Cities: Skylines

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A community-led subreddit for the city builder franchise developed by Colossal Order, including both Cities: Skylines and Cities: Skylines II.

founded 2 years ago
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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/citiesskylines by /u/One3Two_TV on 2025-01-28 18:53:59+00:00.


So you start building a city, the map is empty apart from some infrastructure like an highway and a railroad

Outside of the map should be imaginary cities, with stats and needs that you can see and work with.

These cities should grow or shrink depending on a lot of variables but mostly, according to our growth.

We should be able to select our "countries" (i encourage imaginary countries) and our neighboring cities at the map selection screen

Why would that be interesting?

Well at the moment the cities that neighbors our town are not "real", they don't have population or needs so the traffic that comes and go are unrelated to anything

If neighoring cities were more real, we would be able to have more freedom in what our city is, like a port city or a tourist town. We would see where and why people come and be able to build bus, more highways, etc, to answer real needs.

And in the end, if we had a "map" of our country with the various city and our past city became our neighbors for our future town, that would be so cool

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The original was posted on /r/citiesskylines by /u/RaaatRang3r on 2025-01-28 15:14:17+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/citiesskylines by /u/Vittu-kun-vituttaa on 2025-01-28 14:43:18+00:00.

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The original was posted on /r/citiesskylines by /u/Fair_Throat8012 on 2025-01-28 15:41:33+00:00.

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The original was posted on /r/citiesskylines by /u/QuoteKind2881 on 2025-01-28 15:06:32+00:00.

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The original was posted on /r/citiesskylines by /u/Double-Highlight9506 on 2025-01-28 12:56:05+00:00.

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The original was posted on /r/citiesskylines by /u/Sw0rdsman on 2025-01-28 12:32:55+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/citiesskylines by /u/DutchRepublicMapping on 2025-01-28 11:29:32+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/citiesskylines by /u/KaotikJumper on 2025-01-28 09:59:14+00:00.

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The original was posted on /r/citiesskylines by /u/Harrys_Place on 2025-01-28 09:19:46+00:00.

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The original was posted on /r/citiesskylines by /u/turtledude100 on 2025-01-28 00:15:56+00:00.

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The original was posted on /r/citiesskylines by /u/juliusdrive on 2025-01-27 19:44:43+00:00.

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The original was posted on /r/citiesskylines by /u/1Phaser on 2025-01-28 02:12:14+00:00.

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The original was posted on /r/citiesskylines by /u/Mayonnaise06 on 2025-01-28 01:09:10+00:00.

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The original was posted on /r/citiesskylines by /u/cudfather on 2025-01-27 23:43:07+00:00.

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The original was posted on /r/citiesskylines by /u/THOM_PEN-YT on 2025-01-27 22:06:23+00:00.

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The original was posted on /r/citiesskylines by /u/Yes_Game_Yes_Dwight on 2025-01-27 22:08:09+00:00.

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The original was posted on /r/citiesskylines by /u/Educational-Ad8269 on 2025-01-27 21:57:25+00:00.

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The original was posted on /r/citiesskylines by /u/aaaaaaaargh on 2025-01-27 18:16:45+00:00.

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The original was posted on /r/citiesskylines by /u/WasserTyp69 on 2025-01-27 17:04:28+00:00.

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The original was posted on /r/citiesskylines by /u/Le-frog6 on 2025-01-27 16:03:41+00:00.


I see a lot of people celebrating cities as low as 50k and as high as 500’000+. I’ve only been able to reach around 350k+ before my game started to give out and I gave up. So what was your biggest city that was semi or full vanilla.

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The original was posted on /r/citiesskylines by /u/TheBusStop12 on 2025-01-27 14:03:28+00:00.

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The original was posted on /r/citiesskylines by /u/055F00 on 2025-01-27 07:29:10+00:00.

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The original was posted on /r/citiesskylines by /u/Alexisto15 on 2025-01-27 17:33:41+00:00.

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The original was posted on /r/citiesskylines by /u/lynxkawaii on 2025-01-27 16:05:13+00:00.


So it's my 4th attempt to download UK Pack, and here's some things I have to say about this experience:

  1. Download speed is subpar. I have 500 Mbps connection, and the top speed I've seen is around 5 Mbps, with most of the time around 2, probably because there is no support for downloading via multiple connections at all
  2. There is no support for resuming failed downloads. Download failed after 70% of downloading 7 GB mod? Too bad, let's download that again
  3. Mods are downloading as a one large zip file. Closed your game because it hogs all the available resources even when on the main menu? temp/patch_staging gets yeeted out of existence with all your download progress, next time you reopen the game, download starts from the beginning
  4. Game has to be open for mods to download, and just being in the main menu makes my GPU (3080 Ti) scream
  5. There is an option for downloading mods manually, but there is zero official documentation around how to install them after download

Right now my process of downloading UK Pack looked like this:

  1. Download mod manually using aria2c in 10 threads to even finish the download
  2. Install it following this guide
  3. Unsubscribe from the mod in Paradox Mods, or game will still try to download it

Now I have the mod, but no ability to include it in a playset or update automatically, because even if I try to recreate correct folder structure, there is no .cpatch and .metadata folders in downloaded ZIP archive, so game wouldn't recognize it as a paradox mod.

To fix that, I had to ask a friend who was able to successfully download it to archive all the files in the mod folder except the 7 GB one, and send it to me. Now resubscribe, bodge together metadata.json, fix playset conflict a couple of times, and now it can finally be properly be recognized as a part of playset.

And now let's repeat that for EE pack, I guess.

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