 | 0.73 | 1.377358491 | 480 | 13.59791667 | 6527 | 0 | 2050 | 4.8 | 2274 | 224 | 256 | | 0.4102564103 | 0.41 | 0.62 | 1.512195122 | 507 | 8.165680473 | 4140 | 0 | 1836 | 3.9 | 2135 | 299 | 208 | | 0.3753665689 | 0.38 | 0.59 | 1.552631579 | 909.3333333 | 7.177785924 | 6527 | 0 | 1706 | 6.4 | 2274 | 568 | 341.3333333 | | 0.3516483516 | 0.35 | 0.57 | 1.628571429 | 1001 | 6.52047952 | 6527 | 0 | 1625 | 6.6 | 2274 | 649 | 352 | | 0.3116883117 | 0.31 | 0.52 | 1.677419355 | 770 | 5.376623377 | 4140 | 0 | 1605 | 4.5 | 2135 | 530 | 240 | | 0.291571754 | 0.29 | 0.49 | 1.689655172 | 878 | 4.715261959 | 4140 | 0 | 1513 | 4.8 | 2135 | 622 | 256 | | 0.2977667494 | 0.3 | 0.51 | 1.7 | 806 | 5.136476427 | 4140 | 0 | 1569 | 4.5 | 2135 | 566 | 240 | | 0.3930326038 | 0.39 | 0.78 | 2 | 746.3333333 | 17.41447075 | 12997 | 0 | 2017 | 5.5 | 2470 | 453 | 293.3333333 |

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The original was posted on /r/pathofexile by /u/bigwillyam on 2024-12-24 19:44:50+00:00.


The progression feels so slow. I miss the addicting progression of PoE 1 maps were you are filling the atlas tree and increasing your rewards with each new map. Blocking a lot of the mechanics behind farming each mechanic feels bland too. Just let me spec into different mechanics as I please!

793
 
 
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The original was posted on /r/pathofexile by /u/off_da_perc_ on 2024-12-24 19:16:21+00:00.

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The original was posted on /r/pathofexile by /u/SaltyCancer on 2024-12-24 18:53:43+00:00.

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The original was posted on /r/pathofexile by /u/Andromanner on 2024-12-24 18:43:49+00:00.

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The original was posted on /r/pathofexile by /u/amdrunkwatsyerexcuse on 2024-12-24 18:30:25+00:00.

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The original was posted on /r/pathofexile by /u/Rude_Watercress_5737 on 2024-12-24 18:12:22+00:00.

798
 
 
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The original was posted on /r/pathofexile by /u/Pacify_via_Cyno on 2024-12-24 16:06:34+00:00.

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The original was posted on /r/pathofexile by /u/ninjaabobb on 2024-12-24 17:01:12+00:00.

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The original was posted on /r/pathofexile by /u/solidsuggester on 2024-12-24 16:47:07+00:00.

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