Sid Meier's Civilization

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A Lemmy community devoted to the Civilization series of turn-based strategy video games and its spin-offs

Civilization VII

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founded 2 years ago
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cross-posted from: https://lemmy.zip/post/31564289

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Not sure how I feel about the gold vs production mechanic but the rest sounds really cool.

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I don't know why Ars Technica has so many civ 7 reviews. Previous one was 2 weeks ago.

TLDR VerdictThe good

  • The ages system helps to solve many longstanding problems with the overall arc of a Civilization game
  • Influence yield makes diplomacy better than it's ever been
  • Tweaks and additions turn building city districts into the full realization of what VI was hinting at but never achieved
  • The visual presentation is excellent, with sprawling, intricate cities and detailed leaders
  • Several additions streamline annoying busywork the franchise is known for without curtailing depth

The bad

  • Content is light even though systems are robust; there are no scenarios at all
  • The final few turns of an age end up feeling wonky
  • You can't rename your cities for some reason

The ugly

  • Some launch-window bugs and other issues might make it worth waiting a few weeks before digging in

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The lyrics:

THE ILIAD (Ancient Greek)
me man aspoudi ge kai akleios apoloimen
mega rhexas ti kai essomenoisi puthesthai
(Let me not then die ingloriously and without a struggle,
but let me first do some great thing)

BEOWULF (Old English)
Ure æghwylc sceal ende
gebidan worolde lifes;
wyrce se þe mote
domes ær deaþe
(Each of us shall endure
this world’s life until the end;
let he who is able
achieve fame before death.)

POPOL VUH (K’iche’)
Nab'e chel iwe,
Nab'e nay puch kixq'ijiloxik
Rumal saqil al,
Saqil k'ajol.
Ta chuxoq.
Mawi chisachik i b'i'.
(You shall be the first to arise,
and you shall be the first to be worshipped
by the sons of the noblemen,
by the civilized vassals.
So it shall be!
Your names shall not be lost.)

RAMAYANA (Sanskrit)
ihaiva nidhanam yamaah
mahaa prasthaanam eva vaa
(Here let us all for death prepare,
Or on the last great journey fare.)

Copied from here: https://www.youtube.com/watch?v=KaGKJT2_ZF0

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cross-posted from: https://lemm.ee/post/46352654

I love the game civ6, that's why the problems with it make me troubled and I want to suggest improvements. I've played through multiple playthroughs and here are some issues that stand out to me.

TLDR: Civ6's gameplay forces you to play in a very imperialist, chauvinistic, racist, and religious way to win.

Problsms

'Barbarians' (indigenous or native people, obviously stereotyped as always warlike), the tech tree that forces you to discover things in the way the Europeans discovered them, not just making you unlock actually necessary technologies before you unlock new ones, even more so with the civic tree as any policy or government can be developed in isolation, it doesn't need the preceding civ6 ones, also you can't have a democracy from the beginning if you want what's best for your people. You have to conquer other continents displacing or killing the natives, and the way it frames certain governments such as communism is disingenuous when they're really describing authoritarianism, and making that misunderstanding more widespread.

My suggested solutions/improvements

Abolish the civic tree. Let you establish any government or any policy ( you can still have policy slots but it's the same across all governments) at any time without culture cost. Governments could affect things like the happiness and productivity of your people, but not more than that. Rename 'barbarians' to natives or indigenous people and create more peaceful options for interacting with them, don't make them aggressive by default. Encourage cooperation with civilisations on other continents (such as lasting trade agreements that you don't have to renew every 30 turns) rather than encouraging settling everywhere on the map. Allow individual cities to get upgrades that allows producing multiple things at once rather than the only way to do so being creating multiple cities. Allow agnosticism or atheism as a 'religion' option and rename religion to 'philosophy' or 'ideology' or something like that. Having real historical cultures and leaders on a generated world doesn't really make sense so there should be fictional or generated civilisations and leaders as options too.

I don't mind if they keep the victory conditions they've got, scientific, religious (although ideological is a better term), military, although not cultural. If people want to play as murderous colonial maniacs they should be allowed to, they just shouldn't be forced into it and should have more peaceful options to play. The scientific victory should be collaborative, with multiple civilisations working together to advance scientific knowledge and improve human conditions (although the current goal of space travel is overly simplistic). Convincing the world of your ideology isn't a bad measure for success either, and conquering the world military is a kind of success, if not a very moral one. Culture victory is just a thinly veiled way of saying that only European culture is good and the way of proving your culture is best is attracting tourists, which is again overly simplistic.

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Official playlist on Youtube

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cross-posted from: https://lemmy.world/post/20492449

As per the linked FAQ,

What platforms will Sid Meier's Civilization VII be available on?

Sid Meier's Civilization VII will be available on PS5, PS4, Xbox Series X|S, Xbox One, Nintendo Switch, and PC via Steam (which also supports Mac and Linux) and the Epic Games Store.

The Steam store (preorder) listing shows all three platform icons so I’m guessing they’re not just talking about making it work with Proton.

No mention yet of Aspyr (who ported Civ 5 & 6) as far as I can see.

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