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Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Rules

1. Submissions have to be related to games

Video games, tabletop, or otherwise. Posts not related to games will be deleted.

This community is focused on games, of all kinds. Any news item or discussion should be related to gaming in some way.

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No bigotry, hardline stance. Try not to get too heated when entering into a discussion or debate.

We are here to talk and discuss about one of our passions, not fight or be exposed to hate. Posts or responses that are hateful will be deleted to keep the atmosphere good. If repeatedly violated, not only will the comment be deleted but a ban will be handed out as well. We judge each case individually.

3. No excessive self-promotion

Try to keep it to 10% self-promotion / 90% other stuff in your post history.

This is to prevent people from posting for the sole purpose of promoting their own website or social media account.

4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

This community is mostly for discussion and news. Remember to search for the thing you're submitting before posting to see if it's already been posted.

We want to keep the quality of posts high. Therefore, memes, funny videos, low-effort posts and reposts are not allowed. We prohibit giveaways because we cannot be sure that the person holding the giveaway will actually do what they promise.

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Make sure to mark your stuff or it may be removed.

No one wants to be spoiled. Therefore, always mark spoilers. Similarly mark NSFW, in case anyone is browsing in a public space or at work.

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Don't share it here, there are other places to find it. Discussion of piracy is fine.

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founded 2 years ago
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Let's share our lists and opinions on the demos. We'll help each other find promising games.

This Next Fest runs until Monday, June 16, 10 am PDT.

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submitted 1 week ago* (last edited 1 week ago) by [email protected] to c/[email protected]
 
 

Hi everyone.

It has been a while since last community update, as the old moderation team mostly vanished, and I was for a while the only moderator still active. A lot happened since then, and it is time to get the community back running at optimal pace.

New moderators

First, I'd like to welcome two new (temporary) moderator, that will help me moderating while we reform the community and examine permanent moderator applications.

  • u/JonsJava : You may already know him as the moderator of [email protected], a video game focused community
  • u/[email protected] (and its moderation alt, فكسومت مدمر العوالم, aka u/modfxomt)

If you wish to help moderate this community, feel free to PM me in order to candidate to be a moderator for this community.

Sidebar rewrite

I took some time to rewrite the sidebar to better reflect the community evolution.

I added two new section:

  1. "Authorized Regular Threads", which are allowed to be post on a regular basis as long as they respect the rules
  2. "Related communities", which contains links to other games related communities. Feel free to PM me to add more of them

I also added links to a git repo to each rule, which point to the current ruleset. Currently all of them points to the same root anchor, but in the near future, every rule will point to their specific section. This will allow to give a lot more detail, as well as examples, without polluting the sidebar.

Community contribution

As a community, I'd like to encourage users to participate in the community. We are not meant to be monolithic, like Reddit was, and we'd like to offer the community the way to better itself, according to its own rules, not some corporate greedy interest.

As such, I'd like to offer you all way to make it your own, with a more democratic approach to moderation. In the following weeks, I'll post multiple topics about it, from which we will collectively amend our rules to better fit its collectively defined purpose.

This will be done in multiple steps :

  1. First, we will open a discutions on current rules, in which we will be able to discuss about them, suggest improvements, and maybe create new rules
  2. The rules will be then internally rewritten in order to respect the community wish while still following LW rules
  3. The new rules will be individually put to vote. If the total is positive, the rule is adopted, if not, the rule will be bought back in a new discussions/amendment topic, until it reach consensus

Best regards,

u/Dremor

Edit 1 : I continued my work on the sidebar, feel free to give me your feedback on it.

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Today's game is some more Starfield. I neglected the Main quest for a bit to go off and join a faction along with decking out my Crew. I found the Adoring fan, immediately he was the first addition to my crew. Love the guy and i'm so happy to have him back. I also had Sarah join the crew just to fill out the slots.

At the bar in New Atlantis, i picked up two other people as well. The first is Simeon Bankowski. He used to be some sort of Field Weapon's Tester for the UC Military. He decided he was tired of going off to deserted planets to test weapons and retired. That's when i found him and hired him.

