this post was submitted on 25 Jan 2025
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So now we're being forced to have poorer performance and locked into buying more expensive hardware.

I'll have to pass on this type of crap and vote with my wallet when ray tracing still isn't there for the majority of pc gamers.

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[–] [email protected] 12 points 5 days ago* (last edited 5 days ago) (11 children)

I'll chime in for the other commenter.

Having ray tracing be "a minimum requirement" is batshit insane. Just make it an option and don't require it for everyone.

Ray tracing is not that widely available, so you shouldn't just force it onto your whole player base.

And while this might not sound like an optimization thing, it really looks like they couldn't be bothered to develop their game with and without the ray tracing features.

Edit: looking more into the numbers, they are all insane.

  • 8 cores with 16 threads as minimum?
  • 16GB RAM?
  • and a 100GB SSD again?

I don't really play AAA titles nowadays, but this is aweful and far from optimized. Doom 2016 needed half of that for every single metric!

[–] [email protected] 9 points 5 days ago (9 children)

Doom 2016 needed half of that for every single metric!

On the other hand that was almost a decade ago.

[–] [email protected] 3 points 4 days ago (1 children)

to be fair graphics havent advanced as much in the last decade compared with the previous one to justify higher and higher requirements.

[–] nik282000 3 points 4 days ago

Titanfall 2 is 9 years old and looks pretty damned good compared to recent releases. The biggest jump I have seen in graphics was HL:Alyx and a lot of that was VR letting you press your eyeballs up against the windows to see the sweaty hand prints.

There is plenty of room for publishers improve without leaning on new hardware features.

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