Path of Exile

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Discussion about Path of Exile, a free ARPG made by Grinding Gear Games.

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The original was posted on /r/pathofexile by /u/Zenith_X1 on 2025-01-18 03:30:32+00:00.

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The original was posted on /r/pathofexile by /u/frothingnome on 2025-01-18 01:09:45+00:00.

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The original was posted on /r/pathofexile by /u/Geeont on 2025-01-18 01:06:42+00:00.

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The original was posted on /r/pathofexile by /u/ekkomaru on 2025-01-18 00:39:39+00:00.

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The original was posted on /r/pathofexile by /u/LocalIdentity1 on 2025-01-17 21:31:51+00:00.


Hey everyone, I'm happy to release the first version of Path of Building for Path of Exile 2 (PoB2).

It was a lot of work and there are sure to be an above-average number of bugs as many systems and interactions have changed from PoE1 to PoE2.

At the release of PoE2 Early Access, a subset of the PoB Community team dug in and got to work carving data/memory/assets/their time like nobody's business to get this version ready for everyone.

It took us much longer than we anticipated (partially because many of us - to this day - highly enjoy playing PoE2

and coding takes a back seat on some days; partially because it was the Holiday Season; and partially because GGG did not provide us with a Passive Skill Tree and the assets we normally have, so we had to go dig them up).

The tree looks much nicer now than it did in PoB 1 though!

Huge thanks to : Nostrademous, trompetin17, TPlant, sida-wang, Peechey, QuickStick123, deathbeam, Helyos96, zao and Wires77

With the release of PoB for PoE 2, we have decided to partner with Maxroll so we will be able to provide the community with some much-requested features that we were not able to achieve alone / in a reasonable time frame.

We've added Maxroll as a site that you can export and import your builds from. You can see a nice overview of all your gear and gems and we're looking to enhance the experience as time goes on

We have some big plans for the future and can't wait to let you know when we're ready

Supported features:

  • PoE2 Passive Skill Tree and "most" Ascendancy support (including Weapon Set Skill Points)
  • Support for Attribute Switching on small passive tree nodes
  • Basic support for most Skills and Supports gems with Stat Sets breakdowns for skills with multiple parts or effects
  • Support for many (possibly all) known unique items (outside of skills granted by items as previously mentioned)
  • Re-coded ailment calculations formula
  • Much improved skill tree rendering engine
  • Rune & Soul Core support
  • Spirit and Spirit Reservation
  • First-pass of an updated Configuration pane

Not supported yet

  • Character Importing (GGG has not yet enabled the API that will allow us to import characters)
  • Meta Skills / Trigger Skills damage calculation - this needs an entire overhaul we didn't have time to do thus far
  • Skill Combos - it is our hope in the future to implement the concepts of "rotations" in a given skill (e.g., Tempest Flurry: normal strike -> normal strike -> third strike -> final strike -- that is the rotation of holding down the skill button in-game, each one has slightly different speed, modifiers, and damage potential; we plan to enable calculation of the DPS of a "rotation" in the future)
  • Weapon Set Swap combos
  • Support for all Nodes / Modifiers / Ascendancies (many are supported, but not all - follow the logic of "if a modifier on an item, tree node or ascendancy node is 'blue coloured' we parse it and hopefully support it if it's 'red coloured' we do not."
  • Proper support for Skills granted by Items (we still need to complete the process of fully removing the concept of skill gems being tied to item sockets that was in PoE1 to allow for this, we just ran out of time)
  • Map Mods
  • Boss Skills

New Hotkeys

  • Right-clicking a node on the tree will allocate all the attribute nodes with the last used attribute without needing a popup
  • Alt + scroll on the skill tree allows you to select the weapon set to allocate with. We don't have support for the weapon set passives working with different gems yet
  • When allocating attribute passives or a node that would allocate attributes in its patch, hold 1/I for Intelligence 2/S for Strength and 3/D for Dex

There's going to be a lot of bugs as many of you have already realised. We'll be working hard to get them fixed with a bunch of patches

Resources If you find an issue, report it here

If you'd like to spread the word about our project, link to our website:

If you want to download our fork, head here:

If you're interested in contributing to the fork, head here:

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The original was posted on /r/pathofexile by /u/Lordados on 2025-01-17 20:57:10+00:00.