The second one is Marika Boros. I didn't pry too much into her past though and just hired her (responsible practice, i know). She's had a big problem with sleeping the bed in the Captain's Quarters. I mean, i rarely use it so okay i guess. But it's still a bit creepy to sleep in someone else's bed.

I've been spending a lot of time in New Atlantis doing diplomatic work after joining the Vanguard and fighting off a terrormorph invasion. After a long questline, i walked out of the building, and just stopped to chill. I wandered up to this tree, and man. Say what you will about the gameplay but this game really gets it's graphics right. The whole game feels really prettily made, at least from what i've seen so far.

I ended off for the night by finally picking up the main story and going to the moon. Or, well, a space station orbiting the moon. I play in first person, and it was really cool to see the scale of it upfront. I'm a sucker for Sci-Fi things with massive scale, that's part of what made Star Trek one of my favorite series growing up. They really had some moments that showed off the scale of ships.

There was one last thing i wanted to show off though and that is that i discovered the ship builder and bastardized the Frontier. It's now 3x as long and as a result of the extra mass i had to give it a better engine. I don't think this thing counts as the "Classic" it was anymore. I'm loving the stupid ship builder because despite all the regulations i can make the stupidest looking ships ever and no one can tell me no. At some point i want to just try and make a horribly long one and see if it will let me.

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submitted 7 hours ago* (last edited 7 hours ago) by [email protected] to c/[email protected]
 
 

Well it’s been a little longer than it typically is for me covering recent gaming news I’ve spotted, and that’s entirely my fault! I am sorry!

But, hopefully you’re still in the mood to read through some bits and pieces I’ve spotted recently!

What are these posts?

My aim for these News Posts in general though is to format them in a more clearly not a professional, but someone who cares about gaming manner than most gaming sites do now. Less demanding? My ever-lasting inspo is the old, old video game sites, blogs and magazines that I never had the privilege of being alive for:

  • Image/gif/link heavy (every time I make these, at least 4 GIFs end up being too big for Lemmy to upload, and it always makes me sad)

  • Personal voice (I can’t help rambling, send help – this won’t be even slightly professionally written)

  • Mostly news or articles or points which you won’t find on normal gaming sites. These are the smaller, lesser things that I’m drawn to. I know you’ll have spotted the big news articles, so I’m hoping some of these smaller ones might have been missed by you.

A mixed bag of what I’ve considered news this week, so there really is a bit of everything ahead.

So grab a coffee? Or a tea? Or a fresh juice? And enjoy <3


GOG News:


One-click Mods:

I know some of you have seen this by now, but its still important to highlight. GOG has brought in a simple mod program to their site, which is...quite unlike what is available elsewhere.

While you’re still free to mod your GOG games as you typically do, this method takes one major mod (which itself might be made of a few separate elements) and applies it to the game required. If you’d like to play that modded game, you download it (with one click!) and play! You install selected mods with…well, just one click. No manual setup, no digging into folders, you just hit install and go.

The first batch includes some all-time community favorites:

So, you’ll need the base game in your library, but if you own it, then you’ll be able to download and install this pre-modded version of the game and just...skip the mod headaches! Everything runs smoothly right out of the box.

These mods aren’t just fan content, they’re part of how games survive. Some restore cut content, others add entire campaigns, new factions, or modern fixes that never made it into official releases. GOG is treating them like the preservation work they are, and they hope this makes it easier for more people to enjoy what the modding community has built over the years.


Some GOG Game Updates:

As always, I try to bring some attention to some games which have had updates (or releases) recently, because...well if you’re a GOG user you’ll certainly know, sometimes keeping games up-to-date can be difficult, or pass you by.

Mostly though, this is probably just going to be an excuse for me to add some GIFs and talk about a handful of games I love?

