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The original was posted on /r/dota2 by /u/ExternalImportance67 on 2024-07-30 08:05:40+00:00.
If you are looking to challenge yourself or expand your hero pool by playing some of the most mechanically challenging heroes of Dota 2, here’s what to watch out for!
Invoker - getting used to how your spells work at different orb levels. After you memorize how to evoke his spells and cast them, you will have to train in game how these spells function at different orb levels. A tornado with level 2 quas will not give you enough time to connect your combos from far away. If you are practicing invoker using a level 30 demo, that will only account for 10% or your game, or even less.
Meepo - effectively farming and pulling with your meepos. Individual meepos are strong and act just as any other hero. So it can also do hero stuff. Be sure to always know where your meepos are and where they are headed. Sometimes it’s better to not poof every meepo into a fight, leaving someone behind just in case things go bad, or to just farm.
Earth Spirit - where you place your remnant is very important. You can manipulate your roll with your stone placement. Do you want to delay your roll? Place the remnant at the end of ur roll. Your silence is the most important skill of your kit. A remnant can be cast anywhere and be pulled instantly.
IO - communication matters. This hero is probably the only hero that actually requires voice chat to effectively play with. Always ask the person you are tethering with, if they want to relocate into a fight, back to the fountain, or take some objective with you. Sometimes your teammate just need a few more seconds for their courier to deliver the bkb, or have used their skill to farm a creep wave. Always ask if your teammate is ready, and is aware of the situation.
Arc Warden - positioning. You can tune down the mechanics required to play this hero by buying right click items such as mkb, crit, or manta, but whichever build you do, positioning is very important. Arc does not have innate mobility skill, and most of the time you will just have a hurricane pike. As an arc, as long as you are not super broke, you will always be the main target, similar to playing sniper, only except your whole kit is not designed for 1v1, but 2v1. Do not panic if you are displaced and dragged away from your clone, most people panic and goes afk on their clone. Remember your clone is just another hero with the same ability and items, use that hurricane pike
Rubick - some spells are good, only with a certain build. You have to know which spells are the ones where you generally don’t want to cast. Constantly think about which spells are more important than others. It does not matter if it is an ultimate, steal what your team needs. Some of the best spells are fissure, ice path, astral prism, shackle. These spells all have a downside of cast time or range, but rubick does not suffer from them at all. If you have stolen a big ultimate such as RP, do not think of yourself as the initiator as you will most likely not survive if you do not get a 5 man RP. Use offensive spells defensively and defensive spells offensively. You also need a good understanding of the spells of every hero, so probably not a new player friendly hero.
Brewmaster - your wind panda is probably the most important panda. Remember, when you ult, forget about damage. It’s just crowd control and zoning. Similar to a pango ult, when you use primal split, you are trying to split the battlefield into two if possible, cutting the enemy supports away from their carries via tornado and the fire panda. If the enemy man fights your pandas, gtfo. The one thing brewmaster is scared of is probably a bkb carry who just demolish your pandas. Pull your earth panda to the side and send that ursa up the air once his bkb runs out. When he hit the ground it’s already the next game.
Hope that helps some of you get an idea of what to look out for when playing these heroes, or against them
Edit: Chen - although the hero isn’t as punishing as the other ones I mentioned in case of a fuck up, when playing this hero you need to utilize the ability of creeps and their hitpoints. Especially in the early game when the creeps are more vulnerable to aoe damage, you have to use the stomps and nets before they get killed. You also need a very good general understanding of the pace of the game you are in, know when your team is strong, know each power spike of your cores. Chen requires coordinated teamplay and relies on getting objectives. Don’t run around with 4 siege creeps