this post was submitted on 02 Oct 2023
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[–] [email protected] 24 points 2 years ago (21 children)

Dudes stuck in the 90's. I'm a little surprised he even knows what other games look like. He's only worked with one game engine his entire career.

Oh wait, that's not true. He also released two mobile games... that are the same game, artwork and everything. So, two game games. He has created two different games his entire career.

[–] [email protected] 7 points 2 years ago (7 children)

He's a game director, I can guarantee you he doesn't touch the engine anymore.

Why does everyone blame creation engine for everything they don't like? Unreal is even older and you don't see anyone bitching about it.

[–] [email protected] 2 points 2 years ago (2 children)

People always complain about Unreal like the performance/optimization issues and texture pop-in.

[–] [email protected] 3 points 2 years ago (1 children)

Those are regular complaints, it doesn't get blamed for every issue games made with it have.

I often see people saying Bethesda should switch to Unreal because Creation is outdated.

[–] [email protected] 1 points 2 years ago* (last edited 2 years ago)

Creation is tailored specifically for Bethesda games. It's a branch of GameBryo. People want them to stop using Creation because of how janky and buggy thier games are. The idea being if they used a better engine the games would be better.

Personally I think it's Todd Howard and Pete Hines that are the causes of the stale janky games. But the engine (again, the only platform they've ever worked with) does not help.

Epic also doesn't claim Unreal is a completely brand new engine when it releases a new version update.

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