Trudograd is an interesting one. This is a kinda ‘expansion’ on the base game (though that base game is not required to play Trudograd) Atom RPG, and is a great take on Fallout 2. Those turn-based post-apocalyptic cRPGs you love? This one is a fantastic example of them. Trudograd was released in 2021, and somehow still having fixes and lil updates. If you love the original two Fallout games, then this might be one you enjoy

  • Arctico (-80% off currently on GOG)

Arctico is as independent as you can get, but the dev is so dedicated to the game, which is lovely to see. It’s sitting at ‘Mostly Positive’ (1,913 reviews at time of typing) on Steam, so it is a niche game.

Explore Arctico with your dog sled, kayak, and parachute! Build and customize your base camp, gather resources and samples, set up labs, and take good care of your dogs in this peaceful island.

This latest update is from June 5th, and was the ‘major base building update’. I’d recommend this one, if you want a cute, cozy and kinda relaxing off-kilter game, you can get it on GOG or Steam, and IDK, makes me feel nice to have supported a little venture into game dev!

This is a odd game, it was abandoned back in the 360/PS3 era (15 years ago now) and left for dead:

The story of Captain Blood begins in 2003, when Akella, the publisher behind the original three Postal games (including the now-infamous Postal 3) announced it was going to make a pirate game based on the work of novelist Rafael Sabatini. After an initial reveal at E3 2004, production on the game was restarted. Playlogic, which you may remember for cult horror hit Obscure 2, signed on as publisher. But in 2006, progress on Captain Blood again came to a halt and development of the game was restarted a second time. The first trailer arrived in 2008. A website went live in 2010. And after that, silence.

But, somehow the game was reassembled and relaunched and is now available for everyone to play. Is it worth it? I think it needs a few more patches, but I am a total sucker for pirate games (seriously, we have so few in gaming!). It’s very of-the-time, very ‘2006ish’ and rather clunky, but I’m a fan of the novel (which is really only a name-sake for this project), and I’m glad its getting updates and patches!

I know, I know, I’ve shouted at you all before to play this but...you really should play it! If you’ve any nostalgia (you’re old) or curiosity (me!) for the ‘survival horror games’ from the PlayStation 1 era like Resident Evil, Silent Hill, Dino Crisis etc...this one should be one for you!

The year is 1990. It’s been two years since the mysterious disappearance of Edward Crow and the abrupt closure of his theme park, Crow Country. But your arrival has broken the silence, Mara Forest. If you want answers, you’ll have to venture deep into the darkness of Crow Country to find them…

It’s sitting at ‘Overwhelmingly Positive’ on Steam right now, out of 5,038 reviews, and...since I’m writing about it here in my ‘recently updated on GOG’ section – you’ll no doubt see that it has been updated!

Puzzles, tricks, riddles, an abandoned theme park, some horror – and even an ‘exploration mode’ for those (like me) who aren’t actually super-duper great with horror scares!

Want to help beavers create a giant metropolis? If you’re into Sim City-ish games, then this one will tick that box for you:

Humans are long gone. In a world struck by droughts and toxic waste, will your lumberpunk beavers do any better? A city-building game featuring ingenious animals, vertical architecture, water physics, and terraforming. Contains high amounts of wood.

‘Overwhelmingly Positive’ on Steam, with 29,667 reviews, this is one of the coziest ‘just ten minutes more’ games I’ve played, and the water physics in it are incredible - barely any bugs, and obviously updates and support are super consistent. One thing to note though is that this game is in Early Access, but in this case, it is...in my eyes well beyond what you’d expect for E.A.


Newly Released on GOG:

I also thought it might be nice to just share a tiny copy/pasted ‘about’ for some recent games to arrive on GOG, a snap-shot of what they looks like (or my fav – a GIF!), and a link. This is by no means comprehensive...just something fun :)

Set sail for an epic action-packed adventure in Trident’s Tale, where you’ll become Ocean, a bold young captain on a quest to reclaim the legendary Storm Trident—a mythical artifact that grants power over the seas. But beware the ocean is vast, treacherous, and crawling with danger at every turn!

(link to the trailer here, on YouTube)

The Alters is an ambitious sci-fi survival game with a unique twist. You play as Jan Dolski, the lone survivor of a crash-landed expedition on a hostile planet. To survive, you must form a new crew for your mobile base. Using a substance called Rapidium, you create alternative versions of Jan—THE ALTERS—each one shaped by a different crucial decision from the protagonist’s past.

