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The original was posted on /r/godot by /u/SparrowDJack on 2025-01-23 23:15:47+00:00.
TL;DR - Godot Docs enough for an absolute dummy or are Python basics a better starting point?
I suck at this. Like absolutely insane how bad I am at trying to learn Game Dev.
I tried learning visual scripting in another engine (UE) because lines of code look impossible. So I was hoping it’d be easier? I keep coming back to Godot though because I genuinely want to be apart of what Godot is doing.
So I’m looking to change my approach to learning things. I tried YouTube tutorials, I tried just going in, making 1 thing move and looking up what I need WHEN I need it. Nothing sticks though. So I want to try some good ol fashioned reading.
I was told that “Automate the boring stuff with Python” was a great place to start. Was Also told instead of that book, maybe “Invent your own computer games with Python”.
Learning python then moving on to learn GDScript doesn’t sound the greatest(at least to me?)
Would Going through ALL the Godot Docs (everything from the about tab down to the class reference tab) online be enough to understand the basics?
If the Docs are the way to go can someone also answer this for me:
Is it directing me to go through “Learn to code with GDScript from 0” first or the “Step by Step tutorial”?
I ask because the introduction under the “About” tab says that Step by Step is the best place to start. But, Going in order, you hit “Learn GDScript from 0” before the Step by Step tab. I know this is probably the absolute dumbest thing to ask.. I’m so sorry 🥲
Long post so I’m sorry again and THANK YOU in advance!