Dark Days Ahead Discussion
Discussion for all things Cataclysm: Dark Days Ahead!
Join the discussion using this guide
- Be Nice - Pointless negativity, "edginess", or discrimination will not be tolerated.
- No NSFW - No NSFW content is allowed. While CDDA deals with adult content, the intent is not to be erotic. Submissions that have excessive sexual themes may be removed at moderator discretion.
- Constructive Criticism - We encourage constructive criticism and feedback. However, avoid excessive or ongoing negativity that does not have any actionable or constructive elements. "This gameplay element is imbalanced because it makes this other thing too difficult" is fine. "This change should be reverted, it's terrible" is not.
- Stay On-topic - As this is a Lemmy dedicated to the game Cataclysm: Dark Days Ahead, the submissions should primarily focus on CDDA as a topic.
Changelog for 2023-09-12 to 2023-09-25
These are the new changes over the past week, collated by yours truly with this hacky script :P
Features
- #68048 - Allow item transform to pick a specified or random variant
by RenechCDDA
Summary: "Item transformation can now pick variant items to transform into" - #68165 - Add the artifacts category to some artifacts
by RobertoRobot
Summary: "Add the artifacts category to some artifacts" - #68222 - [Object Creator] Add container-item, ammo-item, entry-wrapper and sealed properties to item group tab
by snipercup
Summary: "Add 4 properties to itemgroup entries in the object creator" - #68218 - Merchants will tell when they will restock
by KeremBabaG
Summary: "Merchants will tell when they will restock" - #68244 - [EOC]Inventory itereter
by lispcoc
Summary: "[EOC]Inventory itereter"
Content
- #68040 - Add two new professions (+some items maybe), branch the priest profession
by KeremBabaG
Summary: "Add two new professions and branch the priest into two" - #68158 - Attack on Typo
by sadenar
Summary: "Fixed a lot of random typos, standardized end punctuation of messages for martial techniques to fit the standard of monster attacks" - #67960 - Expand Defense Mode and fix a bug
by MNG-cataclysm
Summary: "Expand and refine Defense Mode." - #68196 - Add special waves to Defense Mode
by MNG-cataclysm
Summary: "Add special waves to Defense Mode" - #68250 - Adding a couple more Halloween things.
by LordBarkBread
Summary: "Adds a couple more Halloween themed clothes" - #68248 - Complete mess of vehicle changes
by GuardianDll
Summary: "Vehicles now contain heater, and some contain AC" - #67809 - Minor typo and grammar fixes
by kdpullen95
Summary: "Minor typo and grammar fixes for various pieces of content." - #68293 - Balance changes to Defense Mode -- Xedra Evolved compatability
by MNG-cataclysm
Summary: "Balance Xedra Evolved waves for Defense Mode." - #68225 - Defense Mode: Assault on Precinct 13
by MNG-cataclysm
Summary: "Xedra Evolved compatibility for Defense Mode."
Bugfixes
- #68113 - Bugfix: AIM: insert items into container in corpse
by inogenous
Summary: "AIM: Prevent segfault when inserting items into container in corpse" - #68101 - Bugfix: Correct NPC topic id for Uyen Tran
by inogenous
Summary: "Minor fix for talking to Uyen Tran" - #68118 - view recipe: fix nested and or more results
by Brambor
Summary: "view recipe: fix nested and or more results" - #68116 - Bugfix: AIM: Display correct truncation of container names
by inogenous
Summary: "AIM: Display correct truncation of container names" - #67997 - Fix visible tiles revealing invisible tiles below
by Rewryte
Summary: "Fix visible tiles revealing invisible tiles below" - #68131 - Fix furniture & vehicle map memory refresh
by smileynet
Summary: "Fix furniture & vehicle map memory refresh" - #68142 - Bugfix: Prevent segfault when listening to radio msgs
by inogenous
Summary: "Prevent segfault when listening to radio msgs" - #68137 - [Object Creator] Add checks to spell properties to prevent crash
by snipercup
Summary: "Add checks to spell property widgets to prevent crash" - #68124 - Fix overflow when using cash card charges
by ferociousdork
Summary: "Fix overflow when using cash card charges" - #68194 - Monsters can go down ramps
by marimarigi
Summary: "Monsters can't go down ramps" - #68193 - Fix segfault when finishing fermentation
by ferociousdork
Summary: "Fix segfault when finishing fermentation" - #68192 - Wheels with very high durability don't get damaged when they run over nailboard trap
by Night-Pryanik
Summary: "Wheels with very high durability don't get damaged when they run over nailboard trap" - #68178 - Ki Strike now works with worn equipment
by Hymore246
Summary: "Ki Strike now works with worn equipment" - #68203 - [MoM] Update and fix inferno grenade
by Standing-Storm
Summary: "Update and fix inferno grenade" - #68148 - [MoM] Change Enervating Touch damage type
by Standing-Storm
Summary: "Change Enervating Touch damage type" - #68122 - [MoM] Link anchoring crown recipe to schematic
by Standing-Storm
Summary: "Link anchoring crown recipe to schematic" - #68232 - Bugfix: Do not path NPCs into wall lights
by inogenous
Summary: "Do not path NPCs into wall lights" - #68230 - Fix a minor issue in the tied-up fridge and tied-up freezer crafting recipe
by gettingusedto
Summary: "Fix the tied-up fridge/freezer reciper where one of the components is 5 long ropes instead of 5 short ropes" - #68169 - Hold onto items which donot fit vehicle storage space
by Leonkoithara
Summary: "Don't teleport items to the ground if the vehicle storage destination is full" - #68258 - Molotovs correctly used liquid accelerant
by Paprika-H
Summary: "Molotovs used more flammable liquids" - #68247 - [Magiclysm] Move Dust Reborn kcal value to PREVENT_DEATH EoC
by Standing-Storm
Summary: "Move Dust Reborn k_cal value to PREVENT_DEATH EoC" - #68215 - Anger npc if player asks for equipment
by Leonkoithara
Summary: "NPCs get angry when player asks for equipment" - #67262 - Remove leather material from tourniquet
by Paprika-H
Summary: "Change Tourniquet Materials" - #68269 - Fix Free Merchants Broker price calculation of non charge based item
by lispcoc
Summary: "Fix Free Merchants Broker price calculation of non charge based item" - #68267 - Skip auto sorting unowned items
by Leonkoithara
Summary: "Skip auto sorting items that don't belong to you" - #68262 - Fix tailoring kit description and adjust sewing kit description.
by Paprika-H
Summary: "Adjust sewing/tailoring kit description" - #68261 - Bugfix: Prevent empty subject in 'but do no damage' msgs when dealing no damage
by inogenous
Summary: "Prevent empty subject in 'but do no damage' msgs when dealing no damage" - #68284 - [MoM] Add Incandescent Lance to welding_standard
by Standing-Storm
Summary: "Add Incandescent Lance to welding_standard" - #68279 - Fix layering on thin sleeved gambesons
by Paprika-H
Summary: "Fix thin sleeve gambeson layering" - #68297 - Add BIOLOGICALPROOF flag to biological damage immunity, apply it to robots and Nether emanations
by Standing-Storm
Summary: "Add BIOLOGICALPROOF flag to biological damage immunity"
Interface
- #68105 - [Object Creator] Redo spell window layout
by snipercup
Summary: "[Object Creator] Redo spell window layout" - #68153 - 8 new UI colour themes
by TheVagrantKnight
Summary: "8 new UI colour themes" - #68139 - Compare recipe result with inventory item
by inogenous
Summary: "Compare recipe result with inventory item" - #68150 - Multiple-choice prompt when walking into ledges.
by EvanBalster
Summary: "Walking into ledges examines them." - #68186 - Implement option to display item health bars and item health descriptions at the same time
by lispcoc
Summary: "Implement option to display item health bars and item health descriptions at the same time" - #68176 - Accessible item insert menu
by lispcoc
Summary: "Accessible item insert menu" - #68191 - Show insertion failure reasons in Insert menu and AIM
by Kamayana
Summary: "Show insertion failure reasons in Insert menu and AIM" - #68239 - An alternate sidebar
by MikkoMMM
Summary: "An alternate thick sidebar was added." - #68171 - Insert new response to more suitable place for the exist topic
by EIIKaO
Summary: "talk_topic option for insert new responses at the suitable place to existing topic" - #68277 - Select default bodypart when applying bandage
by inogenous
Summary: "Select default bodypart when applying bandage"
Mods
- #68103 - [Magiclysm] Everburning Torch rebalancing
by Standing-Storm
Summary: "Everburning Torch rebalancing" - #68102 - [Magiclysm] Yet even more spells
by Standing-Storm
Summary: "Add yet even more spells to Magiclysm" - #68125 - [MoM] Add nospell mutation to the anchoring crown
by SariusSkelrets
Summary: "[MoM] Wearing the anchoring crown suppresses your spellcasting as intended" - #68128 - [Magiclysm] Add dispel magic spells
by Standing-Storm
Summary: "Add dispel magic spells" - #68054 - [ Xedra Evolved ] Paraclesian traits and abilities: Sylph and Undine
by Maleclypse
Summary: "Xedra Evolved: Sylph and Undine abilities" - #68172 - Add new inter-mod content to Defense Mode
by MNG-cataclysm
Summary: "Add some new inter-mod content to Defense Mode." - #68160 - Isolation protocol Mod
by John-Candlebury
Summary: "Create the Isolation Protocol Mod: A traditional roguelike experience" - #68145 - [MoM] Survivor house palette additions
by Standing-Storm
Summary: "Survivor house palette additions" - #68119 - [MoM] Add two psionic animals
by Standing-Storm
Summary: "Add two psionic animals" - #68187 - [MoM] New powers
by Standing-Storm
Summary: "Add more powers to Mind Over Matter" - #68112 - [Magiclysm] Triffid and Migo mages
by Standing-Storm
Summary: "Add triffid and migo mages" - #68206 - Isolation Protocol: Better Danger Clock
by John-Candlebury
Summary: "Isolation Protocol: Improve the Danger Clock" - #68207 - [Xedra Evolved] Add some mutations to Arvore Paraclesian scenario
by Standing-Storm
Summary: "Add some mutations to Arvore Paraclesian scenario" - #68159 - [MoM] Add zombie blank
by Standing-Storm
Summary: " Add zombie blank to Mind Over Matter" - #68140 - [Magiclysm] The Effectifying
by Standing-Storm
Summary: "Change some item-based enchantments into effect-based enchantments" - #68251 - Isolation Protocol: Perks for all starting professions
by John-Candlebury
Summary: "Isolation Protocol: Add unique perks to all starting professions" - #68302 - [MoM] Rebalance Fountain of Flames
by Standing-Storm
Summary: "Rebalance Fountain of Flames" - #68271 - Mods "[Aftershock]Adjustment of overgenerated facilities"
by hagetawashi
Summary: "[Aftershock]Adjustment of overgenerated facilities"
Balance
- #68120 - Climbing Down: Safe Ladders + Risk Level in Prompts
by EvanBalster
Summary: "Climbing down stepladders is now safe; climbing down ledges tells you how risky it is." - #67990 - Adds Karate manual to Novice Martial Artist starting items
by Hymore246
Summary: "Adds Karate manual to Novice Martial Artist starting items" - #68200 - Add NO_SPELLCASTING flag to Stunned effect
by Standing-Storm
Summary: "Add NO_SPELLCASTING flag to Stunned effect" - #68214 - Bulk loading/unloading items into container saves time cost
by lispcoc
Summary: "Bulk loading/unloading items into container saves time cost" - #68276 - Mozzarella is too darn high!
by LordBarkBread
Summary: "Tweaked Mozzarella pricing" - #68255 - Pets follow stairs well
by marimarigi
Summary: "Improve pets' ability to use stairs" - #68291 - Make long stick long
by Aerin-of-the-Toast
Summary: "Give long stick reach" - #68288 - Almost all weapon techniques now require melee skill.
by Aerin-of-the-Toast
Summary: "Most weapon techniques require some melee skill now" - #67677 - Feral balance audit
by Karol1223
Summary: "Make ferals actually feel like human enemies instead of weaker zombies with range attacks"
Build
Infrastructure
- #68242 - Organize the EOC files for better accessibility
by MNG-cataclysm
Summary: "Organize the EOC files for better accessibility." - #68265 - JSON-ify rules for climbing down & simplify UX
by EvanBalster
Summary: "Add JSON-based system for climbing aids."