(...and here is a trailer for this one, too – if you want to see more!)

In the facility, each step, each shot, each mistake costs precious energy. Rendered entirely in black and white, this mystery can be unravelled. The puzzle can be solved. Don't ask who tried to solve it before. Do the job. Find oxygen and sleep. Go deeper. And don't ask about Aaron.

(trailer link via YouTube is here!)

Step into the armor of a relentless Space Marine and use a combination of lethal weaponry to crush overwhelming Ork forces. Immerse yourself in an intense and brutally violent world based on the richest science fantasy ever created.

(there’s a link to the trailer for it here, on YouTube if you’ve somehow not seen it yet!)

Anoxia Station is a mining management game set in a dystopian near-past. A supervolcanic eruption devastated the Earth’s surface, rendering it uninhabitable. Nations now teeter on the brink of extinction relying on the Terranauts - miners sent into the hellish depths of this dying world-. Their mission: extract petroleum, crucial to sustaining humanity's essential infrastructures and survival.

(link to the trailer here on YouTube)


This Month on GOG:

Just a recap of a couple things I have covered before, but...this month there really has been a fair lot of GOG news, which is a bit of a rare thing. So if somehow you missed what I shared before, there’s some brief dot-points here for you:


GOG’s Meeting Rooms (in their own words):

Every GOG employee is a gamer, so we love to gamify our day-to-day work. Each meeting room in our office is named after a game-related place, so throughout the day, we find ourselves visiting places like Khorinis, Tristram, Night City, Erathia, and more! It makes each meeting feel a bit like an adventure. And yes, every meeting in Tristram should start with “Stay awhile and listen” but that is a work in progress. Bonus fact – we also have a meeting room called Roach and to be fair – it’s as comfortable as riding a horse. Fortunately, Roach meeting room won’t suddenly appear on a roof of a building. Or will it?


Retro Gaming / Emulation News:


SBC Gaming (briefly):

I’m not going to go into much detail here, because in at least one of these the specs of the upcoming handheld are presented in one of the pictures. SBC (single board computer) handhelds began as primarily community built and driven Raspberry Pi projects, but now has well and truly become polished handhelds. Running Android or Linux, they’re released (it is joked) every week or two, but sometimes really are magic.

The latest to be announced (or leaked) which are interesting to me are:

Anbernic’s RG Slide:

One thing to note of the RG Slide is that there has been a leak of the price, which will be $189 (USD)

Ayaneo’s Flip 1S DS:

Retroid’s Dual Screen Add-on:

One thing to note on this one is that MelonDS (a Nintendo DS emulator – or the DS emulator!) has released their own update to support this incoming dual screen add-on:

In anticipation of the upcoming dual-screen Android handhelds, I’ve taken the opportunity to implement dual-screen support in melonDS for Android! We now have two great ways to enjoy the Nintendo DS in all its glory: DraStic, and my own fork of melonDS with dual-screen support. 

GitHub link is here


MGS/17:

Nothing to go into here, but Metal Gear Solid 4 has now turned 17 years old! And...is somehow still locked to the PlayStation 3 platform. I know we’re all assuming (let’s face it, with strong reasons to!) that the next MGS ‘pack’ on Steam will bring it to modern systems, but for now it’s a nightmare to play.

Emulation is still a mess, I have read plenty of people who tell me how easy and fine it is to emulate, even on the Steam Deck – that’s certainly not true. It’s the opposite of easy, and it runs poorly.

Interesting though, that Metal Gear predicted the use of AI and rise of certain global threats. Mechanized walking tanks won’t be too far off, we already have them in miniature form, it’s just scaling them up at this point.

And here’s a little snapshot of the ladies behind the B&B Unit in MGS4:

Anyway, happy birthday MGS, you still remain one of my fav ‘franchise’ of games ever made!


