this post was submitted on 24 Dec 2024
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Path of Exile

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Discussion about Path of Exile, a free ARPG made by Grinding Gear Games.

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The original was posted on /r/pathofexile by /u/amdrunkwatsyerexcuse on 2024-12-24 14:28:02+00:00.


First of all, merry christmas, exiles.

I have 5k hours in PoE1, 200 hours in PoE2. I won't talk about all the things I like, this is just a list of the problems I feel the game has right now.

edit: despite all the problems I really like the game and give it an 8/10.

Atlas:

  • Being forced to run bad layouts sucks. Mire, Augury, even Stone Citadel feel very bad. Bad layouts way too common, good layouts too rare. Let us choose a layout from each biome's map pool.

  • Let us zoom out way, waaay further, add search function, make unique and citadel maps more common and more visible. Let us set custom markers so we can work on a different side of the atlas without having to search for ages to find the spot again. The more you progress, the worse it gets.

  • Sometimes there are huge gaps on the atlas with no connections in between maps, forcing you to make huge detours.

  • Towers are boring.

League mechanics:

  • Strongboxes are absolutely useless and take forever to do.

  • High tier essences are too rare.

  • Expedition crafting feels very, very, very bad.

  • Delirium mobs pushing you around when spawning feels bad. Splinters too rare, Simulacrum loot too much rng, high lvl oils/distilled emotions too rare, -> most annoints are basically unavailable to 99% of players.

  • Ritual feels almost impossible on some builds. Body blocking, stun locking, volatiles and tornadoes. Good omens too rare, and if you do get one there's a good chance you can't even afford the deferral fee.

  • Delete Greed Shrine. Or at least make it not convert but just drop more gold.

  • Breach is basically the only mechanic worth running.

Character power & gear:

  • The difference between a good build and a bad build feels far higher than in PoE1. Build diversity is very low at the moment. I know it's EA, but still, I have yet to see a good Chronomancer build.

  • Skill tree feels empty because too many travel nodes don't connect to any wheels.

  • Attributes feel way too punishing to get, basic effect of dex is useless on most builds.

  • Having a bazillion % ES but barely any % life or mana on tree makes the difference between ES and life stacking far too ridiculous. Grim Feast is just the cherry on top.

  • Chaos damage still too common, CI op.

  • Evasion is much easier to get than armour, on my Titan I tried hard and barely got 10k armour, but on my Pathfinder I got 20k evasion basically for free.

  • Armour is bad and evasion is op. Too few sources for flat pdr, evasion can go acrobatics which is op.

  • Wind Dancer >>>>>>> Scavenged Plating

  • Charm slots are too hard to get and mostly useless anyways.

  • Movement speed is far too rare outside of boots and builds that run unique boots suffer, because most unique boots have 10% ms at most.

  • Global drop uniques are almost all bad.

  • Not being able to unsocket runes/soul cores feels really bad.

Loot:

  • Delete MF, or at least make rarity not affect currency anymore.

  • Let us filter for tiered rares.

  • Some chance bases are too rare. Found one white Stellar amulet to chance in about 80 maps, rarity is counter productive.

Bosses:

  • Getting only one try for a boss with three or more different one shot mechanics you don't know anything about feels bad.

  • Pinnacle boss fights are way too rare, making the one-try mechanic even more punishing.

  • Basic map bosses are also too rare (in the reveal they said about every fourth map has a boss, but it feels more like every tenth).

  • Map sustain is bad, taking every sustain node on atlas is mandatory, opportunity cost for taking other nodes is far too high.

  • Bosses are too easy to one shot. I never thought I'd say this but please reintroduce the dimishing DR at the start of each boss, except campaign bosses.

Mobs:

  • On death effects are annoying and too inconsistent. Kill mob, wait 5 sec before looting, still get one shot.

  • Too many shotgunning mobs (porcupine crabs, miners), running +proj maps is suicide, high block or evasion feels mandatory on many builds.

  • Block mobs are annoying.

  • Mobs pushing you around like a pinball feels horrible.

  • Mob damage feels fine for the most part, but imo they should have a bit more life.

  • Drowning Orbs should not be cast by a white mob. It's literally a pinnacle boss mechanic, it's like giving Sirus' die beam or Shaper slam to a white mob. I'm not necessarily saying delete Drowning Orbs, just that they shouldn't come from white mobs.

Other:

  • Delete flashbangs, even on 0% bloom it's awful. Viper Naputatzi (she does it twice), Profane Bloom Shrine.

  • Endgame feels empty, you either run 200 bad layouts to find citadels or you spend 2 hours setting up towers.

  • Levelling is too slow, world's first lvl 99 was after more than 2 weeks. I like lvl 100 being difficult to achieve, but 2+ weeks of 12+ hours a day on one character just for lvl 99 is too much. It may very well be that we won't see first lvl 100 char before first wipe.

  • Experimenting feels too punishing. Weapon swap can make you permanently lose points right now (happened to me, very frustrating).

  • Scarcity of support gems feels weird.

  • And finally, after playing Titan for a week I can say: melee bad. I hope we don't have to wait 10 years of bow leagues until melee becomes good.

I know a number of things on this list are bugs or unintended that will of course 100% be fixed, still worth mentioning though.

Despite all the problems the game has right now I'd still give it an 8/10.

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