None
- #68099 - fix: set min-max age for random characters
by casswedson - #68038 - Update RM103A automagnum's description
by gisaku33 - #68109 - Random cleanups part 2
by GuardianDll - #68133 - Make loaded stick
looks_like
the shillelagh
by Karol1223 - #68129 - Remove out of date VS setup instruction about 2019 compilers when using VS2022.
by akrieger - #68155 - Do not update visibility cache every two minutes
by ZhilkinSerg - #68168 - Scrap tin audit
by Karol1223 - #68164 - Zone naming clean-up
by smileynet - #68162 - Routine i18n updates on 16 September 2023
by kevingranade - #68147 - More quick setup debug functions
by RenechCDDA - #68180 - Some doc update
by GuardianDll - #67987 - Pipe audit
by Karol1223 - #68210 - fix "use range-based for loop instead"
by Brambor - #68208 - Update documentation for monster obsoletion
by Karol1223 - #68195 - Update the table of contents in doc/JSON_INFO.md
by kevingranade - #68188 - Vampire Blood weave and Map sight
by Maleclypse - #68184 - [ Xedra Evolved ] Mutation ordering for Tilesets
by Maleclypse - #68108 - Random cleanups part 1
by GuardianDll - #68213 - Flying monsters can come down when needed
by marimarigi - #68093 - Weekly Changelog 2023-09-04 to 2023-09-11
by kevingranade - #68235 - replace ... with … where appropriate
by casswedson - #68216 - Random cleanups part 3
by GuardianDll - #68254 - Remove the token bash damage on belts
by gettingusedto - #68243 - Adjust devcontainer image url to be lowercase
by snipercup - #68240 - Gives firefighter professions a PBA mask
by SleepyJoe2137 - #68272 - Add electronics training to some more disassembly recipes
by Karol1223 - #68266 - Routine i18n updates on 23 September 2023
by kevingranade - #68264 - adjust some pocket's max weight
by casswedson - #68238 - [ Xedra Evolved ] Scenario: Once Bitten
by Maleclypse - #68237 - Fix Private Resort Gaming table itemgroup
by Maleclypse - #68231 - [Xedra Evolved] Various adjustments and fixes
by Maleclypse - #68278 - Foot locker audit & item forms
by Karol1223 - #68275 - A bunch of random item reworks: 11
by Karol1223 - #68185 - Weekly Changelog 2023-09-11 to 2023-09-18
by kevingranade - #68303 - fix: correct newline characters
by casswedson - #68300 - Small fixes in CMake build in Linux devcontainer
by alef - #68287 - Validation for damage type id's
by dseguin
I ventured into a lab (almost under my base; that's why the loading took so long all the months) and killed some phase shrikes, thus aquiring some activity suits and malfunctioning 5-point-anchors.
The purpose of activity suits I get, but what are these malfunctioning 5-point-anchors for? Why are they malfunctioning?

Day 1 I encountered a Moroi within seconds of starting up the game and was infected in combat with it.
1.5 Days from Wan infection, now vampire. Day 2 6PM Day 4 7AM learned first ability Gleaming eyes Day 4 1:30PM learned second ability Revocer stamina Day 6 6:55AM learned third ability Learn from Children of the Night
Day 7 8PM reached reddened eyes Day 9 11:45AM VAMPIRE2 stage reached
Day 9 12PM First tier 2 power achieved Coagulant weave Coagulant weave removed bleed effects but not poison
Day 11 12AM LEarned bloodheal
Day 13 6PM Emptiness effect
Day 14 1AM Mortal Hungers VAMPIRE 3 stage
Day 14 12:20PM Hypnotic Gaze appears
Day 15 3AM Learned Bloodhaste. Final current vampire ability.
In my first world, as a new player, it's very, very hard to find recipes that use the few, common items I have. The crafting list is cluttered by more advanced items. I know it's not yet the full list as some recipes have to be learned, but it still takes checking a lot of recipes to find one I can make.
Can it only show items I can make right now? Like the "Show craftable" recipe book button in Minecraft, if I'm allowed to compare this game to Minecraft.
There could also be an option to see recipes I only lack 1 (or N) items for, so I can then have the goal to seek out the missing items.
I was translating raw veggys and I was wondering if salsify roots are Scorzonera hispanica or Tragopogon porrifolius.
Changelog for 2023-09-05 to 2023-09-11
These are the new changes over the past week, collated by yours truly with this hacky script :P
Content
- #68021 - Add cordless drills to "power tools" itemgroup, create corded power drills
by dchieh222
Summary: "Add cordless drills to " - #68084 - Pineapple Supreme
by LordBarkBread
Summary: "Adds pineapple ingredient for Supreme Pizza" - #68098 - Updated Alloy Reference Manual
by Daved27hundred
Summary: "new Alloy Reference Manual contains recipes for steel grades + spawns more often" - #68092 - Add "category": "tool_magazine" to weld tanks
by Aeiouuu01234
Summary: "Add tool magazine category to weld tanks"
Features
- #68044 - Add EOC condition: weapon category
by lispcoc
Summary: "Add EOC condition: weapon category" - #68047 - Sound-triggered traps
by psuedolet
Summary: "Sound-triggered traps" - #68072 - Option to ignore items in usage zones (i.e. firewood, auto-eat, etc)
by smileynet
Summary: "Option to ignore zone contents in usage oriented zones" - #67932 - Unload sparse items only zone option
by smileynet
Summary: "Unload sparse items only zone option"
Bugfixes
- #68013 - prevent the default backgrounds from being added to templates and random scenarios
by KeremBabaG
Summary: "Don't apply the default backgrounds for non custom starts" - #68041 - [Magiclysm] Spirit faction fixes
by Standing-Storm
Summary: "Fix spirit faction relations" - #68057 - Bugfix: Re-scroll list of options when toggling header
by inogenous
Summary: "Re-scroll list of options when toggling header" - #68055 - Bugfix: Prevent segfault when scrolling options
by inogenous
Summary: "Prevent segfault when scrolling options" - #68077 - Fix cattail jelly mission turn-in
by smileynet
Summary: "Fix Cattail Jelly Mission Turn-in" - #68071 - [Object Creator] Instead of calling exit(), reset and signal the default handler
by snipercup
Summary: "Fix signal handler: call to exit() in Object Creator" - #68067 - Update raw_fruit.json to remove incorrect RAW flags in raw_fruit.json
by dchieh222
Summary: "This resolves incorrect RAW flags in raw_fruit.json" - #68094 - Fix Magiclysm merge errors
by Standing-Storm
Summary: "Fix Magiclysm merge errors"
Mods
- #68012 - [ Xedra Evolved ]Border Patrol Office Improvements
by Maleclypse
Summary: "Xedra Evolved Border Patrol Office Improvements" - #67947 - [Magiclysm] Add seven more spells (it's a pattern)
by Standing-Storm
Summary: "Add seven druid, earthshaper, and technomancer spells" - #68014 - JSON-ize faction camp hunting returns
by RenechCDDA
Summary: "JSON-ize faction camp hunting returns" - #68036 - Aftershock energy weapons rebalance
by John-Candlebury
Summary: "Aftershock: Rebalance energy weapons to use overheat mechanics" - #68005 - [DinoMod] document lore
by LyleSY
Summary: "[DinoMod] document lore" - #67975 - [Magiclysm] Add nature spirits, part 1
by Standing-Storm
Summary: "Add nature spirits to Magiclysm, part 1" - #68035 - [Magiclysm] Add warning message before dragon breath
by Standing-Storm
Summary: "Add warning message before dragon breath" - #68025 - [Magiclysm] Add fantasy species ferals
by Standing-Storm
Summary: "Add fantasy species ferals" - #68066 - Walther PPQ9mm is not old.
by LordBarkBread
Summary: "Fixing up a single issue within BombasticPerks OLD_GUN perk." - #68032 - [DinoMod] dino camp hunting
by LyleSY
Summary: "[DinoMod] dino camp hunting" - #68090 - [Magiclysm] Make goblins myopic in light
by Standing-Storm
Summary: "Make goblins myopic in light" - #68089 - Undine healing fix.