Game Boy Coasters:

Otzedotze has been making some fun little coasters, as you’ll see:

I wanted to test the color system on my 3D printer, so I quickly turned some titlescreens into coasters. You can download the files here:


PS2 Jailbreak:

This one is kinda niche, admittedly, but if you've an interest in the PS2 jailbreaking scene, then you'll be excited to hear a new exploit is coming for ProtoKernel models. It will allow for DTL-H10000 and DTL-H10000S to be finally disc-less exploitable.

Took 25 years, but now we can say that all PS2 models are hackable without discs!

I found these images demonstrating the process, but it is coming soon:


Atari Handheld:

This one’s...curious. While hitting the nostalgia notes for those old enough to have experienced it back before time began, it’s going to be an incredibly niche product.

The criticism I’m seeing (and agreeing with), is the limited-to-three-games idea. I do understand licensing is a nightmare to organize, but when the entire library of the 2600 is maybe 10-16MB big, there’s no excuse for keeping the number of games so low (I suspect it’s a petty attempt to make more money by selling more of these with similarly limited game options)

Regardless though, it is a nice retro design:


Arari Decanter Set:

IDK, this just made me laugh when I saw it. Done by the same studio that is making (apparently) the handheld above – ThumbsUp — its a glass decanter set for all the fancy Atari fans! Just added this because it was mildly amusing:


Massive Update for PPSSPP:

No, it’s not the sound of me calling a cat (I know...that old joke), PPSSPP is overwhelmingly referred to as the emulator. It’s been around forever, runs on a potato, performs perfectly.

A few days ago, version 1.19.1 was announced, and is making a lot of people who enjoy emulation very, very happy!

The full release notes are here, via ppsspp.org

And the ‘upcoming changes’ page is here, on the same site

Of interest though:

From now on, major releases will be yearly, instead twice a year. Due to the additional platforms supported, the release process is longer and more complicated than ever, so it doesn't make sense to do it too often. The plan is to make a new major release every spring, probably March or April.

Additionally, upcoming requirements from Android means that we will soon have to update an important development tool (the NDK) to a newer release, which will force us to drop support for the very oldest version of Android. Not to worry too much though, as the current estimation is that we'll still be able to support Android 4.3+, which is still very, very old!

Another new thing is that in the next release, the "Windows ARM64" release will be considered officially supported. This doesn't make much difference though as it already worked well, but I now have a device to test it on! ARM64 is the CPU architecture (or rather, ISA) used by processors like the Qualcomm Snapdragon and Apple Silicon. The former is starting to show up in PC laptops and is performing really well in my testing, much like the latter.

If you’d like more info presented in a far more professional manner, you can visit this blog post by Gardiner Bryant who covered it perfectly!


Other Gaming News:


Xbox/ROG Handheld Prices:

I won’t bother covering the ROG Xbox Ally and ROG Xbox Ally X (horrible naming conventions, typical for the Xbox ecosystem), but I will mention that the pre-order, release date and price for these has leaked.

  • Pre-orders for both are set for August, 2025
  • Release is October, 2025
  • €599 (or $499 USD) price tag for the standard ROG Xbox Ally
  • €899 (or $799 USD) for the higher-end Ally X

Full article with the source of the leak, and all kinds of filler to make the article seem to be lengthy is here if you want to read more!


Another Xbox ‘leak’:

Take this one with more than a single grain of salt, but ‘code strings attached to Xbox Game Pass’ suggest an incoming price hike. Again.

A WindowsCentral link is here if you wanna dig deeper!


Digital Foundry with Switch 2’s Cyberpunk:

The full video is best, but here’s a brief breakdown of what you can expect (it runs well but Phantom Liberty struggles):

  • 720P/810P Handheld (Via DLSS upscaling) or 1080P docked (Via DLSS Upscaling)
  • Better Texture Quality than PS4 or Series S
  • Better reflections than PS4 or Series S
  • Better Framerate than PS4
  • Similar FPS to Series S Quality mode except in Phantom Liberty
  • Significantly better asset loading speed than PS4
  • NPC/Vehicle Density on par with PS4 but behind Series S
  • Outdoor shadows less sharp than PS4 Interior Shadows improved compared to PS4
  • 40FPS mode is kind of pointless as it doesn't hit it in stress tests and Quality mode is actually more stable

One thing to remember, in handheld mode the game runs at 360p/450p and is then upscaled to 720p.

