Path of Exile

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Discussion about Path of Exile, a free ARPG made by Grinding Gear Games.

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The original was posted on /r/pathofexile by /u/wolfreaks on 2025-01-24 13:50:53+00:00.

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The original was posted on /r/pathofexile by /u/Negnal on 2025-01-24 12:41:07+00:00.

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The original was posted on /r/pathofexile by /u/Faythz on 2025-01-24 12:05:38+00:00.

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The original was posted on /r/pathofexile by /u/k1NGNES on 2025-01-24 08:02:24+00:00.


Two days ago I said to my friend that I again wanted to play some PoE 1 after 400 hours into the league and we got pretty pumped up waiting for Thursday because on Friday he is working from home and we can put an all-nighter before that. We tried playing PoE 2 together but we just couldn't bare the slowness of the game and huge labyrinth locations. We also played Last Epoch together just to try it out, played Torchlight: Infinite and I alone played D4 and maxed out 3 characters in the Season 6. But...None of the ARPGs we tried have the same unique feeling as the PoE 1 gives. Getting quicksilver flask, leapslam or shield charge, getting stronger and popping mobs in a single cast, man...This gives so much dopamine into my rotted brain. PoE 1 is the GOAT of all ARPGs. Hopefully, it's not forgotten by GGG in the future when the second game finally releases.

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The original was posted on /r/pathofexile by /u/Wulfgar_RIP on 2025-01-24 08:15:31+00:00.

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The original was posted on /r/pathofexile by /u/jaaqov on 2025-01-24 07:48:25+00:00.

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The original was posted on /r/pathofexile by /u/leetpuma on 2025-01-24 06:56:46+00:00.

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The original was posted on /r/pathofexile by /u/mrxlongshot on 2025-01-24 04:06:54+00:00.

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The original was posted on /r/pathofexile by /u/Perodis on 2025-01-24 00:19:56+00:00.

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The original was posted on /r/pathofexile by /u/wrightosaur on 2025-01-23 21:47:43+00:00.


To solve the increasing complaints of a lack of meaningful endgame content, Path of Exile Izaro League will be the first league to truly test player's builds as they face off against an ever increasing horde of Izaros.

Once players defeat Izaro in the Merciless Labryinth, they will unlock this new league mechanic -- all map bosses, pinnacle bosses, and uber pinnacle bosses will be replaced by a singular instance of the Izaro fight, but with a twist, just as the Phrecian emperor himself faced when he was usurped by Chitus Perandus.

As soon as you defeat one Izaro, the number of Izaros in your next Izaro encounter will double. This does mean double the rewards, but double the trouble. And once you kill double Izaros, they will simply double again each time. This breathes fantastic new life into the endgame. How many Izaros can you face until you finally fall? 32 Izaros? 64 Izaros? 512 Izaros? 2048 Izaros? The possibilities are truly limitless.

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The original was posted on /r/pathofexile by /u/fitsu on 2025-01-23 13:54:46+00:00.


I feel like the tinks blinded people to what really kept player retention high in Affliction and that was an accessible, clear and rewarding late game progression.

One issue both PoE1, 2 and honestly every ARPG have is at the moment you get your character up to a say 30-40 div value and then... What? You've got maybe 10% of the power available to you and are able to do the most rewarding, challenging content in the game. All that's left is to do the same content but faster and with each upgrade your next upgrade is more expensive, but the rate in which you gain currency only marginally increases. Currency gained per point of player power massively diminishes because content ends.

Affliction, while kinda rough solved this issue by having several end game progression steps that both required a substantial gear upgrade and gave substantially greater rewards. This made upgrading gear worth it, and made the next gear step feel within reach, you put these two things together and you get player retention.

I would love to see an improved late game system, which actually required 100, 200, 300D character with rewards that scaled to suit.

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The original was posted on /r/pathofexile by /u/Firm-Growth9038 on 2025-01-23 22:38:12+00:00.

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The original was posted on /r/pathofexile by /u/RedditModsHaveLowIQ on 2025-01-23 22:31:05+00:00.

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The original was posted on /r/pathofexile by /u/SirVampyr on 2025-01-23 22:30:01+00:00.

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The original was posted on /r/pathofexile by /u/HumbleCream on 2025-01-23 19:48:40+00:00.

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The original was posted on /r/pathofexile by /u/massagineer on 2025-01-23 17:08:16+00:00.


10% cull threshold for rares that's checked BEFORE damage is applied means that most of the time it does absolutely nothing and even in the best case scenario, where it takes 20+ hits for you to kill a rare, it will only add about 5% to your overall effective damage.

I tried using culling strike and behead on the staff cyclone to finish off enemies and it would miss getting the kill more than half the time as the church bell shockwave would kill first.

I really don't understand what the payoff is supposed to be for this.

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The original was posted on /r/pathofexile by /u/Fit_Possession1898 on 2025-01-23 16:41:16+00:00.

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The original was posted on /r/pathofexile by /u/perfectpencil on 2025-01-23 16:37:06+00:00.

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The original was posted on /r/pathofexile by /u/Dry_Basil_6894 on 2025-01-23 15:22:03+00:00.

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The original was posted on /r/pathofexile by /u/Fatheals on 2025-01-23 13:30:19+00:00.

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The original was posted on /r/pathofexile by /u/lazypanda1 on 2025-01-23 10:04:16+00:00.

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The original was posted on /r/pathofexile by /u/283leis on 2025-01-23 08:54:33+00:00.

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The original was posted on /r/pathofexile by /u/jaaqov on 2025-01-23 07:12:35+00:00.

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The original was posted on /r/pathofexile by /u/Hessofe on 2025-01-22 23:22:17+00:00.

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The original was posted on /r/pathofexile by /u/kalandralake on 2025-01-22 22:47:44+00:00.

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