by LordBarkBread
Summary: "Undine healing fix" - #68049 - [Magiclysm] More wizard furniture
by Standing-Storm
Summary: "More wizard furniture for Magiclysm"
Performance
- #67835 - Cache results of item search functions
by Kamayana
Summary: "Cache results of item search functions" - #68051 - Optimize loading of pockets with many items inside
by Kamayana
Summary: "Optimize loading of pockets with many items inside" - #68087 - Stop clearing weight carried cache unnecessarily
by Kamayana
Summary: "Stop clearing weight carried cache unnecessarily"
Interface
- #67936 - Character creation: small screen fixes
by Brambor
Summary: "Character creation: small screen UI fixes"
Balance
- #68027 - Use normal distribution for NPC altruism
by RenechCDDA
Summary: "Most NPCs altruism (personality) scores are average (normal distribution) instead of pure random" - #68076 - Rebalance gunsmith ammo conversion
by RobertoRobot
Summary: "Rebalance the price of 7.62x39mm and the gunsmith ammo conversion ratio" - #68068 - Restore the craft amount for arrows to 10
by snipercup
Summary: "Restore the craft amount for arrows to 10"
None
- #68002 - Weekly Changelog 2023-08-28 to 2023-09-04
by kevingranade - #68022 - recipe result: mention in sealed container
by Brambor - #68017 - Install newer ccache in ci to avoid hardlink cache statistics bug
by akrieger - #68008 - Fixes to documentation
by Ramza13 - #68042 - Fix alder_bark density
by GuardianDll - #68026 - Debug menu option to adjust NPC personality
by RenechCDDA - #68029 - Cleanup arrows
by GuardianDll - #68023 - Replace attack_chance with condition
by marimarigi - #68058 - Update comment in hunting monstergroups to mention copy-from
by Maleclypse - #68053 - Memory management shouldn't bloat picking a fluid container 1000%
by akrieger - #68052 - Routine i18n updates on 09 September 2023
by kevingranade - #68070 - Revert "Update comment in hunting monstergroups to mention copy-from"
by Maleclypse - #68069 - Cleanup ammo effects
by GuardianDll - #68065 - Fix wrong maybe-uninitialized
by ehughsbaird - #68060 - Update some clothing pockets
by marimarigi - #68095 - Add smartphone length (and adjust some items)
by marimarigi - #68085 - Ammo Effects 2: Judgment Day
by GuardianDll - #68079 - Typo Annihilation
by sadenar
Changelog for 2023-08-29 to 2023-09-04
These are the new changes over the past week, collated by yours truly with this hacky script :P
Content
- #66666 - Riverside boats
by harakka
Summary: "Add boats to river banks" - #67986 - More cars strikes back
by GuardianDll
Summary: "Added more vehicles into the game" - #67981 - Office skyscraper revival
by Standing-Storm
Summary: "Office skyscraper revival"
Features
- #67959 - It gets hot (Overheat mechanics for energy guns)
by John-Candlebury
Summary: "Add overheat mechanics to energy guns." - #67965 - Add splash screen to Object Creator
by snipercup
Summary: "Add spash screen to Object Creator"
Mods
- #67921 - [Magiclysm] More fantasy species
by Standing-Storm
Summary: "Add two more playable fantasy species for Magiclysm" - #67924 - [Magiclysm] Add RNG to crystallized mana spawns
by Standing-Storm
Summary: "Add RNG to crystallized mana spawns" - #67914 - [Magiclysm] Add seven more spells (+ monsters + lab special)
by Standing-Storm
Summary: "Add even more Magiclysm spells (+ lab special)" - #67961 - [Magiclysm] Add ancient stone circle (with translocate altar)
by Standing-Storm
Summary: "Add ancient stone circle (with translocate altar)" - #67877 - [Magiclysm] Rework Nature's Bow to require ammo, add spell to create ammo
by Standing-Storm
Summary: "Rework Nature's Bow to require ammo, add spell to create ammo" - #67830 - [DinoMod] more interesting behavior part 1
by LyleSY
Summary: "[DinoMod] more interesting behavior part 1" - #68000 - [Magiclysm] Remove default skills from fantasy species choices
by Standing-Storm
Summary: "Remove default skills from fantasy species choices" - #67998 - [MoM] Add overheating to LV-429
by Standing-Storm
Summary: "Add overheating to LV-429" - #67982 - [DinoMod] more interesting behavior part 2
by LyleSY
Summary: "[DinoMod] use EAT_CARRION"
Bugfixes
- #67942 - [Magiclysm] Fix Ravenfolk mutation category name
by Standing-Storm
Summary: "Fix Ravenfolk mutation category name" - #67956 - Changed one symbol to fix misplaced carpet in steel mill
by snipercup
Summary: "Remove misplaced carpet from steel mill" - #67972 - Fix rotorcraft debug message
by lispcoc
Summary: "Fix rotorcraft debug message" - #67973 - fix some issues with backup generator
by RobertoRobot
Summary: "Adjust the storage volume and fuel type of the backup generator." - #67999 - [MoM] Typo fix
by Standing-Storm
Summary: "Mind Over Matter typo fix"
Performance
- #67957 - Improve turn performance by caching default input ctx
by inogenous
Summary: "Improve turn performance by caching default input ctx" - #67980 - Revert "Improve turn performance by caching default input ctx"
by inogenous
Summary: "Revert: Improve turn performance by caching default input ctx"
Interface
- #67955 - Object creator merge windows into a tabbed view
by snipercup
Summary: "Merge Object Creator windows into a tabbed view" - #67925 - Separate Proficiency and Skill training speed option
by lispcoc
Summary: "Separate Proficiency and Skill training speed option"
Infrastructure
- #67918 - Distinguish sieving and straining in recipes
by bowmaster93
Summary: "Distinguish sieving and straining in recipes"
Balance
- #66761 - Lower # of gas zombies
by anoobindisguise
Summary: "fewer gas zombies"
None
- #67934 - Make Xedra Perks unmutateable
by Maleclypse - #67931 - Fix fertilizing plants
by mqrause - #67950 - Removed obsolete bed provides
by PatrikLundell - #67948 - More addiction snippets
by Maleclypse - #67946 - Condition: count spells by spell class
by dseguin - #67941 - Minor npc retreat bugfix
by I-am-Erk - #67926 - Weekly Changelog 2023-08-21 to 2023-08-28
by kevingranade - #67908 - Remove bed requirement for base expansion
by PatrikLundell - #67969 - Routine tileset updates on 01 September 2023
by kevingranade - #67983 - Routine i18n updates on 02 September 2023
by kevingranade - #67970 - fix: minor typo
by casswedson - #67994 - Updated camp help to reflect removal of bed restrictions on expansion
by PatrikLundell - #67988 - [Magiclysm] "Frost Cream Man" Profession now has the Driving proficiency
by Daved27hundred - #67984 - Fix field base camp version 2 NE shack/tent progression
by PatrikLundell - #67977 - Invalidate crafting inventory and cached carry weight in place_construction
by irwiss - #68003 - Heavy punching bag uses heavy punching bag sack
by CatchScratch - #68001 - mom: fix incorrect spell id
by casswedson - #67995 - Add longest_side to some items
by marimarigi - #67898 - [Xedra Evolved] Eater Sixth Sense
by Maleclypse
Changelog for 2023-08-22 to 2023-08-28
These are the new changes over the past week, collated by yours truly with this hacky script :P
Content
- #67810 - New weapon: kanabō
by ampersand55
Summary: "New weapon: kanabo" - #67834 - Make swarms of bees needing an apiary a little more obvious
by MNG-cataclysm
Summary: "Make the bee-apiary relationship a bit more obvious." - #67758 - Add better infrastructure to support Aftershock Skullgun
by anoobindisguise
Summary: "Make the aftershock skullgun cbm cooler" - #67734 - Adds the Motorhead random NPC class, audits scientist and doctor
by I-am-Erk
Summary: "Adds Motorhead NPC class and adjusts scientists and doctors" - #67867 - Mapgen: Urban house addition
by Devengel
Summary: "Mapgen: another urban house" - #67894 - Add more things to Defense Mode
by MNG-cataclysm
Summary: "Add more stuff to Defense Mode." - #67852 - Drinking veterans for the Ancilla bar
by John-Candlebury
Summary: "Drinking veterans in the Ancilla bar let you raise faction reputation" - #67923 - Coconut additions
by bowmaster93
Summary: "Add coconut bowls and coconut water" - #67922 - Ranchers get a long rope on spawn for their horse.
by Froffy025
Summary: "Cowboy & Rancher professions spawns with a long rope for animals." - #67695 - Add the first part of the Exodii warehouse mission
by SariusSkelrets
Summary: "Add a new mission to the exodii, as described by #59905"
Features
- #67593 - NPCs actually flee - playtesting requested
by I-am-Erk
Summary: "NPC fleeing behaviour adjusted and slightly improved" - #67854 - Meaningful car, boat, and bicycle proficiencies
by gadgetpatch
Summary: "Adds basic vehicle proficiencies for driving and boating, as well as athletic proficiencies which increase muscle engine output." - #67870 - NPC AI/ fleeing adjustments 2: Come back, little NPC
by I-am-Erk
Summary: "Tweak NPC fleeing AI based on playtesting" - #67907 - Default loot zone
by smileynet
Summary: "Add 'default' lowest priority loot zone"
Mods
- #67822 - Fix some problems with the Defense Mode merchant
by MNG-cataclysm
Summary: "Fix some problems with the Defense Mode merchant." - #67816 - [DinoMod] loot and grammar fixes
by LyleSY
Summary: "[DinoMod] loot and grammar fixes" - #67808 - [MoM] Adjust stamina costs
by Standing-Storm
Summary: "Adjust MoM stamina costs" - #67757 - [MoM] Add Enervation damage type, apply it to Eater and feral vitakinetics
by Standing-Storm
Summary: "Add Enervation damage type, apply it to Eater and feral vitakinetics" - #67839 - [Defense Mode]: My Sweet Cataclysm compatibility
by MNG-cataclysm
Summary: "Add Defense Mode compatibility with My Sweet Cataclysm." - #67833 - Mods Over Matter: Defense Mode Compatibility for MOM
by MNG-cataclysm
Summary: "Add MOM compatibility for Defense Mode." - #67814 - [Magiclysm] Add three Earthshaper spells
by Standing-Storm
Summary: "Add three Earthshaper spells" - #67841 - Mythos compatibility for Defense Mode
by MNG-cataclysm
Summary: "Mythos compatibility for Defense Mode." - #67801 - [Magiclysm] Add Whisper of the Leaves druid spell
by Standing-Storm
Summary: "Add Whisper of the Leaves spell" - #67542 - [MoM] Allow Premonition to detect dangerous world events
by Standing-Storm
Summary: "Allow Premonition to detect dangerous world events" - #67872 - [Magiclysm] Edit Nature's Commune to provide morale and only be castable outdoors
by Standing-Storm
Summary: "Edit Nature's Commune" - #67891 - [MoM] Make psionic powers unteachable
by Standing-Storm
Summary: "Make psionic powers unteachable" - #67843 - [Magiclysm] Even more spells (7 spells)
by Standing-Storm
Summary: "Even more spells (7 spells)" - #67840 - [Magiclysm] Potion fruits!
by Standing-Storm
Summary: "Add potion fruits and recipes to make them" - #67817 - [Magiclysm] Add fantasy species starting option
by Standing-Storm
Summary: "Add fantasy species starting option" - #67912 - Aftershock: Rebalance Gibson S86
by John-Candlebury
Summary: "Aftershock: Rebalance Gibson S86"
Bugfixes
- #67820 - [MoM] Add missing word to refined matrix crystal [powder], blue
by Standing-Storm
Summary: "Refined matrix crystal [powder], blue" - #67813 - Correct metal fencing sword recipe category.
by ampersand55
Summary: "Correct metal fencing sword recipe category" - #67812 - Fixes to select timepoint menu
by ZhilkinSerg
Summary: "Fixes to select timepoint menu" - #67825 - Fix crash in object creator spell window
by snipercup
Summary: "Fix crash in object creator spell window" - #67849 - Prevent the vmenu from drawing junk in w_terrain
by sethsimon
Summary: "Prevent the vmenu from drawing junk in w_terrain" - #67880 - Aftershock: Exosuit bugfixing
by John-Candlebury
Summary: "Aftershock: Repair exosuit enchantments" - #67873 - [Magiclysm] Fix Electric Waves enchant
by Standing-Storm
Summary: "Fix Electric Waves enchant" - #67884 - spell-highlight: properly highlight spell target tiles in TILES build when not using tileset
by OrenAudeles
Summary: "Show spell target tiles in TILES builds when not using tileset" - #67915 - Fix fertilizer spawning
by CutenessOverloaded
Summary: "Fixes https://github.com/CleverRaven/Cataclysm-DDA/issues/67904" - #67903 - gives the mercenary officer/ghost custom descriptions
by Daved27hundred
Summary: "Mercenary Officer and Mercenary Ghost enemies no longer copy descriptions from the blackops zombie and bio-operator" - #67893 - Instead of calling
exit()
, reset and signal the default handler
by alef
Summary: "Fix signal handler: call to exit()" - #67928 - Nerf lift thrust of rotorcraft by 6 orders of magnitude
by ZhilkinSerg
Summary: "Nerf lift thrust of rotorcraft by 6 orders of magnitude" - #67920 - Bugfix: Exploding 💥 zombie cows with landmines
by inogenous
Summary: "Exploding zombie cows with landmines"
Balance
- #67819 - Cooldown All The Leaping
by TheSaddestGoomba
Summary: "Increase Leap Cooldown for all mundane frogs." - #67824 - Correct inaccurate Kickboxing moves, let you start with it.