Here is the link to their video on YouTube, if you’d like all the details!


Epic Games Browser Library:

A user (jamesyb0y) has created a handy way for you to see your Epic Games library. Currently there’s...weirdly no way for you to see what games you have from Epic on their website. The only kinda workaround to seeing them is to go through the account and transactions pages – which is arduous and stupid.

So they’ve made a browser extension (currently only on Chrome, but it has been submitted to Firefox and is under review for now, so it is coming soon if you’re a Firefox or fork user).

The Epic Games Library Extension addresses those weird limitations by providing:

  • Direct access to your games library without navigating through multiple pages

  • Built-in search functionality to quickly find specific games

  • Sorting options to organize your collection

  • A clean, user-friendly interface for browsing your games

Its a nice addition, for those who want to check if they might have claimed a free game before buying it again!


Crescent County:

The developers stated that after being rejected by over 50 publishers, they instead crowdfunded their game – called Crescent County – on Kickstarter in under 23 hours.

I just thought this game was interesting, and to bring it to some attention, because it shows how darn hard it is to have a game made. Of course the indie game scene is its own gigantic and fruitful world, but the idea that publishers expect a massive amount of hype created before the game is even ready: getting followers and posts to make them even take note? Exhausting.

Anyway, on to Crescent County:

Crash headfirst into this witch-tech open world, drifting and driving on the back of your new motorbroom. Make deliveries, trick out your broom, and race your new friends (and crushes) as the sun sets. Get into gossip, sort your life out, and discover what it means to find home.

During the day you’re a motorbroom courier: delivering packages, herding sheep, and fixing leylines. Help the locals and get to know their struggles and endless drama (plus earning yourself a little bit of cash). Plan your day by picking your jobs and broom setup, and then zoom around getting things done!

There is a demo on Steam now, which has controller support!

And here is a link to their Kickstarter, it only has a few days left and I’m linking it because they’ve got all the info there to better show their game](https://www.kickstarter.com/projects/annahollinrake/crescent-county)


Firebreak:

I’m so excited for Remedy’s upcoming game, Firebreak!!!

Do you have friends to play this with? ...no, no I do not. But I’ll be jumping in solo and loving it regardless.

Anyway, this one’s for the Steam Deck users – Remedy shared their video showing it playing perfectly on the Steam Deck itself. And fans of their (beautiful) game Control might notice some sticky notes there in the background, too!

The link is here!


That’s That:


I know, not so much covered this time around, but I solemnly pinkie-swear that the next ‘issue’ I write up will be back to form.

I’ve actually gotten some odd news – I’ve got a bit of nerve damage. So that depressing fact is what is weighing on my mind lately, and while I do share daily on Mastodon, writing one of these up just kinda felt a bit too Leviathanesque to me.

I also changed the image I attach to these posts, unsure if this one will be ‘it’ for good, but...idk, do chime in if you’ve any ideas on that!


What have you been playing?

Can’t help but sneak this in, as I always do. I’d love to hear what games you’ve been playing. Have you tried anything from Steam’s own Next Fest 2025? Emulating? Have you found a little-known game you’d recommend? I’d love to hear it!

I’ve been gaming a little less than usual. I’ve got a bunch of new games from GOG, and have been playing Death Stranding instead!


Previous Posts:

If you’d like to read my previous Gaming News posts (they’re mounting up in number now!), then you can find them here:


Mastodon:

I do tend to post there each day, 99.99% gaming nonsense. If you want more of this, then come drop by!

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Ah yes, Kool-Aid Man. On the intro screen, he bursts through a brick wall—and if you're going to make a game about Kool-Aid Man, that's mandatory.

If Kool-Aid Man doesn't crash through something at the start, is it even a Kool-Aid Man game? (No. It’s not.)

