this post was submitted on 12 Sep 2024
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[–] [email protected] 32 points 7 months ago (8 children)

Personally I decided about 6 years ago that I wouldn't buy another non-portable game console.

At this stage I just don't see any reason to drop $600+ on a console when I could put that $600~ towards upgrading my PC and get vastly more value for my money.

So as far as I'm concerned, the only consoles worth looking at at all right now at the Nintendo Switch, which I have and love, and the Steam Deck, which would offer me my PC gaming experience with something it lacks: portability.

Aside from that, I personally couldn't give 2 shits what's happening in the world of XBox or Playstation these days.

[–] [email protected] 6 points 7 months ago (4 children)

Plus us patient gamers can enjoy those PS "exclusives" when they release on PC.

[–] [email protected] 5 points 7 months ago (3 children)

Yeah exactly. Crazy thing is a good game is just as good 3, 4 years later as it is on release day. What a novel idea, right?

[–] WiseThat 4 points 7 months ago (1 children)

There was a time where the fact that launch meant a high player count, big community energy, and lack of hyper-optimized strategies minmaxxing the fun out of a game was sufficient reason to get it at launch.

But given how often modern launches are bungled, even that is not always true

[–] [email protected] 2 points 7 months ago (1 children)

Yeah I should have clarified that for multiplayer games, especially lobby-style instead of persistent-world style, all of this changes because how active and engaged the playerbase is a HUGE component.

But I'm a solo player 90% of the time, so that particular aspect, while important, doesn't really pertain to me.

[–] WiseThat 1 points 7 months ago

Even big singleplayer games can be fun. I liked being involved in the early days of BG3’s release, for example. But then again, no mans sky and cyberpunk sucked

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