by Aerin-of-the-Toast
Summary: "Adjust Kickboxing and let you start with it"
Performance
- #67791 - Code optimizations reported by static code analysis (2023-08-20)
by ZhilkinSerg
Summary: "Code optimizations reported by static code analysis"
Interface
Infrastructure
- #67876 - Jsonize helicopter piloting requirement
by lispcoc
Summary: "Jsonize helicopter piloting requirement"
None
- #67826 - [innawood] add alternative recipe to office scissors
by Devengel - #67784 - [Xedra Evolved] Add Vampire blood levels to standard sidebar options in Xedra Evolved
by Maleclypse - #67838 - Update JSON_FLAGS.md
by GuardianDll - #67807 - Making better EoC doc, part two
by GuardianDll - #67726 - Delete unnecessary om placements from refugee centre
by Procyonae - #67707 - Remove some ferals, rework some others
by Karol1223 - #67866 - Construct open air
by dan-netizen - #67865 - Add insecticide to temperature tracking removal blacklist
by Karol1223 - #67859 - Restored accidentally deleted action
by ZhilkinSerg - #67823 - Port strange temple softlock fix from TISH
by Maleclypse - #67800 - Weekly Changelog 2023-08-14 to 2023-08-21
by kevingranade - #67868 - Misc clang-tidy fixes
by dseguin - #67864 - Some book spawning changes & locking bronze behind a book recipe
by Karol1223 - #67855 - Ability to define certain trainings as teachable/unteachable
by dseguin - #67654 - Cats do bite (and minor mammal things)
by NetSysFire - #67901 - Routine i18n updates on 26 August 2023
by kevingranade - #67919 - Raise margin on nicotine addiction test
by irwiss - #67910 - Players can teach proficiencies/spells/styles to NPCs
by dseguin - #67902 - [Xedra Evolved] Make most dream powers unteachable
by Maleclypse - #67900 - Fix #67887 Backup Generator consumes all liquids
by Maleclypse - #67899 - Fixes #67888
by Maleclypse - #67917 - Fix fuel selection for single engine
by irwiss - #67630 - Update Github Pages JSON linter page
by kevingranade
Changelog for 2023-08-15 to 2023-08-21
These are the new changes over the past week, collated by yours truly with this hacky script :P
Features
- #67640 - add in new item category and zones: corpses
by Devengel
Summary: "Corpses are now their own separate category and have a zone" - #67384 - Vehicle improvements
by deepvelocity
Summary: "Vehicle improvements: togglable pre-collision system and foldable turrets" - #65125 - Drop items off ledges
by Leonkoithara
Summary: "Functionality to drop items off ledges/cliffs onto creatures below" - #67771 - Add a recipe filter for activity level
by mqrause
Summary: "Add a recipe filter for activity level" - #67754 - Add in a new item category & zone: TOOL_MAGAZINE, and various category shuffling of items
by Devengel
Summary: "magazine tools now have their own item category and zone" - #67772 - Allow free selection of cataclysm and game start dates in new character menu
by ZhilkinSerg
Summary: "Allow free selection of cataclysm and game start dates in new character menu" - #67713 - Add basic railroad network generation and mod to enable it
by ZhilkinSerg
Summary: "Railroads mod" - #67796 - Folding Seat belts and tweaks
by gadgetpatch
Summary: "Added BELTABLE to folding seat, tweaked folding seat and saddle properties, and adjusted related factory unfoldables."
Content
- #67644 - Revamp of s_gunstore mapgen
by Devengel
Summary: "Revamp one variant of gun stores" - #65194 - campus interiors and great library faction
by LyleSY
Summary: "campus interiors and great library faction" - #67747 - Allow Sonia to jam out
by MNG-cataclysm
Summary: "Sonia can now play her guitar." - #67745 - Iced tea and iced coffee conditional variants of sweetened tea/sweetened milk coffee when cold
by ampersand55
Summary: "Add iced tea and iced coffee" - #67259 - Amphibian Additions - Phase 1 - Non-Monstrous Frogs, Toads, and Treefrogs
by TheSaddestGoomba
Summary: "Add diversity to amphibian species to reflect other animal varieties in game and set space to expand monstrous amphibian mutants (and their zombified remains)." - #67795 - Allow the NECC NPCs to say your name in dialogue.
by MNG-cataclysm
Summary: "The NECC NPCs can say your name sometimes."
Mods
- #67664 - Balance nether waves in Defense Mode
by MNG-cataclysm
Summary: "Make nether waves easier in Defense Mode." - #67587 - [MoM] Snippetathon and reorganize itemgroups
by Standing-Storm
Summary: "Add many more snippets and reorganize itemgroups" - #67694 - [MoM] Revamp crystal fields and nether crystal map extra
by Standing-Storm
Summary: " Revamp crystal fields and nether crystal map extra" - #67656 - Add some mod compatibility to Defense Mode
by MNG-cataclysm
Summary: "Add some mod compatibility to Defense Mode." - #67670 - Add Megafauna cross-compatibility to Defense Mode
by MNG-cataclysm
Summary: "Add Megafauna cross-compatibility to Defense Mode." - #67753 - [MoM] Update lifting field description
by Standing-Storm
Summary: "Update lifting field description" - #67741 - [MoM] Remove PLASTIC flag from Eater
by Standing-Storm
Summary: "Remove PLASTIC flag from Eater" - #67740 - [MoM] Mathify and jmathify practice recipes
by Standing-Storm
Summary: "Mathify and jmathify practice recipes" - #67719 - [MoM] Add phavian scientists map extra
by Standing-Storm
Summary: "Add phavian scientists map extra" - #67698 - [MoM] Consolidate awakening EoCs and check for awakened status on game start
by Standing-Storm
Summary: "Consolidate awakening EoCs and check for awakened status on game start" - #65231 - [Xedra Evolved] Paraclesian
by Maleclypse
Summary: "XE Paraclesians" - #67735 - [MoM] Add more feral psion attacks and fix current bugged attacks
by Standing-Storm
Summary: "Add more feral psion attacks and fix current bugged attacks"
Balance
- #67663 - New characters start with basic life skills
by Fris0uman
Summary: "Characters start with basic skills from their previous life" - #67696 - Stop assassins from spawning on top of you
by MNG-cataclysm
Summary: "Keep assassins from spawning on top of the player" - #67711 - Reduce some yields of seeds for pumpkin/hemp/sunflower
by anoobindisguise
Summary: "less calorie-dense seed availability" - #67658 - Arcade machine emits dim light
by chaohedgehogs
Summary: "Arcade machine appliance provides cloudy light" - #67730 - Increase spear strap max_contains_weight to be able to hold heavy crowbar
by ampersand55
Summary: "Adjust spear strap max weight to be able to hold heavy crowbar"
Bugfixes
- #67642 - fix smoking racks delete calories
by rtxyd
Summary: "Smoking racks delete calories of fishes and fruits" - #67690 - adjust spawns of sulfur powder and red phosphorous powder
by anoobindisguise
Summary: "correct two spawns of lab chemicals" - #67679 - [MoM] Fix everglow flashlight
by Standing-Storm
Summary: "Fix everglow flashlight" - #67716 - Fix some bugs with Defense Mode
by MNG-cataclysm
Summary: "Fix some new bugs with Defense Mode" - #67770 - Fix NPC craft on the table in vehicle
by lispcoc
Summary: "Fix NPC craft on the table in vehicle" - #67756 - Added profession age bounds for randomly generated characters
by venvenvenvenvenvenven
Summary: "Randomly generated characters are now aged appropriately to their profession" - #67738 - [Magiclysm] Update Metalworking recipes to use metalworking tongs
by AltairreAtsu
Summary: "Replaces the kitchen tongs with metalworking tongs in Magiclysm metalworking recipes." - #67787 - Fix Zachary giving you his mission multiple times
by MNG-cataclysm
Summary: "Stop getting Zachary's mission multiple times." - #67786 - Felicity Powell isn't fashionable anymore
by MNG-cataclysm
Summary: "Remove STYLISH from Felicity Powell" - #67792 - Fix PAGE/UP keys not scrolling text up
by alef
Summary: "Fix PAGE/UP keys not scrolling text up"
Interface
- #67678 - Rearranged main menu to show Tutorial on top level
by ZhilkinSerg
Summary: "Show Tutorial on top level in main menu" - #67718 - Multiselector menu for selecting seeds for basecamp farm missions + fix for seed duplication
by mqrause
Summary: "Multiselector menu for selecting seeds for basecamp farm missions"
Performance
- #67631 - Optimize pocket overflow function
by Kamayana
Summary: "Optimize pocket overflow function" - #67717 - Speed up new character screen, particularly when many recipes are known
by Kamayana
Summary: "Speed up new character screen, particularly when many recipes are known"
Build
- #67691 - Optimize VS project defaults for local builds
by akrieger
Summary: "Faster local VS builds" - #67628 - Use llvm tools to cut windows build noop critical path by 85% or more
by akrieger
Summary: "Fast Windows iteration with llvm-lib and lld-link" - #67601 - Cross compile object creator from linux to Windows using Devcontainer
by snipercup
Summary: "Cross compile object creator from linux to Windows using Devcontainer"
Infrastructure
- #60681 - Add ability to merge appliance into grid
by Fris0uman
Summary: "Add ability to merge appliance into grid"
None
- #67661 - minor cleanup of item spawning code
by SurFlurer - #67657 - Obsolete RPG-7 and trim zombie survivor launchers item group
by kevingranade - #67693 - Consume comestible meds that aren't count_by_charges
by mqrause - #67689 - Fix basecamp farm crash
by mqrause - #67684 - Cleanup autogenerated prefix.h
by reinerh - #67648 - Conditional nest predecessor check for subway and trail map unhardcoding
by Procyonae - #67737 - Fix bugs that cause eoc duplication
by akrieger - #67733 - FIx various clang warnings
by ZhilkinSerg - #67724 - Properly mark few strings for translation in vehicle_use.cpp
by AMurkin - #67715 - Make Windows build warning free.