Now the goal here is simple: protect the precious Kool-Aid from what I can only describe as sentient bombs with straws. They’re called Thirsties, which sounds like the name of a failed emo band, but whatever. These little creeps try to slurp up all your Kool-Aid—which is weird, because I thought drinking the Kool-Aid was the entire point of Kool-Aid.

Anyway, you’ve got to wait until they actually start drinking before you slam into them. Do it too early and nothing happens. Wait too long and they tap you first, sending you careening across the screen like a sentient bowling ball. Bonus tip: don’t touch the walls either, because apparently the Kool-Aid Man is so full of juice that the slightest touch make him bounce.

People like to blame games like this for the Great Video Game Crash. But I say no way. This game has charm. It's got bounce (literally). It's got bright colors. It’s got Kool-Aid Man yelling "OH YEAH!" like he just snorted a line of Pixy Stix. Okay, he doesn't literally do this, but in my head canon, he does.

Sure, this is advertising. But so was Cool Spot for the SEGA Genesis, and most people agree that game was pretty darn good too. So cut Kool-Aid Man some slack. He may be a glass-bodied corporate shill, but by god, he’s our glass-bodied corporate shill.

Oddly, this was made by Mattel Electronics for their M Network imprint, which they used for systems that weren't published for Intellivision. In this case, Kool-Aid Man was an Atari 2600. And I don't understand why this game wasn't available for Mattel's own console. Was Kool-Aid Man too cool for those dweebs who played Intellivision?

We may never know. But one thing’s for sure: Kool-Aid Man definitely belonged on the Atari.

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Another PlayStation presentation has gone by without mention of Marvel's Wolverine, and so many fans and those around the industry were beginning to question the fate of the mutant.

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Today's screenshot is from Starfield. I know it wasn't very well received, but i looked into it and wanted to give it a try myself. I got it on Discount a while ago (around 35$ if i remember correctly), and was originally going to play a while ago but Oblivion Remastered stopped that. I decided to give it a go though.

My Character is decently Hitchiker's Guide to the Galaxy inspired. I even took his naming scheme from the book and named him after a car. I'd like to introduce... Hudson Commodore (the man in the main screenshot). I wanted to focus on him being an explorer and talker, so i've been putting points into Social skills and Tech skills, with one going into Weapons damage to make life a little easier for me. I took the Hero worshiped trait which gives you the Adoring Fan. I like to believe it's the same one from my Oblivion save all this years later. Little buddy has returned to me. I'm so happy. First task up for me is to take to the stars and find him.

The game walks a gorgeous line between Futuristic Sci-Fi and what i can only describe as NASA-Punk. Growing up i had always wanted to be an Astronaut, but with it going private and my discovered fear of heights, i quickly ditched that. Still though, i love the Modern-esque space aesthetic, sometimes i feel like Sci-fi stuff tries too hard to make it feel futuristic.

Literally one of the first things the game has you do is fight off some pirates in a satellite station that feels very Fallout Raiders. This brings me to the gunplay, which feels really smooth in my opinion. It feels like a natural linear evolution of Fallout 4's gunplay, and at the very least gives me hope for Elder Scrolls 6's gameplay.

The game then has you go to a a city after you get the Pirates off your ass, and i love the Spaceport. It has an airport feel too it that i love. I feel like it would have been easy for them to just go "Yep, Sci-fi, landing pad, end of story" but there's this whole Airport vibe of going through Customs and Space Security to get to a Rail System.

The story setup (without too much spoilers) is that you join a Freemason-esque group that explores space, called Constellation. You found this relic thing that they want to put with 3 others. That's about where i stopped on the main story though because i was promised a room for joining the group.

Before being taken to my room i was given a tour of The Lodge (Constellation's headquarters). They have this lovely garden and a bar i was told that i could just help myself too. I saw some skill about food crafting, and i'm really hoping that extends too Drinks too. If it does and they don't have a recipe for a pan galactic gargle blaster (or some equivalent) i'm going to be severely disappointed.