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The original was posted on /r/pathofexile by /u/nicholasmejia on 2025-01-17 21:08:08+00:00.

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The original was posted on /r/pathofexile by /u/VadimH on 2025-01-17 20:45:53+00:00.

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The original was posted on /r/pathofexile by /u/Lordados on 2025-01-17 18:37:44+00:00.

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The original was posted on /r/pathofexile by /u/ChefNunu on 2025-01-17 18:35:41+00:00.

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The original was posted on /r/pathofexile by /u/WesternGuard6774 on 2025-01-17 16:38:48+00:00.


I get it having low attack speed feels bad, animation time even worse, but nothing boils my blood as much as playing a BIG, TANKY, BRUTE, UNSTOPPABLE FORCE, GREAT WARRIOR, BARBARIAN LEADER, STRENGTH STACKING, 4-HAND MACE WIELDING, TITAN that gets stuck on one tiny little mouse, or worse gets pushed by it.

There should be something like weight system, each monster and character depending on the gear, should have a weight value based on that value, when colliding with each other the formula decides what will happen.

Something like phasing from PoE1, but dependant on the weight and strength.

Stay sane, exiles.

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The original was posted on /r/pathofexile by /u/VadimH on 2025-01-17 16:54:38+00:00.

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The original was posted on /r/pathofexile by /u/g00fy_goober on 2025-01-17 15:53:07+00:00.

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The original was posted on /r/pathofexile by /u/simoncottee on 2025-01-17 13:53:23+00:00.

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The original was posted on /r/pathofexile by /u/mega2k10 on 2025-01-17 11:46:11+00:00.

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The original was posted on /r/pathofexile by /u/Kaelran on 2025-01-17 08:20:23+00:00.


I'm looking to get a quiver upgrade in SSF, however quivers aren't that common and the +2 projectile mod is quite rare, so the gambler is far more efficient than just hoping it drop in maps. Instead of being able to single click with 1 item (which TBH they should automate in game in PoE1) I instead have to:

  • Buy quivers 6 at a time
  • Sell the bases back that I don't want
  • Close the gambler and stash the good bases in a dump tab when I have 3-4 of the bases I want
  • Reopen gambler and repeat for millions of gold (I did 2m gold so ~33 * 6 quivers)
  • Regex buyback tabs just in case there's a subpar base with good mods
  • Pull the same base and same rarity out of the dump tab, 6 at a time
  • Aug for suffix if it's magic with only prefix
  • 3:1 twice with the reforger
  • Identify the new items
  • Pull 4 more out of the same base and rarity
  • Repeat until I'm out of that base/rarity
  • Stash the leftover
  • Repeat with next base and rarity

This is far far far more cancerous than alt crafting, my god.

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The original was posted on /r/pathofexile by /u/broken_shadow_edge on 2025-01-17 05:32:58+00:00.


Maps feel more rewarding now. Still die to some stupid things but a lot less, and since rewarding during the time while alive, I really don't feel like a waste now. 10% exp sucks, but meh, I could play more safely if I want to level further.

Highlighted citadels give me a some goal to work towards to in Atlas instead of just randomly going. Huge W.

Also localized map buffs are great. Can't wait for spreadsheets.

Overall, a W change. 4.1.1 is a HUGE W.

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The original was posted on /r/pathofexile by /u/Simple_Double4441 on 2025-01-17 01:07:56+00:00.

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The original was posted on /r/pathofexile by /u/someweirdbanana on 2025-01-17 06:22:31+00:00.

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The original was posted on /r/pathofexile by /u/ekkomaru on 2025-01-17 02:09:43+00:00.

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The original was posted on /r/pathofexile by /u/Miles_Adamson on 2025-01-17 00:34:39+00:00.

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The original was posted on /r/pathofexile by /u/Reireiton on 2025-01-16 23:47:56+00:00.

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The original was posted on /r/pathofexile by /u/Jorrozz on 2025-01-16 22:34:57+00:00.

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The original was posted on /r/pathofexile by /u/fabiand00m on 2025-01-16 22:10:03+00:00.

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The original was posted on /r/pathofexile by /u/NitronHX on 2025-01-16 21:40:39+00:00.

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