by akrieger - #67714 - More easy eoc optimizations shaving another 20% out of npc heavy eoc checks
by akrieger - #67708 - Update conditional_names for fruit&veggy
by marimarigi - #67705 - Make Yrax Trifacet untameable
by Karol1223 - #67697 - "om_terrain_match_type": "SUBTYPE"
by Procyonae - #67673 - Makes rest stop/turnout/scenic area/layby vehicles considerably less common
by Procyonae - #67775 - Update the table of contents in doc/JSON_INFO.md
by kevingranade - #67766 - Defense mode CI fix
by Maleclypse - #67765 - Routine i18n updates on 19 August 2023
by kevingranade - #67764 - Removes unnecessary ammo charge definitions on empty guns
by Procyonae - #67763 - Unhardcode mx_mayhem
by Procyonae - #67655 - Weekly Changelog 2023-08-07 to 2023-08-14
by kevingranade - #67789 - Insecticide audit
by Karol1223 - #67780 - Add note about running locally to compiling-devcontainer.md
by snipercup - #67779 - Erase invalid or blacklisted nested categories
by ZhilkinSerg - #67778 - Colourize confirm message in compare item screen
by jbytheway - #67773 - No duplicate linear predecessors
by Procyonae - #67768 - Add dogs barks
by marimarigi
Changelog for 2023-08-08 to 2023-08-14
These are the new changes over the past week, collated by yours truly with this hacky script :P
Content
- #67501 - Flesh out the Free Merchant representative for the God's Chosen
by MNG-cataclysm
Summary: "Flesh out the Free Merchant representative for the God's Chosen" - #67497 - Add hillbilly profession
by Froffy025
Summary: "Adds hillbilly profession." - #67467 - Add more stuff to Alpha
by anoobindisguise
Summary: "Make Alpha more cool & flavorful" - #67453 - Matchhead powder loaded bullets
by anoobindisguise
Summary: "New handloading option, matchhead powder (red phosphorous) bullets" - #67550 - Mapgen: Add barber shop
by Devengel
Summary: "Add barbershops" - #67536 - Profession skills overhaul
by irisanuwu
Summary: "overhaul profession skills" - #67525 - Give the God's Chosen NPCs some anti-mutant dialogue
by MNG-cataclysm
Summary: "Give the God's Chosen NPCs some anti-mutant dialogue" - #67561 - Begin giving Luo unique dialogue after recruitment
by I-am-Erk
Summary: "Give Luo unique dialogue after recruitment" - #67526 - JSONify Defense Mode
by MNG-cataclysm
Summary: "JSONify Defense Mode" - #67212 - Expand the Hells Raiders: Round 2
by MNG-cataclysm
Summary: "Expand the Hells' Raiders" - #67637 - Add in two more bronze tools
by Devengel
Summary: "Add in a bronze nail puller, and bronze wood saw" - #63764 - Add a new weapon, the varmint air rifle
by actually-the-artificer
Summary: "Add a new weapon, the varmint air rifle."
Interface
- #67494 - Enable/disable showing several non-player-related messages in the log
by Night-Pryanik
Summary: "Enable/disable showing several non-player-related messages in the log" - #67576 - Scroll one page when displaying item info
by inogenous
Summary: "Scroll one page when displaying item info" - #67575 - Scrollable item info in vending machine ui
by inogenous
Summary: "Adds scrollbar to the item info display in vending machine ui" - #67582 - Scrollbar for wish item menu
by Durchbruchswagen
Summary: "Added scrollbar for wish item menu"
Features
- #67472 - Cataclysm and game start dates are to be set through scenarios
by ZhilkinSerg
Summary: "Cataclysm and game start dates are to be set through scenarios" - #67516 - Show inventory selector for tinder when starting fires with tools that require tinder
by mqrause
Summary: "Show inventory selector for tinder when starting fires with tools that require tinder" - #67458 - Friendly NPC crafting by crafting menu
by lispcoc
Summary: "Friendly NPC crafting by crafting menu"
Performance
- #67349 - [WIP] Add functions for efficiently handling massive amounts of identical items
by Kamayana
Summary: "Add functions for efficiently creating massive amounts of identical items and finding pockets for them, use to greatly speed up debug spawning" - #67535 - Make waiting in npc heavy areas up to 2x faster
by akrieger
Summary: "Optimize eoc processing and other fixes to speed up waiting near many npcs"
Balance
- #67573 - [Aftershock] Adjust bionic toolkit qualities
by PNR1911
Summary: "[Aftershock] Adjust bionic toolkit qualities"
Bugfixes
- #67534 - Fix radio modded explosives
by Hirmuolio
Summary: "Fix radio modded explosives" - #67530 - Fix component distribution errors for crafted food
by mqrause
Summary: "Fix component distribution errors for crafted food" - #67500 - Cotton sheet folded seat isn't repaired with welding but sewing
by ampersand55
Summary: "Cotton sheet folded seat isn't repaired with welding but sewing" - #67220 - Integrated multitool fix
by deepvelocity
Summary: "Integrated Multitool consumes power only when welding" - #67540 - [MoM] Fix teleportocalypse
by Standing-Storm
Summary: "Fix teleportocalypse" - #67584 - [MoM] Fix Fountain of Flames
by Standing-Storm
Summary: "Fix Fountain of Flames" - #67564 - Minor fix of NPC crafting
by lispcoc
Summary: "Minor fix of NPC crafting" - #67557 - Update itemgroups.json
by AltairreAtsu
Summary: "Replaces Forge of Wonder kitchen tongs with flat jaw tongs." - #67539 - Recharge sulfur powder and make it not a comestible
by anoobindisguise
Summary: "sulfur is treated like a chem rather than a comestible" - #67538 - Refactor fermentation code
by mqrause
Summary: "Fermentation can produce multiples of resulting items" - #67588 - Prevent deleting furniture with grappling hook
by inogenous
Summary: "Prevent deleting furniture with grappling hook" - #67585 - Bugfix: Do not destroy items when climbing grappling hook
by inogenous
Summary: "Do not destroy items when climbing grappling hook" - #67579 - Fix scenario start dates
by ZhilkinSerg
Summary: "Fix scenario start dates" - #67562 - Fix appliance power drain display right after plugging in/unplugging device
by Kamayana
Summary: "Fix appliance power drain display right after plugging in/unplugging device" - #67621 - make coal its own ammotype
by anoobindisguise
Summary: "coal and charcoal are separate" - #67609 - fix a spawn of nuts_bolts
by anoobindisguise
Summary: "fix a spot where nuts_bolts spawned too few" - #67606 - Add transparency to some pockets
by mqrause
Summary: "Add transparency to some pockets" - #67633 - Fix component distribution error false positives for a bunch of recipes
by mqrause
Summary: "Fix component distribution error false positives for a bunch of recipes" - #67623 - Shorten helmets.json with replace_materials
by Procyonae
Summary: "Close helms transform into the correct grade" - #63745 - Consumption now checks for JSON Flags instead of trait ID
by actually-the-artificer
Summary: "Consumption code now checks for JSON Flag instead of ID"
Mods
- #67523 - [MoM] Add VERDANT HAND Combat Protocol (try 2)
by Standing-Storm
Summary: "Add VERDANT HAND Combat Protocol" - #67514 - [MoM] Fix Vitakinetic/Synthetic Lungs interaction
by Standing-Storm
Summary: "Fix Vitakinetic/Synthetic Lungs interaction" - #67503 - [MoM] Mind Over Matter-specific Research facility overhaul
by Standing-Storm
Summary: "Mind Over Matter-specific Research facility overhaul" - #67483 - Mutation selector mod
by Rewryte
Summary: "Mutation selector mod" - #67626 - Add more things to Defense Mode
by MNG-cataclysm
Summary: "Add mercenary hiring to Defense Mode" - #67604 - [MoM] New powers part 4
by Standing-Storm
Summary: "Add new powers, part 4"
None
- #67512 - Allow installing and removing bionics through debug menu
by Night-Pryanik - #67502 - Account for barrel assembly in CZ 600 Trail's weight
by gisaku33 - #67556 - Remove Mutation Selector mod
by kevingranade - #67547 - Remove no_fungi
by GuardianDll - #67545 - Remove debug_bionic_powergen trait_id from debug_menu.cpp
by Devengel - #67499 - decrease frequency of tileset updates
by casswedson - #67577 - Drop basic build and osx ccaches to fix screwy unbounded growth.
by akrieger - #67574 - Fix start date tests corrupting global state
by akrieger - #67548 - Into the *Typostorm
by Procyonae - #67616 - Shorten brigandine.json with replace_materials
by Procyonae - #67610 - Routine i18n updates on 12 August 2023
by kevingranade - #67410 - [CR] Fix "*_inf" item groups and check for unmigrated item spawns
by SurFlurer - #66746 - sort first time contributors for test approval
by casswedson - #67643 - fix: correct data fetching in ci workflow
by casswedson - #67639 - Apply defense mode label only to things in defense mode mod folder
by harakka - #67636 - Fix scenario start test data
by ZhilkinSerg - #67632 - Fix doc for recipe charges
by mqrause - #67624 - Shorten other graded armor with replace_materials
by Procyonae - #67622 - Shorten gloves.json with replace_materials
by Procyonae - #67619 - Shorten legs_armor.json with replace_materials
by Procyonae - #67618 - Shorten torso_armor.json with replace_materials
by Procyonae - #67617 - Add electronics control unit to Street-Legal Dirt Bike
by marimarigi - #66486 - fix html linter build token
by casswedson - #67660 - Create base_colors-catppuccin.json
by foldfree - #67647 - More price audits
by Karol1223 - #67646 - Obsolete
mil_hw
itemgroup
by Karol1223 - #67496 - Weekly Changelog 2023-07-31 to 2023-08-07
by kevingranade - #66956 - Make all graded weapons use copy-from [Part 1 Swords and Blades]
by Procyonae
Changelog for 2023-08-01 to 2023-08-07
These are the new changes over the past week, collated by yours truly with this hacky script :P
Interface
- #67346 - Added detailed info on stats on character creation menu
by Night-Pryanik
Summary: "Detailed information for stats on character creation menu" - #67404 - Larger and more I18n-friendly safemode UI
by Night-Pryanik
Summary: "Larger and more I18n-friendly safemode UI" - #67417 - Fix bionics not displaying units when power is too low to use bionic
by ilovehans10
Summary: "Bionics now show that they need n kJ of charge instead of just a number with no units" - #67509 - Vehicle interaction to start at point of examination
by alef
Summary: "Vehicle interaction to start at point of examination" - #67490 - Crafting menu shows furniture qualities
by mqrause
Summary: "Crafting menu shows furniture qualities"
Infrastructure
- #67345 - New item categories for martial arts manuals and traps
by Night-Pryanik
Summary: "New item categories for martial arts manuals and traps" - #67352 - Update all active items to new tick action system and remove old system
by Hirmuolio
Summary: "Update all active items to new tick action system and remove old system"
Features
- #67301 - NPC reads books repeatedly
by lispcoc
Summary: "NPC reads books repeatedly" - #66871 - Cable rework part 2: Extension cords and more
by Kamayana
Summary: "Cable rework part 2: Adds extending cables with extension cords; adds disconnecting cables from examined vehicle part; improves cable status in item name; other cable improvements"
Bugfixes
- #67258 - Adjust charcoal production from filled charcoal kiln
by Numbuh474
Summary: "apply new energy audit to filled charcoal kiln" - #67376 - Various link up fixes
by Kamayana
Summary: "Remove error when remote_use item is deleted during its use function" - #67409 - Overconfident officers drop their guns 100% of the time
by MNG-cataclysm
Summary: "Make sure overconfident officers reliably drop their guns" - #67392 - Fix bone broth and bone stuff being inedible
by ampersand55
Summary: "Fix bone broth and bone stuff being inedible" - #67371 - update spear strap recipe to be more inline with its material type and description
by Devengel
Summary: "Spear straps should use leather sheets now, instead of canvas." - #67365 - [Magiclysm] Update enchanted_boots.json
by PNR1911
Summary: "[Magiclysm] Update Enchanted Boots armor coverage" - #67437 - Remove the use of data cards
by MNG-cataclysm
Summary: "Remove the final uses of data cards." - #67432 - correct cannabis seeds calories
by anoobindisguise
Summary: "correct calories of cannabis seeds" - #67416 - [MoM] Fix zombie telepathic stuns
by Standing-Storm
Summary: "Fix zombie telepathic stuns" - #67401 - [Aftershock] Pad Aftershock items
by PNR1911
Summary: "Pad various Aftershock armor and clothing items" - #67460 - Fix cable respooling crash
by Kamayana
Summary: "Fix crash when respooling/detaching cables" - #67463 - fix bp fouling rusting (again)
by anoobindisguise
Summary: "more fixes for blackpowder rusting" - #67476 - Canceling "save zone" query returns you to zone manager instead of discarding changes
by Qrox
Summary: "Canceling 'save zone' query returns you to zone manager instead of discarding changes"
Content
- #67008 - Synthetic Lungs CBM
by anoobindisguise
Summary: "synthetic lungs bionic" - #67328 - Humanising the pre-cataclysm, photographs PR.
