Cities: Skylines

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A community-led subreddit for the city builder franchise developed by Colossal Order, including both Cities: Skylines and Cities: Skylines II.

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The original was posted on /r/citiesskylines by /u/AverageSpaceFan on 2025-01-30 16:33:15+00:00.


I find it so hard to zone in office areas of my city because I either have to cram 50 skyscrapers all next to each other or have 60% of the map as low density office, I wish there were more like ~10 story office buildings or even mixed use office with commercial on the bottom

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The original was posted on /r/citiesskylines by /u/JustReza09 on 2025-01-30 15:30:27+00:00.

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The original was posted on /r/citiesskylines by /u/Dr_mma6ixty9ine on 2025-01-30 14:17:27+00:00.

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The original was posted on /r/citiesskylines by /u/neutron240 on 2025-01-30 11:44:33+00:00.


Is it laying out your roads, is it creating the downtown or suburbs, is it planning public transport or just detailing parks or little areas of your city.

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The original was posted on /r/citiesskylines by /u/Specific_Counter775 on 2025-01-30 10:07:20+00:00.

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The original was posted on /r/citiesskylines by /u/InfinityPortal on 2025-01-30 09:53:57+00:00.

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The original was posted on /r/citiesskylines by /u/North-Drink-7250 on 2025-01-30 04:43:06+00:00.

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The original was posted on /r/citiesskylines by /u/TTV_Spaghetti on 2025-01-29 21:31:00+00:00.

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The original was posted on /r/citiesskylines by /u/telecaster-custom on 2025-01-30 01:31:24+00:00.

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The original was posted on /r/citiesskylines by /u/Cheeseball18440 on 2025-01-30 01:11:07+00:00.


my computer is a 13700f, 4070 ti super, 32 gigs ddr5 ram, and it is running at 11 fps

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The original was posted on /r/citiesskylines by /u/False-Peanut8328 on 2025-01-29 20:55:11+00:00.

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The original was posted on /r/citiesskylines by /u/tempetarasis on 2025-01-29 19:35:33+00:00.

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The original was posted on /r/citiesskylines by /u/Ok-Respond-768 on 2025-01-29 19:42:55+00:00.

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The original was posted on /r/citiesskylines by /u/juliusdrive on 2025-01-29 19:35:49+00:00.

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The original was posted on /r/citiesskylines by /u/scoundrel26889 on 2025-01-29 19:13:01+00:00.

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The original was posted on /r/citiesskylines by /u/RobGaming_YT on 2025-01-29 16:38:47+00:00.

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The original was posted on /r/citiesskylines by /u/sekiya212 on 2025-01-29 15:40:58+00:00.


As many have said, skyscrapers are kinda broken. Both in the fact that there's number of employees are broken and that it's a huge step up from low density offices.

But also, functionally, skyscrapers in the game don't work like they do in real life. Many skyscrapers are mixed use, something that isn't in the current game. Skyscrapers can also occasionally have underground stations attached, roof gardens, libraries and other services. Additionally, there aren't many unique skyscrapers, it's easy to just go create a bunch of generic office skyscrapers to try and meet demand.

For starters, I would make 'high density office' buildings become a similar size to the high density commercial. Maybe keep around some of the current, smaller towers. This would just be a normal zoning category. Generic office towers and residential towers would remain unaffected.

As for skyscrapers, they would be a whole new feature. There would be a bunch of various designs, and be modular with various upgrades.

Each skyscraper model would have a certain amount of floors. These floors can then be used in several ways.

You'd be able to choose how many floors would be dedicated to residential, office and commercial. Other floor uses could be hotels, hospital, welfare office, the options are endless. You could decide to add underground parking, or instead an underground station. For certain buildings, you could even have a roof garden, or instead a functional radio mast.

Skyscrapers would become a unique, special building with a lot of impact on a downtown. They wouldn't just be something you zone and forget about, but something you work towards and plan for. They would be able to fit a variety of roles and be tailored to any location.

Would also be a good update to add helicopters as a mode of transportation, as maybe a helipad could be an option for a roof.

Another part of this update could be to rework underground assets. Allow them to more easily connect with underground roads, parking garages and paths. It would be cool to be able to walk from an underground station directly to a nearby destination, reducing Padestrian crossing usage for example.

Would would people's thoughts on something like this be? Would it appeal to you, or would it just add bloat?

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The original was posted on /r/citiesskylines by /u/Felkyr on 2025-01-29 13:25:42+00:00.

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The original was posted on /r/citiesskylines by /u/Harrys_Place on 2025-01-29 10:17:28+00:00.

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The original was posted on /r/citiesskylines by /u/Expensive_Emu6201 on 2025-01-29 06:10:16+00:00.

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The original was posted on /r/citiesskylines by /u/RhubarbMammoth4483 on 2025-01-29 04:17:09+00:00.


Spent the whole day on this before I was happy, but I think the result was worth it! Remarkable what MoveIt and Roadbuilder can do

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The original was posted on /r/citiesskylines by /u/Myanonmail on 2025-01-29 03:38:09+00:00.

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The original was posted on /r/citiesskylines by /u/Iambic_420 on 2025-01-28 21:57:12+00:00.

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The original was posted on /r/citiesskylines by /u/Alexisto15 on 2025-01-28 21:41:53+00:00.

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The original was posted on /r/citiesskylines by /u/KCrossing547 on 2025-01-28 20:47:43+00:00.

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