PC Gaming

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submitted 1 month ago by alessandro to c/pcgaming
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IMHO: looks like that Chinese language growth [mostly due pirated Windows games] obscure Linux growth (which is still there, since +2.61% is not, as per absolute value, bigger than 0.12% loss

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Rambo III for DOS genuinely surprised me.

I’d previously played the Commodore 64 version—a predictable top-down shooter with decent graphics for the old brown breadbox, but nothing remarkable.

The DOS version, released in 1989, really stands out. It supports VGA graphics and AdLib sound, delivering crisp colors and catchy music that were impressive for the time.

What blew me away, though, was the control options. Not only does it support keyboard and joystick, but you can also move and shoot using the mouse—a rarity for the platform back then. Even better, it actually works pretty well by the standards of the day.

Rambo III came out in many versions: arcade, Master System, Genesis. The computer versions are mostly similar, each carrying quirks unique to their platforms—you could find it on Atari ST, Amiga, MSX, C64, Amstrad CPC, and even ZX Spectrum.

The DOS release covers CGA, EGA, and VGA graphics modes plus a variety of sound options, offering a surprisingly eclectic experience. While critics favored the Genesis version, I think the DOS port holds its own. It’s more than playable and can deliver some solid fun.

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Silverfall delivers exactly what you'd expect from a hack-'n-slash CRPG—nothing groundbreaking, but if you’re like me, those low-poly visuals are a serious charm.

What sets it apart, though, is its difficulty. Unlike Fate or Dungeon Siege, dying here means losing whatever gear you had equipped. That forces you to either hold back on using your best loot or grind to replace it, adding a tense layer of risk and reward.

So if you’ve already beaten the usual hack-'n-slash suspects and crave a tougher challenge, Silverfall might just be worth your time.

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