by DoctorBoomstick
Summary: " adds a chance for small, personal photographs to spawn within people’s wallets and creates a starting pool of 34 snippets from which to pull." - #67413 - Micro dialogue update 1: Jenny
by I-am-Erk
Summary: "Micro dialogue update 1: Small talk with Jenny Forcette" - #67395 - XL sized ballistic vests
by anoobindisguise
Summary: "homemade ballistic vests for XL characters" - #67223 - Jsonify road
by Procyonae
Summary: "Adds curved road bends, rotaries and rest stops/laybys" - #67424 - Micro dialogue update 3: Mandeep
by I-am-Erk
Summary: "Micro dialogue update 3: Story time with Mandeep" - #67419 - Micro dialogue update 2: Uyen
by I-am-Erk
Summary: "Micro dialogue update 2: Small talk with Uyen Tran" - #67412 - More granularity and higher levels in backgrounds
by Aerin-of-the-Toast
Summary: "Add a bunch of new backgrounds that are tiers of existing ones." - #67406 - Low-tech weather tools!
by Devengel
Summary: "Add low-tech weather tools" - #67465 - Add additional refrigerated tanks
by Zoraman26
Summary: "Add larger refrigerated tank"
Mods
- #66879 - [MoM Add telepathic and telekinetic damage types with appropriate immunities
by Standing-Storm
Summary: "Add telepathic and telekinetic damage types" - #67351 - [MoM] Add new powers, part 2
by Standing-Storm
Summary: "Add new powers, part 2" - #67418 - [MoM] Add newly-awakened psionic disciplines as hobbies
by Standing-Storm
Summary: "Add newly-awakened psionic disciplines as hobbies" - #67398 - [BombPerks] Attack speed perk for chainsaws & other powered blades(& a typo)
by TheShadowFerret
Summary: "Bombastic Perks: Perk for faster swing speed with powered blades" - #63590 - [Megafauna] Add weakpoints and anatomical proficiencies
by merrygin
Summary: "Add weakpoints system to Megafauna mod" - #67504 - [MoM] Intensify center of Quell Fire mist
by Standing-Storm
Summary: "Intensify center of Quell Fire mist" - #67399 - [MoM] New powers, part 3
by Standing-Storm
Summary: "New powers, part 3"
Balance
- #67282 - Adjust the fried seeds recipe and the plants which grow seeds for it
by anoobindisguise
Summary: "fried seeds uses oil and the plants that make fryable seeds make more" - #67396 - Allow roach dirt to make liquid fertilizer
by MNG-cataclysm
Summary: "Allow roach dirt to make liquid fertilizer" - #67357 - increase arpen of 556
by anoobindisguise
Summary: "5.56x45mm ammo has greater armor penetration" - #67414 - Rebalance some larger food loot groups to commercial kitchens
by Korhaka
Summary: "Less frequent large sealed food items in residential locations, more in commercial kitchens" - #67383 - carpet construction is easier
by anoobindisguise
Summary: "placing carpet needs 0 fab instead of 1 and takes 1 minute instead of 30" - #67449 - Nerf police armories a second time
by anoobindisguise
Summary: "tone down police armories a little more" - #67147 - New transparent plastics, material adjustments
by randomtyper
Summary: "Increase plastic variety, adjust plastics to be more realistic in terms of protection"
Performance
- #67403 - AIM: Make navigation feel faster by fewer sidebar updates
by inogenous
Summary: "Make AIM navigation feel faster by updating sidebar less" - #67350 - Reduce NPC faction camp task slowdown (Part 1)
by lispcoc
Summary: "Fix NPC faction camp task slowdown" - #67441 - Improve turn performance when having many solar panels
by inogenous
Summary: "Improve turn performance when having many solar panels" - #67474 - Cache nutrient results for recipes while calculating nutrient range for food info
by mqrause
Summary: "Cache nutrient results for recipes while calculating nutrient range for food info"
Build
- #67329 - Allow for cross-compiling from Linux to Windows in Devcontainer
by snipercup
Summary: "Allow for cross-compiling from Linux to Windows in Devcontainer"
None
- #67340 - Overflow crafting components before consuming them
by mqrause - #67323 - Cash card & friends numbers audit
by Karol1223 - #67319 - Weekly Changelog 2023-07-24 to 2023-07-31
by kevingranade - #67367 - Hotfix: Fix persistent parents
by NetSysFire - #67356 - Fix smoking racks not consuming items
by mqrause - #67342 - Fix use menu denial message and invoking items for comestibles without charges
by mqrause - #67408 - Improve performance of recipe::create_results
by mqrause - #67407 - Fix milling result and insert message
by mqrause - #67397 - Meds show portions in crafting menu
by mqrause - #67382 - [ Xedra Evolved ] Blood Draw kit and vampires take 3
by Maleclypse - #67375 - A bit better local files reading
by GuardianDll - #67358 - adjust sound of stun gun bionic
by anoobindisguise - #67439 - Fix comestible prices
by mqrause - #67438 - Fix typos in new photos.json snippets
by AlbertNewton - #67428 - Added Community Discord To Website
by bombasticSlacks - #67421 - update reaper description for accuracy
by nornagon - #67387 - fix typo in photos.json
by ilovehans10 - #67462 - [Sky Island] difficulty selector fix
by GuardianDll - #67459 - Adds proper one lane nests for the rest stop/layby
by Procyonae - #67452 - Routine i18n updates on 05 August 2023
by kevingranade - #67440 - Another Typo, Another PR
by Procyonae - #67491 - Add pinecone to tinder recipes requiring cutting tools
by mqrause - #67466 - Slightly improve crafting menu food tab performance
by mqrause - #67507 - [Sky Island] Stat stone fix
by GuardianDll - #67493 - Map Editor displays ter_str_id/furn_str_id instead of names
by Procyonae - #67475 - Update simple string condition keys in string extractor and fix some string extraction warnings
by Qrox
You like Retrodays but you don't want to squint at tiny sprites? Well here's a solution: GiantDays! Basically Nerodays tileset upscaled and redrawn to 20x20 sprites It's currently available in the tileset repo https://github.com/I-am-Erk/CDDA-Tilesets/pull/2098 and should get shiped with the game soonish

I've been finding a little time to do micro PRs with just a bit of small talk for NPCs I write. Having been out of commission for months, it feels good. I've added a little small talk for Jenny Forcette, Uyen Tran, and Mandeep Singh in the refugee centre.
If there's an NPC, particularly in the refugee center but I'm open to other suggestions, who you would love to get a little more characterization and dialogue, feel free to suggest. Or, if there's a short-answer question you'd like to ask a particular NPC, let me know. In my next pass I am going to try to add a bit of dialogue where you can ask Rubik about where they came from, for example.
anything like nexusmodmanger or whatever for DDA?
Changelog for 2023-07-25 to 2023-07-31
These are the new changes over the past week, collated by yours truly with this hacky script :P
Content
- #67165 - [Innawoods] Stream mapgen followup
by SandwichPie
Summary: "[Innawoods] Stream mapgen followup" - #67013 - New bionic: "Super Stun Gun"
by anoobindisguise
Summary: "stun gun bionic" - #66917 - Vitrification
by chichit1044
Summary: "New unique overmap special with associated one-time dungeon event." - #66864 - Mutant Dogs Initial Commit
by RanikOrtega
Summary: "Slightly mutated dog variants" - #66441 - Remove
welding_components
item
by Demivan
Summary: "Remove not usedwelding component kit
item" - #67167 - Update boots.json
by terr-steak
Summary: "Updated the description for Chelsea Boots to use the correct usage of 'donning' vs. the incorrect 'dawning'" - #67199 - Make bone broth better by extracting more calcium using acified water.
by ampersand55
Summary: "Make bone broth better by extracting more calcium using acified water" - #67155 - Nylon quiver
by Aeiouuu01234
Summary: "adding nylon quivers with MOLLE capabilities" - #67168 - house roadmap: update house_01 in-construction variant
by Devengel
Summary: "house roadmap: update house_01 in-construction variant to use modern code" - #66961 - Zombie Snippets part 2
by sadenar
Summary: "More zombie harvest snippets" - #66720 - Spears and Chainmail Sheet Nested Groups, Cow Armor Sub-Category and Estoc Nesting Fix
by sadenar
Summary: "Miscellaneous recipe category fixes/additions" - #67275 - Solar Farm
by ashGlaw
Summary: "Solar Farm" - #67261 - Two new civilians: parent and hospitalized
by NetSysFire
Summary: "Two new civilians: Parent and hospitalized varieties" - #67211 - Electric masonry saw
by Alm999
Summary: "Add Electric Masonry Saw" - #67252 - Deconstruct migo cages
by Froffy025
Summary: "Construction menu allows for players to mine and jackhammer through resin cages."
