this post was submitted on 27 Aug 2023
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I support game producers being free to implement whatever tech they choose to work with. That said, I find it kind of stupid to side with NVIDIA promoting their exclusive DLSS over an open standard when the quality difference is only noticeable in side-by-side comparisons.
The game has both DLSS and FSR? Great. The game only has FSR? Well, that's more inclusive than DLSS-only. Everybody benefits with open standards.
I don't need a side by side to know the difference. DLSS is better in performance hands down. To get the same performance with FSR I have to sacrifice other settings if I can get there at all.
The problem is its artificial performance. Frame generation that makes your fps counter have a bigger number isn't the same thing as your GPU being able to sustain that bigger number through actual performance.
The question is do I care? Yes these are technically not real frames but if I dont see the difference why does it matter. I personally don't care as long as the frames look good and I have enough of them.
Yeah and that's what Nvidia is banking on... Literally. People continuing to buy Nvidia GPUs under the idea that it's a more powerful experience while using tricks and locking features behind closed source BS drives up prices and continues the consumer driven system that screws everyone.
Do fake frames process inputs?
No but that's not really a concern. Unless the frame generation is signicantly effecting the real frame rate you will get smoother motion with similar latency as without it. It's probably not ideal for competitive games where you want motion to be 1:1 but it's probably good enough for more casual ones.
It's hard for old peeps like me to let frames go. Wolf:ET on a 333mhz compaq was hell and I've been chasing frames since.