skulblaka

joined 2 years ago
[–] [email protected] 6 points 8 hours ago

*That you've been allowed to hear about

[–] [email protected] 1 points 8 hours ago* (last edited 8 hours ago) (1 children)

[...] because they don't allow you to run older versions of games.

They do if the dev makes it available, I'm looking at four different versions of Terraria in the beta menu right now that stretch back four major versions. I'm pretty sure a couple games in my library somewhere have their entire update history in there, though I can't think of one to name off the top of my head right now, that's not a feature I use very often. [Edit: Rift Wizard is one that does precisely this, I knew I had at least one in here]

This is not true of all games, but it could be, either directly by game devs without Valve even having to care, or via pressure by Valve by just making older versions available whether the devs want it or not. I think the latter option is probably the better move, but there's technically nothing stopping the former other than the game devs themselves.

There's also a valid argument that making downpatching very easy would be a huge boon to piracy. This is a reasonable talking point no matter which side of that fence you sit on. It would also probably benefit modding as well, which I think is a more objective good but some game developers or more likely publishers would probably disagree.

[–] [email protected] 2 points 8 hours ago (1 children)

Family share is actually great for this now.

It used to be that if anyone in the group was playing any game it would lock you out of playing anything else on the main account without kicking them off.

But they eased up on it now so you can both play at the same time as long as you aren't playing the same game at the same time.

So just make a burner account for you or for your kids and family share the library to it and now you don't even have to go offline unless everyone in the house wants to play BG3 simultaneously.

[–] [email protected] 1 points 16 hours ago

Regular enemies fall over like wet tissue, yeah.

Big boss fights in particular (and some of those in particular, in particular, looking at you Maris and/or Gnoster) often have either a gigantic AoE attack that is very difficult to dodge when you're the only source of aggro, or else charge across the entire arena after every attack and have you spend half an hour in the fight, 27 minutes of which was spent just chasing the guy across the map. Not impossible, but very annoying.

But 90% of what makes coop easier in my opinion is just having a spare body around that can pull aggro so you can heal. Elden Ring base bosses were designed around being able to be beaten solo so they usually have big wide windows where you can get a breather if you need it. Nightreign bosses have much less of that because they expect you to be running 3 deep. Nerfing their defenses helps with the solo DPS race but it doesn't really solve the problem that these fights were designed from the ground up for a team who is able to rotate aggro. Nightreign bosses were designed with a sort of raid-boss mentality.

I think if this game were going to be appropriately balanced for single player they would need to go in and edit a lot of the main bosses' movesets. But that was never part of Nightreign's design philosophy and trying to shoehorn it in now isn't doing them any favors in my opinion. This is the equivalent of a World of Warcraft player complaining that they can't solo all the endgame raid bosses. Sure, you can't. They weren't designed to be fought solo. We could try to nerf them down to the point that you can fight them solo, but then it's no longer a raid boss, you've lost the essence of why people wanted to come to this fight in the first place.

Also, are the enemies designed for multiplayer, except in scaling? Everything I've seen looks like standard Fromsoft stuff, no weird abilities that just fuck over solo players.

Compare base game Morgott and Nightreign Morgott and I think you'll see what I mean here. Boss enemies are much more cracked out with longer combos and shorter downtime than in Elden Ring proper, because the developers expect you to be trading aggro with your teammates to give yourself a heal break.

[–] [email protected] 1 points 19 hours ago (2 children)

I've played quite a lot of Nightreign.

In co-op you have fully infinite lives, your teammates can pick you up at any time and even if they fail to do so you'll respawn back at a grace. If you fall over in a boss fight you have an unlimited timer to be picked back up and automatically rez at the end of the fight even if they don't do it.

In solo you're fighting a boss intended for 3 players and if you die twice the game is over completely.

Co-op, even with randoms, is much much easier by an order of magnitude. I'm usually a solo player in most games and thought this would be awful for me, it isn't at all. Map pings are plenty of communication for most matches. It is, however, definitely better with friends on a voice call.

[–] [email protected] 8 points 1 day ago

You'd think so, right?

[–] [email protected] 21 points 1 day ago (2 children)

Receipts you say?

We're at 56 pages of this now for a nice round count of 1400 charges

So far as I am aware all of these are publicly searchable court cases

[–] [email protected] 1 points 2 days ago

My DnD DM talked about this constantly for like a year straight, so I haven't played it but I can vouch for it being a good time for old wowheads.

[–] [email protected] 2 points 2 days ago

Ayyy ToME oldhead gang represent. Been playing since about 2014 myself.

The modding community is what really kept breathing life into that game for me for so long. I'm hoping once we finally see the next (final?) DLC expansion that the modders will pick the game back up again. It's been very stagnant for a couple of years now, presumably waiting for DG to release his expansion like a sudden kraken as is tradition. But it's been 2 years now since the last update (which was primarily a scaffolding update for the Lost Lands content to come) and I imagine everyone who would be otherwise interested is now hanging in a limbo of not wanting to start work on a project when DG might drop a major update at literally any time and invalidate a bunch of your work.

Even just the regular base game kept me playing for years and years though. Solid 10/10 freeware game. I used to bounce between ToME and DCSS (also freeware, also recommend, this one actually gets regular updates) pretty regularly and that kept me covered on dungeon crawling roguelikes for the better part of a decade. I still keep coming back to them on occasion though, I've played a bit of both of those games within the last 2 weeks.

[–] [email protected] 4 points 2 days ago* (last edited 2 days ago) (2 children)

My_House.wad has been making the rounds on YouTube semi-recently as an example of the sort of fuckery that has been made possible by the progression of doom modding.

If you're not familiar with it, do yourself a favor and go in blind for an hour or so and then only look up a video when you're stuck.

[–] [email protected] 24 points 2 days ago (1 children)

Man I love those. I take email addresses from customers as part of my work, and I see a hundred [email protected] every day.

When I see one come through that's like BOOTYLOVER69-420@ it makes my day noticeably better. Normalize more stupid emails in business settings.

[–] [email protected] 11 points 2 days ago (1 children)

Amazon happened

 
 
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