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The original was posted on /r/pathofexile by /u/False-Drama7370 on 2024-12-31 15:03:01+00:00.
It took PoE1 a long time to get things right, but in the end it was a combination of these things that made melee viable:
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Melee abilities do significantly more damage baseline to compensate for the inherent risk in melee (Settlers league patch damage effectiveness buff on all melee abilities)
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Fortify offering significant damage reduction that is only available to melee in actual practice
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Accesible ways to heavily mitigate or become immune to CC effects and debuffs that melee are significantly more affected by (freeze/stun/shock)
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Strong leech ensuring that as long as you continue attacking you will have a significant source of recovery, making it far less punishing to risk getting hit at all - something that melee inherently needs to do much more than range - resulting in much higher overall damage uptime, and less running around in circles desperately avoiding attacks and trying to find a window to get a few hits in.
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Fast attack speeds and attack animations that lock you in place only for short durations, that only scale higher and higher the further you get in progression.
PoE2, rather than ending up as the 'melee fix' sequel, is in a place where it needs to learn from the remedies that PoE1 implemented over many years of experimentation to finally get melee into a good state in its most recent league. It feels like PoE2 has learned nothing from the solutions implemented by the devs to the melee problem in PoE1 over the last few years.