Godot: The open source game engine

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A community for discussion and support in development with the Godot game engine.

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The original was posted on /r/godot by /u/Turbulent-Fly-6339 on 2025-01-24 09:16:44+00:00.

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The original was posted on /r/godot by /u/SparrowDJack on 2025-01-23 23:15:47+00:00.


TL;DR - Godot Docs enough for an absolute dummy or are Python basics a better starting point?

I suck at this. Like absolutely insane how bad I am at trying to learn Game Dev.

I tried learning visual scripting in another engine (UE) because lines of code look impossible. So I was hoping it’d be easier? I keep coming back to Godot though because I genuinely want to be apart of what Godot is doing.

So I’m looking to change my approach to learning things. I tried YouTube tutorials, I tried just going in, making 1 thing move and looking up what I need WHEN I need it. Nothing sticks though. So I want to try some good ol fashioned reading.

I was told that “Automate the boring stuff with Python” was a great place to start. Was Also told instead of that book, maybe “Invent your own computer games with Python”.

Learning python then moving on to learn GDScript doesn’t sound the greatest(at least to me?)

Would Going through ALL the Godot Docs (everything from the about tab down to the class reference tab) online be enough to understand the basics?

If the Docs are the way to go can someone also answer this for me:

Is it directing me to go through “Learn to code with GDScript from 0” first or the “Step by Step tutorial”?

I ask because the introduction under the “About” tab says that Step by Step is the best place to start. But, Going in order, you hit “Learn GDScript from 0” before the Step by Step tab. I know this is probably the absolute dumbest thing to ask.. I’m so sorry 🥲

Long post so I’m sorry again and THANK YOU in advance!

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The original was posted on /r/godot by /u/shinyabrascreams on 2025-01-24 05:02:31+00:00.

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The original was posted on /r/godot by /u/_Lightning_Storm on 2025-01-24 04:06:39+00:00.


I constantly see people surprised by how nice Godot can look if you spend a few minutes tuning the settings in your WorldEnvironment. Why aren't more of these nice settings turned on by default?

Lots of people get a bad impression of how Godot can look at it's best, because the settings like SDFGI, Shadow Size, and Anti-Aliasing are hidden away and difficult for a beginner to access.

I know that optimization is important, but even on budget tier hardware from a few years ago, you can easily gain some improvements by changing some settings. (especially when your project is relatively small)

Comparison between default settings and tweaked settings (no lightmaps or baking). Both scenes run at 180+ FPS on my 6600xt

I get that not everyone wants the settings cranked from the get go, but it would be nice to have some sort of toggle on the project creation screen that lets you choose your graphics preset.

TLDR: Godot can easily look great, but lots of people don't realize it because the default settings are set very low.

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The original was posted on /r/godot by /u/Umbratenebrissss on 2025-01-24 03:39:02+00:00.


im starting to loose motivation for my game, im feeling like im wasting my time. if u made any games and gained some money with it lmk pls. i want to hear your stories ( even if u made like 5 bucks i still wanna know 🙏🏻)

send ur games names if possible 🙏🏻

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The original was posted on /r/godot by /u/framedworld on 2025-01-24 03:31:15+00:00.

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The original was posted on /r/godot by /u/Nebbed_ on 2025-01-24 01:36:38+00:00.

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The original was posted on /r/godot by /u/Bluesky_Erectus on 2025-01-23 23:11:33+00:00.

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The original was posted on /r/godot by /u/Own-Car4918 on 2025-01-23 22:33:16+00:00.

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The original was posted on /r/godot by /u/_DataGuy on 2025-01-23 22:24:16+00:00.

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The original was posted on /r/godot by /u/CharlieBatten on 2025-01-23 21:36:13+00:00.

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The original was posted on /r/godot by /u/External-Nose-2031 on 2025-01-23 21:14:28+00:00.

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The original was posted on /r/godot by /u/chaomoonx on 2025-01-23 16:18:45+00:00.

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The original was posted on /r/godot by /u/_DataGuy on 2025-01-23 18:58:35+00:00.


I just built my whole project in 4.4 dev7 and 4.4 Beta. I did not realize that unstable versions don't get export templates (Hindsight pretty obvious.)

So I thought: 'Not a big deal, I just make a copy in 4.3.' So, I did and things got worse. I thought all I had to do was to revert dictionaries back to untyped, but I did not realize there were a lot more smaller differences and one of those is causing my program to crash without an error.

I've been programming for a long time, so I should've known better, but now I know and hopefully you know too.

Edit: People let me know, export templates for unstable versions do exist. I guess I was wrong twice. And two negatives make a positive, so I was right all along. I'm a genius.

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The original was posted on /r/godot by /u/FahBraccini on 2025-01-23 18:03:25+00:00.

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The original was posted on /r/godot by /u/cikirie on 2025-01-23 17:18:51+00:00.

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The original was posted on /r/godot by /u/yougoodcunt on 2025-01-23 16:20:25+00:00.

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The original was posted on /r/godot by /u/pixel-boy on 2025-01-23 13:24:54+00:00.

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The original was posted on /r/godot by /u/SingerLuch on 2025-01-23 12:30:22+00:00.

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The original was posted on /r/godot by /u/noom_tv on 2025-01-23 09:57:22+00:00.


I've felt a bit bogged down recently, trying too many times to take on larger concept projects, so I've decided to really focus on smaller games. I felt like Godot was a better fit for this than my previous engine, and I've really enjoyed it so far.

I just finished my first "smaller game", called Uncosy, and I would absolutely love to share it with people, it's fairly simple and revolves around a single mechanic, and has about an hour of play time to it. I made all of the art, did all of the coding, spent weeks in a spreadsheet doing the design, and most importantly did the voice acting 😂.

Uncosy is a little creepy, but not scary.

I really want to try and improve my design, dev and art skills, so please if you do check it out leave me some feedback!

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The original was posted on /r/godot by /u/FancyWrong on 2025-01-23 12:28:47+00:00.

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The original was posted on /r/godot by /u/neomart100 on 2025-01-23 01:11:28+00:00.

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The original was posted on /r/godot by /u/Impossible-Flan-8473 on 2025-01-22 23:43:27+00:00.

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VFX is fun (old.reddit.com)
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The original was posted on /r/godot by /u/Cayuga007- on 2025-01-23 07:07:51+00:00.

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The original was posted on /r/godot by /u/erayzesen on 2025-01-23 06:55:47+00:00.

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