this post was submitted on 26 Feb 2025
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Warner Bros. is shutting down the team responsible for one of the most interesting narrative design mechanics in recent memory

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[–] [email protected] 19 points 2 days ago (11 children)

If you get killed by a particular enemy in a level, the next time you retry the level that enemy will be leveled up some.

It turns “oh this part is hard for me” into “JFCWTF?!” which is good for people who like to be frustrated and hate themselves, and also can make it feel like there’s more story development instead of replaying exactly the same level again and again

[–] [email protected] 6 points 2 days ago (9 children)

Thanks for the reply.

This seems like a great way to ensure that the player can't beat the level. I assume there's a maximum difficulty where the enemy is still possible to beat?

Also, when does the boosted difficulty reset for the level? After beating it? I am not a fan of frustrating games, so I can't even imagine playing a game like this without just quitting.

[–] [email protected] 1 points 1 day ago (1 children)

To add to what the other two commenters said: as the nemeses gained rank in Sauron's army (from surviving fights with you) the reward you get once you do kill them gets better.

This means you could pick a guy who's attack patterns you know and are good at countering and start just taking dives when you fight him and once he's high enough rank you kill him for the improved rewards.

I think this system would work well is a bunch of other game types, but alas we won't see that until the patent expires.

[–] [email protected] 1 points 1 day ago

There's a patent on the game mechanic?

googled it

Yup, that is crazy. At least it's only for another 11 years. Just think about how old you will be before you'll ever see that game mechanic again.

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