Bugfixes
- #67163 - Fix combat tools crashing on drop
by Hirmuolio
Summary: "Fix combat tools crashing on drop" - #67151 - Exodii Quadrupeds don't use M4 carbines
by Daved27hundred
Summary: "Broken Exodii Quadrupeds no longer drop an m4a1 and stun gun" - #67143 - Reduce occurences of motel spawns
by Devengel
Summary: "reduce the amount of out-of-city motel spawns" - #66928 - Allow more mutants to eat grain
by fairyarmadillo
Summary: "Allow more mutants to eat grain" - #67183 - Improve pocket overflow messages
by mqrause
Summary: "Improve pocket overflow messages" - #67026 - fix toolset prying power usage
by anoobindisguise
Summary: "prying with integrated multitool doesn't use power" - #67203 - HP widgets gets equivalent bodypart
by lispcoc
Summary: "HP widgets gets equivalent bodypart" - #67197 - Fix nests
by Procyonae
Summary: "Nested maps spawn again" - #67194 - remove redundant milk powder recipe
by nornagon
Summary: "Removed redundant recipe for milk powder" - #67173 - use nested mapgen on zombie cages, lakeside cabin special.
by Devengel
Summary: "special lakeside cabin version has a lower chance to spawn" - #67231 - fix wrong ids for cody making chainmail
by anoobindisguise
Summary: "Correct some wrong IDs for Cody's armor projects" - #67230 - Stop aphids eating their own honeydew
by fairyarmadillo
Summary: "Stop aphids from eating their own honeydew" - #67206 - voice remodulator conflicts SCREECH
by anoobindisguise
Summary: "Screeching voice is removed by the voice remodulator" - #67169 - Update BFR
by Paprika-H
Summary: "Adjusts 45-70 BFR" - #67253 - [Mom] Fix feral PKer message
by Standing-Storm
Summary: "Fix feral PKer message" - #67246 - Fix kevlar requirements of survivor gear crafts
by anoobindisguise
Summary: "kevlar jumpsuits use the correct requirement" - #67235 - Fix grainy glyphs in blended font rendering mode
by Qrox
Summary: "Fix grainy glyphs in blended font rendering mode" - #67190 - Range Enchant and Additive Enchant Fixes
by bombasticSlacks
Summary: "non integer additive values for enchants work" - #67292 - House roadmap: house_01 abandoned version improvements
by Devengel
Summary: "Improvement & renovation to house_01 abandoned version" - #67254 - AIM: Fix some instances of stack changing list positions when moving items
by Kamayana
Summary: "AIM: Fix some instances of stack changing list positions while moving items" - #67218 - Uncanny dodge spell fix
by deepvelocity
Summary: "Stop dodging good spells, fix uncanny dodge spell crash" - #67204 - Budget Steel Repair Tools
by Procyonae
Summary: "Items that can only be repaired with Budget Steel can be repaired" - #67312 - [MoM] Remove matrix dust default container, move to itemgroups
by Standing-Storm
Summary: "Remove matrix dust default container, move to itemgroups" - #67302 - fix minor webbing typo
by qriaa
Summary: "Fix typo in webbing belt pocket description" - #67272 - Fix and improve NPC randomizer
by lispcoc
Summary: "Fix and improve NPC randomizer" - #67181 - blocks_effects blocks already had effects from stacking up. fix #67179
by lcy03406
Summary: "blocks_effects blocks already had effects from stacking up. fix #67179"
Mods
- #67145 - [MoM] Fix monster power messages
by Standing-Storm
Summary: "Fix monster power messages" - #67110 - [MoM] Allow telekinetics to push very heavy objects and lift cars
by Standing-Storm
Summary: "Allow telekinetics to push very heavy objects and lift cars" - #67177 - [MoM] Add psionic civilians to the initial Cataclysm chaos waves
by Standing-Storm
Summary: "Add psionic civilians to the initial Cataclysm chaos waves" - #67166 - [MoM] Add u_message to "extremely important note"
by Standing-Storm
Summary: "Add u_message to the extremely important note" - #67225 - [MoM] Convert recipe powers into spell powers, add new powers
by Standing-Storm
Summary: "Convert recipe powers into spell powers, add new powers" - #67251 - [MoM] Add three new powers
by Standing-Storm
Summary: "Add three new powers" - #67284 - [MoM] Add OS647-P protection prototype device
by Standing-Storm
Summary: "Add OS647-P protection prototype device"
Balance
- #67115 - Adjust ranges of SMGs and pistol caliber carbines
by randomtyper
Summary: "Adjusts ranges of SMGs and pistol caliber carbines" - #66949 - Audit AR-15 upper receivers + .450 bugfix
by carmakazi
Summary: "Audit AR-15 upper receivers + .450 bugfix" - #67154 - Belt adjustments
by Paprika-H
Summary: "More storage for belts" - #67195 - reduce energy required for dehydrating milk
by nornagon
Summary: "Reduce energy requirements for making powdered milk" - #67240 - make bone inedible
by ampersand55
Summary: "Make bone inedible" - #67222 - Bovine Bulk description edit
by GalacticApple
Summary: "Adjusts Bovine Bulk description to portray it as a defensive mutation" - #67201 - [Magiclysm] Elves fight back when cornered and size change
by Theawesomeboophis
Summary: "Workshop Elves will fight back in the off chance they are pushed into a corner" - #67186 - More monsters fight back if cornered
by fairyarmadillo
Summary: "More monsters fight back if cornered" - #67250 - Various item price changes
by Karol1223
Summary: "Price changes for various items as per the documentation" - #67281 - dodge skill affects dodge stamina cost
by anoobindisguise
Summary: "higher dodge skill lowers the stamina cost to dodge" - #67273 - Balance steel flak helmets
by carmakazi
Summary: "Balance steel flak helmets" - #67313 - Limit the amount of assassins that can spawn
by MNG-cataclysm
Summary: "Limit the times assassins can try to kill you." - #67289 - Batch savings for making pasta
by BjoHart
Summary: "Batch savings for making pasta"
Features
- #66294 - Cockroach Bonanza
by fairyarmadillo
Summary: "Cockroaches flee light, hide under furniture, eat corpses, and breed faster when fed" - #67120 - Add some dialog function
by lispcoc
Summary: "Add some dialog function" - #67058 - auto eat/drink oldest item first
by nornagon
Summary: "Auto Eat/Drink zones now prioritize less-fresh items" - #67255 - Player activity related event
by lispcoc
Summary: "Player activity related event" - #67236 - More port arithmetic functions to math
by lispcoc
Summary: "More port arithmetic functions to math"
Infrastructure
- #67148 - Documentation: New TESTING_YOUR_CHANGES.md
by NetSysFire
Summary: "New documentation on how to test proposed changes" - #60885 - Remove charges from solid comestibles
by mqrause
Summary: "Remove charges from solid comestibles"
Interface
- #67017 - AIM: Add key to step outside containers; mark other pane's container; less obtrusive popups
by Kamayana
Summary: "AIM: Add key to step outside containers; AIM: mark container that the other pane is looking inside" - #67322 - Change description of "highlighted regions" when editing overmap
by Golfavel
Summary: "Change description of highlighted regions when editing the overmap"
Build
- #66448 - Add more '#pragma once' guard
by alef
Summary: "Add more '#pragma once' guards" - #67198 - Create documentation for the devcontainers setup
by snipercup
Summary: "Add documentation for using devcontainers in VSCode"
None
- #67159 - [Xedra evolved] even better message for inventor effect
by GuardianDll - #67142 - Make special Hunting Lodge Unique and NPC lodge Globally Unique
by Maleclypse - #67074 - Fix: parse missing fields for translation
by dseguin - #67055 - "relative": can be used with qualities
by Procyonae - #66872 - Police Robot Family Obsoletion
by Karol1223 - #66752 - on_damage EOCs
by bombasticSlacks - #65461 - fix matches/ref_matches category typo
by nornagon - #67176 - Pad the skid lid
by Maleclypse - #67096 - [Xedra Evolved] Low Intelligence Mana Perk
by Maleclypse - #67093 - flags_any Helper Check To Make Road Unhardcoding More Readable
by Procyonae - #67208 - Fix: single value for environmental damage resist in body status window
by dseguin - #67202 - Adds inheritance and replace_materials support to repairs_with
by Procyonae - #67196 - allow digging 2 for brick ovens
by nornagon - #67156 - Adds fail message at zero of the dreamer vitamin
by Maleclypse - #67133 - Fix "--check-mods" not good at dealing with dep chain
by SurFlurer - #67239 - Unhardcode mx_clearcut
by Procyonae - #67227 - remove hidden space in house_detatached8_basement
by Devengel - #67219 - Mathify magic.md
by GuardianDll - #67185 - Typos
by Procyonae - #67139 - Blacksmithing followup: crafting tools for blacksmithing
by Karol1223 - #67271 - Spawn quivers in the hunting supply stores
by hexagonrecursion - #67270 - Workshop 2 recipe progression restored
by PatrikLundell - #67269 - Rust UI refinements
by Fris0uman - #67268 - Add myself to confirm-bug list
by alef - #67266 - Make makeshift bodypillow a variant
by Karol1223 - #67264 - math: minor cleanup for inline bool ops
by andrei8l - #67257 - Routine i18n updates on 29 July 2023
by kevingranade - #67249 - Fix Colossal Croaker ranged pull strings
by Karol1223 - #67247 - Unhardcode mx_bandits_block
by Procyonae - #67244 - Prevent heap-use-after-free problem of vehicle::damage_direct
by SurFlurer - #67242 - Unhardcode mx_house_wasp
by Procyonae - #67241 - Clarify the gameplay rationale for the CBM lore change
by hexagonrecursion - #67209 - Recipe: variants for results
by dseguin - #67187 - House palette improvements
by Procyonae - #67184 - Added solar panels to the roof of LMOE bunkers
by ActualDio - #67308 - Better description for diary keybinding
by jbytheway - #67303 - Fix windows.h casing for mingw
by irwiss - #67299 - Typopheus Banyssheo
by Procyonae - #67298 - Restored light industry expansion
by PatrikLundell - #67295 - character: fix fine detail vision
by andrei8l - #67294 - Add myself to the bug confirmation list
by Karol1223 - #67276 - Fix accidentally doubled utility exoskeletons' strength
by hexagonrecursion - #67337 - Fix some guns looks_like
by gettingusedto - #67327 - [Sky Island] "choose your difficulty" uses selector now
by GuardianDll - #67317 - Routine tileset updates on 30 July 2023
by kevingranade - #67316 - Minor changes to kel-tech PF-9
by Devengel - #67310 - confirming issues also un-stales and reopens it
by casswedson - #67309 - More consistent key highlighting
by jbytheway - #67305 - Lazy load distant map
by SurFlurer - #67297 - Fix a computer at TCL unclocking two doors instead of only one
by hexagonrecursion - #67293 - Use mutation visibility as condition
by SurFlurer - #66998 - Implement part of gha_test_only.sh in CTest
by alef
Dead panicked person appear as panicked person bodies, which is beyond a player's knowledge, IIRC.