Finally, i was taken to my room after the bar. It feels very Hotel Room-ish, which is to be expected. It fits the vibe of the plot well in my opinion with it being basically a Dorm/Loan room. I saw they had ship building and outpost building so i was kind of hoping to be able to do my own furniture, but i do still like the decoration.

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Auto-connecting blueprints, finally!

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Okay guys. I was born in 1976. I admit that I'm 48 years old and damn proud of it.

Growing up in the 80's, I realize that the best games were from the 1980's and to this day it still is.

Retro gaming for me isn't just about game play and getting from one point to another. To me it's about the friendships that I made while playing the games.

From Pac-Man to Super Mario Bros. It's about the human friendships that we made along the way. Not like the disconnected way we play games now.

So here's the question that I would like to pose to those of similar age... Do you feel the same way I do? Do you think that the way we played games then is a stark contrast now that we've grown up?

Let me know in the comments.

Also, if you have any stories about video game friendships, I would like to here from you as well.

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Here’s the thing most people still miss about the Steam Deck—and I’m saying this as someone who’s been yelling about it since forever—is that for decades, the PC had countless exclusive games that never set foot on a console. No ports, no Nintendo love, no Sony handshake—nothing.

And trust me, I begged. Pleaded. Lit prayer candles. Still nothing.

Then along came the Steam Deck, Valve’s magic handheld that finally turned PC gaming into something I could carry around without feeling like a dork dragging my laptop onto a city bus. Suddenly, all these brilliant PC-only classics felt like they’d always been console games—only better.

So, here are 10 games that console gamers never got their hands on, until the Steam Deck made dreams come true:

1. Blood. The nastiest corner of the Build Engine Holy Trinity—alongside Duke Nukem and Shadow Warrior. It’s gory, hilarious, and way smarter than it ever got credit for. Still holds up, especially with a gamepad.

2. Septerra Core. PC’s underrated response to Final Fantasy VII. A JRPG-styled epic, crafted by Western devs who knew how to nail the vibe. It deserved controller support years ago—now it finally feels at home.

3. Blake Stone: Aliens of Gold. Imagine Wolfenstein 3D in space, add aliens and vending machines that heal you, and you’ve got Blake Stone. Campy, colourful, and always overlooked—perfect for handheld fun.

4. Jazz Jackrabbit 2. Epic’s fast, snarky response to Sonic. It somehow managed to outdo Sega at their own game, and it’s criminal it never left PC—until now.

5. Super Fighter. DOS Street Fighter 2 was trash, but this Taiwanese indie fighter landed a clean KO instead. Fast, fluid, and shockingly addictive—a perfect fit for thumbstick abuse.

6. The Witcher (2007). Yep, Geralt’s gruff first adventure never landed on console. Plans were cancelled, dreams shattered. But now? The Deck’s got you covered.

7. Divine Divinity. The name is ridiculous, but the game? Undeniably one of the best action-RPGs ever made. A mashup of Diablo-style combat and Ultima-style worldbuilding that somehow works. Never saw a console port.

8. Ghost Master. Haunt houses, traumatize homeowners, and delight in their terrified screams. Think The Sims, except you’re the one causing trauma. A joy on handheld.

9. Flight of the Amazon Queen. Adventure gaming at its pixel-perfect finest. Indiana Jones-style puzzles, lush visuals, and humour that aged surprisingly well. Built for a comfy couch or commute.

10. Spark the Electric Jester 3. A new-school 3D platformer that beats Sonic at his own speed game. Tight level design, dazzling speed, and didn't arrive on consoles—until the Deck gave it the spotlight it deserves.

Bottom line: Steam Deck didn’t just make PC gaming portable—it gave these gems a proper handheld life. It brought decades of overlooked, underplayed brilliance out of the desktop dungeon and into the light.

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submitted 1 day ago* (last edited 1 day ago) by [email protected] to c/[email protected]
 
 

The natural order: first the remake of the second game, then the first, then the third and then forget about The Room because nobody liked that game (I did, I like The Room).

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Looks like Oxygen Not Included if it were Terraria. Might be fun.

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I hear a lot about frustrating, unskippable tutorials. What games do a good job at teaching you what you need to know?

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