this post was submitted on 12 Oct 2023
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What changes have they made? I’d love to know as I’m always game to allow homebrew etc at my table (so long as I’ve read the material, everyone agrees, and we roll with it from the start of a campaign).
Off the top of my head:
Changes fall into two categories:
Under 1:
Under 2:
Numerous weapons and items have systems attached to them that create or consumes various "charges" to add additional effects
As an example, weapons and items with the "spark" ability builds Lightning Charges in the wielder when certain criteria are fulfilled.
If 5 Lightning Charges are built up, the next instance of damage done with an attack role inflicts an additional 1d8 Lightning Damage.
There are many more. See Here and Here
Thank you so much for this. These sounds like really reasonable tweaks and additions that I’d love to run a game with them!
I love this changes and I really going to struggle to back to martial in 5e without them.
No more I swing my sword end turn.
Instead I use my Lacerate skill and hit with my sword. Then I use my bonus action to shove.