At this point, Linux native is almost more like reinventing the wheel. The people working on the compatibility layers have done so much work to make a windows game feel native that you can almost think of them as cross compilers in a weird gross way
Linux Gaming
Discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck). Potentially a $HOME
away from home for disgruntled /r/linux_gaming denizens of the redditarian demesne.
This page can be subscribed to via RSS.
Original /r/linux_gaming pengwing by uoou.
Resources
WWW:
Discord:
IRC:
Matrix:
Telegram:
if a bug arises from using proton, it would cause the same issue for users that are forced to use proton.
just click the button that builds for linux. build for as many platforms as you can. if you cant fix all of the bugs due to time, then you'll become a better programmer for your next game and not make thise same mistakes <3
Well, it's not a quick game made in 3 months and then I go on to the next. I fully intend to support it and give my players the best experience I can. So it's not as simple as "click the export button", I have to actually commit to support the builds.
I think the only big benefits that come from having a native Linux port is performance, and compatability (in case running through wine / proton didn't work.) Other than that I can't think of anything else.