this post was submitted on 06 Feb 2025
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So instead of developers taking time to actually do ray tracing right, ray tracing that people keep saying makes developers development easier and better we're letting them be lazy, produce unoptimized, crappy ray tracing games and relying on proprietary hardware locked software to make it look okay.
Not exactly what is call a great direction for this tech in my opinion and not ready for it to be required in games.
Counterexample (albeit just one example), the new Indiana Jones game that requires RT is insanely well optimized, and will even run on the Steam Deck.