Helldivers 2

2283 readers
1 users here now

Welcome to the Helldivers 2 Community on the Fediverse.

Links

Galactic War Status

Rules

Banner by Noobmasterpro


founded 1 year ago
MODERATORS
401
335
Bye frend (sh.itjust.works)
submitted 1 year ago by [email protected] to c/helldivers2
 
 

Not OC

402
67
submitted 1 year ago by asymmetric to c/helldivers2
 
 

Twinbeard says:

Helldivers!

As many of you have noticed, something has been off with patrols and spawn rate for some time now. This primarily leads to more enemies rearing their ugly heads than they're supposed to, indirectly to players feeling overrun, kiting, and subsequently less fun gameplay. This has been the case for all players, but predominantly for smaller teams and solo playing. We've been aware, but frankly, the past couple of weeks have been so hectic that we haven't been able to give this the TLC that it required. We now have, and we've concluded that it's not working as intended and we're changing it. There might be some minor tweaks, but overall we're reverting back to how patrols and spawn rate worked before the patch that changed them a few weeks ago. We believe that this is more or less how you currently want them to be.

We also know you want us to do things and changes properly instead of rushing them, and we do as well. Therefore, implementing this will take some time. We want to give it proper testing and review it ... ah heck, simply see that it works this time. Even if this means we're faced with more bugs and bots than even the bravest of citizens would deem realistic for a while longer, we hope you're happy with us fixing the problem.

Onwards and upwards!

403
26
1.000.304 Patch Notes (store.steampowered.com)
submitted 1 year ago by tiberius to c/helldivers2
404
 
 
405
 
 

Just sigh. Come on Sony learn harder.

I did change my review back to negative because missing 180 countries full of helldivers is making major orders harder.

406
 
 
407
17
submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/helldivers2
 
 

I feel happy with my loadout vs bugs. Spray and pray is easy to understand. Run and gun. I'm not as confident with bots.

Loadout: Armor is medium with crouch aim bonus. Base gun, the Adjudicator (assault rifle) from Democratic Demolition because of its armor pen. 2ndary is Autocannon and ammo backpack. Strategems are orbital laser, eagle airstrike, and mortar sentry.

All the advice I read is "go slower, avoid patrols, etc." and I'm fine with that but everyone I play with does the opposite. They engage EVERYTHING. I feel like I've got OK damage per shot, but everyone is getting there faster and killing things faster because they got there earlier. So I end up feeling like I'm not pulling my weight.

408
409
410
 
 

No update on the situation otherwise.

411
412
 
 

So there was some speculation whether Valve delisted the 177 (now 180) countries to protect itself legally or if Sony had done it for Sony reasons. It appears that Sony has been confirmed to be the one who delisted it

413
 
 

So in a first for my group, we were hit with three bugged and failed missions tonight.

1st was a defense missions where bugs stopped spawning and missiles stopped shooting.

2nd what the extraction vehicle left immediately when one person entered it.

3rd what no one could get in the shuttle.

This was a serious WTF night, we lost so many samples. While I appreciate the devs, stop trying to balance and fix some bugs.

414
 
 

CEO have no idea what's going on.

Edit: Interestingly there are 3 unknown country codes in the list of deisted regions previously, so optimistically it might just be them correcting it and they would start selling world wide again.

Also some people say this might put them in violation of EU laws, but I'm no law expert nor an EU resident.

Edit 2 [update]: screenshot from someone who got denied a refund. Looks like it's confirmed to be Sony's decision.

415
 
 

Things that happen in game differently from my headcanon:

  • During a dive, destroyers just hang around over player heads
    • Even worse, there's an actual game mechanic that causes orbital stratagems to have an AoA at 90° at the center of the map but lower it at the edges, like the ships were actually hovering over the center (realistically, all orbital stratagems calls would have roughly the same AoA)
      • I say "even worse", because I have to actively ignore a decision the devs made for the sake of realism rather than just tell myself "eh, they didn't think about this too much"
  • Orbital stratagem timings make no sense, and are strictly a gameplay balance issue that cannot be realistic: the loading screen shows the first helldiver drops well outside the atmosphere and take several minutes to reach the ground, but turrets take 3 seconds to deploy? This game sucks, literally unplayable
  • Surely Eagles must be capable of atmosphereless flight, if the cheap ahh shuttle is?
  • At the beginning of the loading screen, the destroyer doesn't have an atmospheric re-entry fire effect which would be countered by shields or whatever

Things that oddly do make sense:

  • Hellpods do have the atmospheric re-entry fire effect immediately after launching, which wouldn't make sense in the absence of (less than extremely thin) atmosphere
  • ... that's it, actually

The reason I made this nerd emoji of a post:
I've played KSP and my suspension of disbelief towards games or shows with spaceships is completely broken.

416
 
 
417
418
251
It's the worst (sh.itjust.works)
submitted 1 year ago by [email protected] to c/helldivers2
 
 
419
100
A prediction (sh.itjust.works)
submitted 1 year ago by [email protected] to c/helldivers2
 
 
420
 
 

Replying to a player on Twitter who said recent patches have made the game "unplayable," Arrowhead CEO Johan Pilestedt conceded that he's not satisfied with his studio's current balancing approach.

"Hey, yeah I think we've gone too far in some areas. Will talk to the team about the approach to balance," he wrote. "It feels like every time someone finds something fun, the fun is removed."

421
14
submitted 1 year ago* (last edited 1 year ago) by tiberius to c/helldivers2
 
 

For those that have a twitter account, there's a poll from Johan Pilestedt asking if they should delay the new warbond.

422
23
submitted 1 year ago* (last edited 1 year ago) by tiberius to c/helldivers2
 
 

Not about the recoilless rifleYou can cancel out of the reload animation on a recoilless rifle as soon as HUD icon turns from red to white.

Just hit the crouch button as soon as it turns white.

423
22
Patch 1.000.303 Notes (Steam) (store.steampowered.com)
submitted 1 year ago by tiberius to c/helldivers2
 
 

Fixes

Crashes

  • Fix for common crash related to damage over time use
  • Fix for very common crash related to hot joining quickplay session that become full

This unfortunately means that hot joining players won't show up in the recent players list until they drop down to the planet, or not at all if they leave from the loadout.

424
116
What a wild ride (sh.itjust.works)
submitted 1 year ago by [email protected] to c/helldivers2
 
 
425
 
 
view more: ‹ prev next ›