this post was submitted on 01 Jan 2025
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Path of Exile

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Discussion about Path of Exile, a free ARPG made by Grinding Gear Games.

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The original was posted on /r/pathofexile by /u/CayCay_77 on 2024-12-31 23:02:49+00:00.


I've seen a lot of posts recently about people losing great drops because they died and can't re-enter the map, and it made me think of the Vagrant mechanic from Dark Souls.

For people who don't know, Vagrants in Dark Souls are extremely rare crab-like enemies that spawn under rare conditions (if you're playing offline you'll never see them). Basically, if someone dies with a ton of souls and humanity and fails to collect their corpse, it will cause a Vagrant to spawn in another player's world.

Essentially, a Vagrant is someone else getting rewarded for your mistakes. I think this would fit perfectly in PoE 2 as some kind of treasure goblin variant. Imagine you die with a Divine Orb on the ground and the game stores that information in a list somewhere, and after a certain number of players die with loot adding up to a certain value, a "Vagrant" spawns in another player's game that drops copies of all of those items when killed.

Here are some other ideas that could spice up the system:

  1. It could drop an item with the player names of the dead players who contributed to its items. Kindhearted players could try to return the items to the players who lost them, and naughty gamers could cackle and keep the loot for themselves. It would make the system kind of feel like finding a wallet on the ground with an ID card in it.

  2. The Vagrant could be a rough copy of the player who died to spawn it, using their abilities. This could be a tie-in with the Rogue Exile system from PoE1, it fits perfectly.

What do you think? PoE 2 is already borrowing a lot of elements from Dark Souls, why not borrow one more?

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