Changelog for 2023-07-18 to 2023-07-24
These are the new changes over the past week, collated by yours truly with this hacky script :P
(Split the changelog into multiple parts because it’s over the 10k character limit)
Part 2 - (comment)
Part 3 - (comment)
Features
- #66982 - Rescuing Mi-Go prisoners should give at least some trust with them
by randomtyper
Summary: "Mi-Go prisoners are now grateful for their rescue" - #66965 - [ASCIITileset] Run and bash animations, shadows, fog tweak
by Rewryte
Summary: "Run and bash animations, shadows, fog tweak for ASCIITileset" - #66880 - Make mattresses deployable in tents
by ashGlaw
Summary: "Make mattresses deployable in tents" - #66897 - Generate vehicle prototypes from vehicles in game
by SurFlurer
Summary: "Generate vehicle prototypes from in-game vehicles" - #66931 - In-game Armor sprite change
by lispcoc
Summary: "In-game Armor sprite change"
Content
- #66952 - Clean back bay with less than 5 people
by anoobindisguise
Summary: "alternative resolution to clean back bay quest" - #66869 - Blob lieutenant: "Shadow"
by RenechCDDA
Summary: "Now you will know why you fear the night." - #66783 - Add work coveralls
by anoobindisguise
Summary: "work coveralls" - #66665 - Half leggings
by sadenar
Summary: "Added a lighter, less costly but less protective alternative to chainmail leggings" - #67003 - Add a spell-using feral human to Magiclysm
by MNG-cataclysm
Summary: "Add a spell-using feral human to Magiclysm." - #66813 - Split Skater profession into one with blades and another with a board
by KittyTac
Summary: "Split Skater profession into one with blades and another with a board" - #67001 - Mullets!
by Paprika-H
Summary: "Adds mullets" - #67061 - Update Lighting values.
by Numbuh474
Summary: "Replace the light bulbs" - #67000 - Add a synagogue
by Standing-Storm
Summary: "Add a synagogue" - #66996 - Bionics can require another bionic
by anoobindisguise
Summary: "bionics can require another bionic" - #67089 - Robofac robots and gear
by John-Candlebury
Summary: "Hub 01 robots and gear" - #67065 - [Innawoods] - Added mutable stream
by SandwichPie
Summary: "Adds a mutable stream to the mapgen" - #66835 - Futile Fighter and Overconfident Officer dialogue
by BarndoBoi
Summary: "Adds chat topics to the futile fighter and overconfident officer"
Balance
- #66954 - heavily nerf ADS bionic
by anoobindisguise
Summary: "ADS is less invincible" - #67025 - reduce unseen hunter bullet armor
by anoobindisguise
Summary: "reduce unseen hunter bullet armor" - #66984 - Update IFAK pouch weight and max item length
by randomtyper
Summary: "Updates IFAK pouch weight and max item length" - #67068 - Molotov cocktails use flammable_liquid instead of accelerant_liquid
by ampersand55
Summary: "Molotov cocktails use flammable_liquid instead of accelerant_liquid" - #66999 - adjust 9mm gun range bonus
by anoobindisguise
Summary: "9mm smgs and carbines have somewhat less range" - #67083 - make army clothing only nylon
by anoobindisguise
Summary: "army clothing is nylon only instead of cotton/nylon blend" - #67082 - Make the second skin liquid armor fit mutated anatomy
by GalacticApple
Summary: "Makes it so that the liquid armor generated by the resonating gorget fits mutated anatomy" - #67048 - Make padded feet quieter
by randomtyper
Summary: "Makes padded feet quieter" - #67118 - 'Experiment' start and extra_mut_scen starts don't reveal the nearest city
by KittyTac
Summary: "'Experiment' start and extra_mut_scen starts don't reveal the nearest city" - #67108 - Adjust windbreaker to be nylon, less warm and encumbering
by anoobindisguise
Summary: "Windbreaker is nylon instead of plastic" - #67103 - Big Blacksmithing Bonanza
by Karol1223
Summary: "Rebalance most of our blacksmithing recipes" - #67085 - Split kevlar into two types (stab and ballistic)
by anoobindisguise
Summary: "Stab weave and ballistic weave kevlar are now distinct"
Bugfixes
- #66924 - Grab break message fixes
by harakka
Summary: "add verb and remove doubled the from grab break messages" - #66902 - Put Some Clothes On There Are Survivors Looking
by Procyonae
Summary: "Spawned corpses should now spawn with and contain their clothes" - #67010 - Effects Crash Fix
by bombasticSlacks
Summary: "Effects Crashing the game fix" - #67009 - fix ironshod and steelshod quarterstaff recipe costs
by Zapafaz
Summary: "Ironshod and Steelshod quarterstaff recipe cost adjustments" - #67004 - change chewing gum to not be a stimulant
by Zapafaz
Summary: "Chewing gum is (not) a stimulant" - #66985 - Fix message in ter_furn_data don't be translated
by lispcoc
Summary: "Fix message in ter_furn_data don't be translated" - #67059 - [Sky Island] Fix Exit Point not Disappearing after teleporting home issue
by gettingusedto
Summary: "[Sky Island] fix the issue of exit points not disappearing after teleporting home" - #67091 - Fish samples spawn in labs now
by randomtyper
Summary: "Fish samples spawn in labs now" - #67102 - Prevent workout duration overflow
by RenechCDDA
Summary: "Can no longer get stuck for days thinking about working out if you're a WIMP with NEGATIVE WORKOUT TIME" - #67090 - Fix android build
by WhiteCloud0123
Summary: "Fix android build" - #67127 - Allow leg tourniquets for mutants with tails
by RenechCDDA
Summary: "Tailed mutants can use leg tourniquets" - #67119 - minor house_38 fixes
by Devengel
Summary: "prevent car from spawning into a house wall"

Changelog for 2023-07-11 to 2023-07-17
These are the new changes over the past week, collated by yours truly with this hacky script :P
(Split the changelog into multiple parts because it’s over the 10k character limit)
Part 2 (comment)
Features
- #66847 - Add more link ups
by GuardianDll
Summary: "More tools can be connected to grid directly" - #66334 - Player character now can get sick with common cold or flu only after contacts with sick NPCs or ferals
by Night-Pryanik
Summary: "Player character now can get sick with common cold or flu only after contacts with NPCs or ferals" - #65549 - Apply different messages per intensity level
by Maleclypse
Summary: "Apply different messages at different intensity levels"
Content
- #66704 - Added some additional labels on graves.
by Daved27hundred
Summary: "Graves may have ruder writing on them" - #65702 - New monster: Colossal Zombullfrog, and zombie frogs no longer fear fire/pain.
by Nebnis
Summary: "Added new zombullfrog evolution and removed their fear of fire and pain" - #66676 - Arabic Armaments and book, More Graded Steel
by MorvarchPrincess
Summary: "Adds a new arabic armaments book that has some new and old stuff. moving multiple other things to graded steel." - #66808 - More large building and up above start locations
by ashGlaw
Summary: "More large building and up above start locations" - #66672 - Implement all-wooden fermenting vat (see #65632).
by db47h
Summary: "Add an all-wooden fermenting vat" - #66909 - Add tactical_grenade_pouch spawn to Military Warehouse
by DonOfSandiego
Summary: "Added the MOLLE Hand Grenade Pouch to the Military Base warehouse" - #66887 - Zombie Harvest Snippets
by sadenar
Summary: "Zombie Dissection/Butchering Snippets" - #66849 - Add some splintmail additions: Splint mail greaves and vambraces
by MorvarchPrincess
Summary: "Added Splintmail Greaves and Vambraces"
Mods
- #66707 - Rattlesnake retouch, Tamable Wildlife tamable rattlesnakes
by randomtyper
Summary: "Tamable Wildlife: tamable rattlesnakes" - #66667 - [Magiclysm] Return of the Elves
by Theawesomeboophis
Summary: "Resubmission of #47984 with fixes and a roof" - #65805 - [DinoMod] giganotosaurus
by LyleSY
Summary: "[DinoMod] giganotosaurus" - #66841 - [MoM] Add noetic resilience treatment
by Standing-Storm
Summary: "Add noetic resilience treatment, fix https://github.com/CleverRaven/Cataclysm-DDA/issues/66804" - #66934 - Jsonify succession cooldown + fix some bad bugs!
by RenechCDDA
Summary: "Faction succession cooldown is now a json value, and can be modded as such"
Balance
- #66856 - Some brain bionics cannot be removed
by anoobindisguise
Summary: "you can't uninstall bio_int_enhancer or bio_memory" - #66842 - Clear character succession cooldown when PC is badly wounded
by RenechCDDA
Summary: "Being badly wounded will always allow you to swap characters in camp while you heal" - #66911 - put f_nuclear_fuel_cell in the microlab reactor
by anoobindisguise
Summary: "microlab reactor has nuclear fuel cells instead of asrgs" - #66910 - make arbitrarily undodgeable attacks dodgeable
by anoobindisguise
Summary: "certain previously non dodgeable attacks can be dodged" - #66836 - Titanium skeletal bracing provides some bash armor
by anoobindisguise
Summary: "titanium skeletal bracing provides bash armor" - #66834 - Adjust the way Intelligence affects focus (multiplier instead of flat bonus)
by anoobindisguise
Summary: "intelligence provides a multiplier to current focus rather than adding to its value"
Bugfixes
- #66828 - Fix #66712
by MNG-cataclysm
Summary: "Add missing dialogue to tell Rubik about the Hub." - #66814 - No more civilian de-aging
by Karol1223
Summary: "Prevents civilians from evolving into zombie children" - #66807 - Fixed bug where 'w'ield can pick up NPC items without triggering warning
by fyhannes
Summary: "'w'ield menu will now correctly trigger a steal warning when wielding an item that does not belong to player" - #66852 - Add Aluminum Bat To Practice Recipe
by BarndoBoi
Summary: "Adds the aluminum bat to beginner bash practice" - #66833 - Fix fix_time
by anoobindisguise
Summary: "fix issue where fault fixes use the wrong time to fix" - #66888 - Give the FN SCAR its attachment points back
by carmakazi
Summary: "Give the FN SCAR its attachment points back" - #66912 - remove damage malus from sig 553
by anoobindisguise
Summary: "sig 553 doesn't have a flat damage modifier" - #66903 - Fix z-level shadows drawn on unseen tiles
by Rewryte
Summary: "Fix z-level shadows drawn on unseen tiles" - #66899 - Fix grenade manhacks
by Hirmuolio
Summary: "Fix grenade manhacks" - #66884 - Fix molotov
by Hirmuolio
Summary: "Fix molotov" - #66877 - Fix pathfinding around vehicles
by ehughsbaird
Summary: "Fix pathfinding around vehicles" - #66870 - Allow crafting tools to use linked electricity
by Kamayana
Summary: "Allow crafting tools to use linked electricity" - #66971 - Itemgroups can seal their containers
by mqrause
Summary: "Itemgroups can seal containers" - #66967 - Don't get randomly sick anymore
by Night-Pryanik
Summary: "Don't get randomly sick anymore"
Performance
- #66894 - Fix Nested List lag in crafting menu
by lispcoc
Summary: "Fix Nested List lag in crafting menu"
Infrastructure
- #66292 - Carrier for items on ground is nullptr
by Hirmuolio
Summary: "Carrier for items on ground is nullptr"
Interface
Not sure if I should do it here but found a crashing bug - version bf5848d
Problem : Game crashes to desktop when killing a boomer in melee combat
Method: Melee boomer to death with Mirror Displacement
Possible Reason: Mirror Displacement attempts to trigger when boomer death explosion happens as I have seen mirror displacement dodge boomer spit, so I assume that it trying to dodge the boomer splash and causing game to crash as it is not captured by normal game error handling.
I tried letting it fall in a crater, bleed out from distance, shooting it - work as intended
I don't know if this is a me problem or a current game limitation
Converted the privacy fence to a brick wall, doors to metal doors, roofing I was having difficult with and resorted to building Small Metal Support to place roofing as the option to roof was not showing when I was trying to place it between a corner to get the "Must be supported on at least two sides" annotation with supports in place and without - probably not fully understanding how roofing works, but the sky light frames didn't give me any issues.
Completed the roofing to my knowledge, placed a large heater and it was not heating the room.
I am not sure if I haven't placed the roofing correctly, there is currently limitation with game in regards to building extensions or some reason I am not aware of