megane_kun

joined 2 weeks ago
[–] [email protected] 2 points 10 hours ago

Hellnight/Dark Messiah

It's a relatively obscure PS1 game in the horror genre.

The main thing that made it relatively unique among the horror game of the PS1 era is its lack of action mechanics. It’s essentially a horror dungeon crawler without action mechanics. You can run away or sneak past the invincible enemy, or if you gain a companion, the enemy kills your companion allowing you to run away when caught.

Game mechanics and ending spoilers

Essentially, your companion is your extra life. Different companions also have different abilities. Different endings result from who your companion is, or not having any at the game ending.

Its mechanics is more akin to Clock Tower—first person point and click at certain rooms, while being a first-person dungeon crawler in most other areas.

From the wiki article:

The game uses a first-person perspective, very similar to first-person shooter games, only without any means of combat. Throughout the game, players must travel through different areas of The Mesh and beyond, and must solve puzzles to progress to the surface. The player encounters only one type of enemy, and that is the mutating monster called The Hybrid. The only possible way for players to survive is to run away. Any close contact with the enemy will result in the deaths of their companion (and finally themselves). Once the companions are attacked, they are killed off permanently.

It is pretty different from the other horror games from the PS1 era, which made it relatively disappointing for those expecting it to be similar to the likes of Resident Evil or even Silent Hill.

[–] [email protected] 1 points 10 hours ago

I've played Tactics Ogre after I've read some accounts of it being described as FFT's spiritual successor, but I must admit I never finished it--not because of the gameplay which is suprisingly deep for its time, but because of my own perfectionism. I didn't let myself just play the game without any guides or overthinking, instead went full "I want the perfect gamesave".|

But yes! what you said is true. FFT is a more accessible successor to Tactics Ogre.

[–] [email protected] 2 points 1 day ago

No cakes in this account (2025 Jun 4).

And I never caught my other accounts' cake days (2023 June 6, 2023 July 4, 2023 August 15). Was only reminded of that due to this post's OP image.

[–] [email protected] 1 points 1 week ago

Huh, that's not a browser, but I'll take a look at it nonetheless. I am currently using Alexandrite as a browser frontend though. But thanks!

(In terms of this survey, IDK where‌ browser frontends should be placed, I am not sure if it should be here or its own top-level category)

[–] [email protected] 1 points 1 week ago (2 children)
[–] [email protected] 3 points 1 week ago* (last edited 1 week ago) (1 children)

The left part looks like one the safety square or fire diamond you see in chemical containers and facilities processing hazardous chemicals, but with the squares filled with pictograms.

[–] [email protected] 3 points 1 week ago

Same! I was voluntold for the class basketball team because of my height. I was too unathletic for it, however, and I only lasted one week. However, like you, I can throw paper waste from almost anywhere in the classroom and shoot it into the bin. I can also shoot a worn-out piece of chalk to its container from the middle row. I was pretty lousy with paper planes though.

The "throw trash into the bin" ability comes in clutch when I'm too lazy to stand up and put trash into the bin. That's where I got most of my recent practice!

[–] [email protected] 8 points 1 week ago (4 children)
  • I have decent throwing aim. I can shoot most trash into the bin from a couple of meters away. With practice, I can probably increase my range.
  • I am pretty flexible for someone my size.
  • I have a pretty scary evil laugh that can scare the neighborhood children away.
[–] [email protected] 4 points 1 week ago

Thank you, congratulations for the two years, and may this instance go on in the best condition for many more years to come without admins being burnt out.

[–] [email protected] 2 points 1 week ago* (last edited 1 week ago)

My first urge is to say Japanese, but thinking about it further, I may have more to gain if I learn "Classical Chinese" as the late Ming imperial scholars know it. It not only helps me with learning Japanese, but also Mandarin Chinese. It may also help me with some languages such as Korean and Vietnamese—but not to quite the same extent as Japanese and Mandarin Chinese though.

My other two choices are Latin, Sanskrit, and Classical Arabic, for similar reasons.

But Classical Chinese is it for me. Maybe I can do Kanbun within my lifetime through it and Japanese.

[–] [email protected] 2 points 1 week ago

Also why would the “Scan in store” thing pop up when I’m in my bedroom?

When I try using geolocation for my desktop or my phone connected to my home wifi, it is as if I were in the same building as my ISPs offices (or maybe servers?) I suppose it's the same over there. Maybe there's a CVS near (same building?) your ISPs offices.

[–] [email protected] 2 points 2 weeks ago (2 children)

Worse than the squircle button design?

  • the height of the "Home" button isn't even the same as the rest of the other buttons
  • no spacing between the buttons
  • the element surrounding those buttons don't even contain buttons properly
  • lack of proper spacing between the buttons and the containing element

I am not wanting vast swathes of white space between elements, but if you're giving them background colors so that you indicate where the user can click (and thus interact with the button) at least have some decency to give them some breathing room. Sure, when hovering you can add an effect such that it either changes color, brightness, or gains a glowy border or what have you, but most of the time none of those elements are hovered! You'd be seeing them all crammed together like sardines in a tube!!

Oh, and I got so riled up that I didn't even address that out of place "ExtraCare scan in store" element. Why is it even covering the "Discover" text? Was the foreground some interactive element that just popped up?

Sorry. The more I try to make sense of the UI, the more I think rounded/squircle buttons are the least of the problems there.

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