Godot: The open source game engine

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A community for discussion and support in development with the Godot game engine.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/Furegus on 2025-01-17 14:51:37+00:00.

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The original was posted on /r/godot by /u/Hot-Persimmon-9768 on 2025-01-17 15:05:17+00:00.

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The original was posted on /r/godot by /u/Memebigbo on 2025-01-17 14:40:33+00:00.

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The original was posted on /r/godot by /u/Maran23 on 2025-01-17 13:46:41+00:00.

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The original was posted on /r/godot by /u/platfus118 on 2025-01-17 09:25:56+00:00.


Hey guys, came from Unity and new to Godot and really enjoying it.

I was wondering if there was a safer way to reference/preload/load nodes and resources than $Node or "res://Folder/Folder/scene.tres" in my code? I will be moving files and nodes around as the project grows and I feel this could be a huge breaking point / soft spot of the project and break things.

Maybe using @ export and manually dragging the resource to the inspector?

Also, unrelated question: When moving around in 3D view I have this slight input lag like in games with V-Sync on without triple buffering. How can I maybe remedy that?

Thank you!

EDIT: Sorry! I posted twice.

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The original was posted on /r/godot by /u/SpockBauru on 2025-01-17 10:12:30+00:00.

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The original was posted on /r/godot by /u/Fritzy on 2025-01-16 22:03:46+00:00.

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The original was posted on /r/godot by /u/absolutely_regarded on 2025-01-17 03:29:41+00:00.

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The original was posted on /r/godot by /u/chaomoonx on 2025-01-17 03:16:01+00:00.

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The original was posted on /r/godot by /u/PC-hris on 2025-01-16 23:52:33+00:00.

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The original was posted on /r/godot by /u/Lixen on 2025-01-16 21:18:46+00:00.

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The original was posted on /r/godot by /u/Mr_YUP on 2025-01-16 20:05:28+00:00.


I've learned a lot of the art side of the skill set needed but I am really struggling with the programming side. The amount of stuff it feels like I need to know on that side is really discouraging and keeping it all straight takes a lot of mental work. Just stuff like getting a 3D character to move is a lot on top of just getting it to look in the correct movement direction. It's also hard learning all this on my own in what amounts to a vacuum. I join discords but often the noob level questions or specific "how is this supposed to work" get missed. Which I get since there's always someone new with noob questions.

idk this all feels really overwhelming.

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The original was posted on /r/godot by /u/elenakrittik on 2025-01-16 17:03:59+00:00.

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The original was posted on /r/godot by /u/GodotTeam on 2025-01-16 21:11:10+00:00.

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The original was posted on /r/godot by /u/FlokosArtie on 2025-01-16 20:14:44+00:00.

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The original was posted on /r/godot by /u/Arkaein on 2025-01-16 19:58:10+00:00.

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The original was posted on /r/godot by /u/I_like_pepsi_4 on 2025-01-16 19:49:00+00:00.

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The original was posted on /r/godot by /u/robinw on 2025-01-16 19:07:17+00:00.


Hi all,

Yesterday I released The Roottrees are Dead on Steam and I've been blown away by the attention it's received so far. We launched with 14.5k wishlists and have been on the top of Steam's New on Steam page due to being popular. So far the reviews have been very positive too!

Godot was a joy to work with. I found it very intuitive and I had very little trouble getting stuff done. My game is UI heavy so I had to get quite familiar with all of Godot's UX tools. I have some minor gripes, but overall it worked out super well.

Along the way I found a couple bugs in Godot, and managed to create pull requests (1, 2) that were merged. In the end I shipped with a custom build of Godot 4.4 that included these patches. Overall I found working with the Godot team a great experience.

Lines of code are a flawed metric but it's fun to see how many it took to ship the game.

github.com/AlDanial/cloc v 2.02 T=16.34 s (62.2 files/s, 10679.5 lines/s)

--------------------------------------------------------------------------------

Language files blank comment code

--------------------------------------------------------------------------------

Text 48 8098 0 43858

Godot Resource 473 4051 0 40971

Godot Scene 129 4150 0 30570

GDScript 230 4647 112 18756

JSON 33 0 0 11756

CSV 3 1300 0 4979

Python 7 125 22 420

Godot Shaders 16 90 14 280

XML 4 3 0 126

Bourne Shell 3 21 2 78

JavaScript 64 0 0 64

HTML 1 0 0 14

CSS 1 0 0 3

INI 1 1 0 3

Bourne Again Shell 1 1 0 2

DOS Batch 2 0 0 2

--------------------------------------------------------------------------------

SUM: 1016 22487 150 151882

--------------------------------------------------------------------------------

I'm around if anyone has any questions about Godot or how the game was built :)

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The original was posted on /r/godot by /u/TaianYT on 2025-01-16 17:00:02+00:00.

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The original was posted on /r/godot by /u/Majestic_Mission1682 on 2025-01-16 15:15:38+00:00.

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The original was posted on /r/godot by /u/KaTeKaPe on 2025-01-16 15:14:17+00:00.

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The original was posted on /r/godot by /u/FitBroccoli19 on 2025-01-16 07:22:55+00:00.


Disclaimer: I have a career in web development, 3D/CAD experience and design software for a living, but never got into starting a game idea i carry around for almost 10 years.

A week ago i finally downloaded Godot, watched a video for a character controller and simple meshes.

This i where i am now, probably refactored every mechanic 3 times now :D

I have a sketchbook full of concepts and a Kanban Board for the MVP and future ideas, so hopefully no feature creep pushing it into the back of the drawer.

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The original was posted on /r/godot by /u/vedemagxamxela on 2025-01-16 09:03:12+00:00.

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The original was posted on /r/godot by /u/I_happen_2_like_doom on 2025-01-16 06:59:33+00:00.


So I've been trying to learn Godot for a while now and I keep on getting blocked by lack of experience any time I try to do something actually creative, like acceleration or shooting, and I was wondering, what games did all you h@k3rs and computer whizes who started on Godot make to improve your skills. I've tried making top down games, platformers, hell I've tried the "dodge the creeps" tutorial, but I even get stuck on that. I want to have a plan for what I'm gonna ACTUALLY make, and I just need some advice to find a beginner hands on project that can really help me learn the basics.

P.s. sorry if this sounds weird. It's currently 2 AM and I haven't slept so I'm a bit out of it.

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The original was posted on /r/godot by /u/mrhamoom on 2025-01-16 08:28:22+00:00.


I'm curious what the response will be. Hopefully someone enjoys it. It is hard because it always feels like there are potential improvements or things you can do to enhance the fun but at some point you have to let your baby out into the world.

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