this post was submitted on 05 Dec 2024
634 points (98.5% liked)

PC Gaming

9507 readers
749 users here now

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let's Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments, within reason.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)

founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[โ€“] [email protected] 100 points 2 months ago (24 children)

Now, can we fix flashlights in games such that we don't get a well defined circle of lit area surrounded by completely a black environment? Light doesn't work that way, it bounces and scatters, meaning that a room with a light in it should almost never be completely dark. I always end up ignoring the "adjust the gamma until some wiggle is just visible" setup pages and just blow the gamma out until I can actually see a reasonable amount in the dark areas.

Yes, really dark places should be really dark. But, once you add a light to the situation, they should be a lot less dark.

[โ€“] [email protected] 6 points 2 months ago

Unreal Engine 5.5 Lumen supposedly does it well with the light scattering.

load more comments (23 replies)