Path of Exile

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Discussion about Path of Exile, a free ARPG made by Grinding Gear Games.

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The original was posted on /r/pathofexile by /u/amdrunkwatsyerexcuse on 2025-01-12 20:51:41+00:00.

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The original was posted on /r/pathofexile by /u/Hasanderson on 2025-01-12 20:49:34+00:00.

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The original was posted on /r/pathofexile by /u/Aldunas on 2025-01-12 20:45:48+00:00.

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The original was posted on /r/pathofexile by /u/Xanek on 2025-01-12 20:31:22+00:00.

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The original was posted on /r/pathofexile by /u/NUMBERONETOPSONFAN on 2025-01-12 19:19:25+00:00.

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The original was posted on /r/pathofexile by /u/inflames66676 on 2025-01-12 17:48:30+00:00.

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The original was posted on /r/pathofexile by /u/Hasanderson on 2025-01-12 17:26:28+00:00.

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The original was posted on /r/pathofexile by /u/sferak on 2025-01-12 13:03:30+00:00.

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The original was posted on /r/pathofexile by /u/Audisek on 2025-01-12 12:13:31+00:00.

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The original was posted on /r/pathofexile by /u/accussed22 on 2025-01-12 10:54:55+00:00.

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The original was posted on /r/pathofexile by /u/Connect-Flounder-555 on 2025-01-12 07:05:31+00:00.


Easily crafted this staff through recombs, I initially wanted to make a 6 mod, but t1 global fire damage is like the rarest mod prefix (~10k alts to see it once according to CoE) I also considered using Essence of Fear then taking Spiritual Aid on the tree, but I settled with a 5 mod recomb because 6mod recombs are a nightmare to do.

Crafting steps:

  1. Prep bases about a stash tab of them, I farmed all of mine through the use of the domination scarab of apparition.
  2. Alt roll for the common mods like the faster ignite, dot multi, regal annul into 1 mod rare
  3. Harvest reforge fire for fire dot multi, then annul down
  4. For the gem levels mods I spammed shuddering, corroded and aetheric fossils, then cleaned them up
  5. Multi mod and benchcraft a Chosen and of the Order mod on them, and recomb for a 2mod rares, I don't know if this is necessary but I found it works pretty much always compared to recombing magics into rare.
  6. Get multiple 2ps,2s rares such that they cover all the mods you need, then 2 prefix rare beastcraft aspect, then multimod chosen mod (I went with ele pen), then craft an of the Order suffix (I always go for the charge mods)

For the 2 suffix rare, just multimod then benchcraft 2 Chosen mods (I went with as extra chaos) and (chaos pen).

Combine them to get 2 copies of 4mod rares, I got lucky and only had to do this stage once

  1. Hit the final recomb first try lol.

Total cost, I didn't keep count but it was way under a mirror, but I think attempting a 6mod recomb could go over.

I'm not sure about the odds of each recomb, as they're many people who know and explained that better than I could ever, but I think I made a pretty nice stick for an EK ignite build I play on setting up.

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The original was posted on /r/pathofexile by /u/antzord on 2025-01-12 05:18:09+00:00.

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The original was posted on /r/pathofexile by /u/ChaChaBoyz on 2025-01-12 06:16:19+00:00.

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The original was posted on /r/pathofexile by /u/GreyHairEngineer on 2025-01-12 05:00:55+00:00.


  • The trading should not be done on a website. We need in-person trading. Take a car or a plane and physically go see the other person to perform the trade.
  • All maps should exclusively be Augury or the Vaal dark map.
  • No need for a map tab. In fact, no need for tabs at all. When we place items on the floor of our hideout, they should just stay there forever instead of tabs.
  • We need way more exploding corpses without animation. They were onto something there.
  • When you're on one end of the map, and the last rare monster is on the other end of the map, the monster should be scared and run away from the player to make it even more fun to backtrack for 5 minutes without encountering a single monster.
  • We need more dead ends in our maps, linearity and ease of use is too much fun for our tiny brains.
  • Charms should be decorative with no stats, it would be an improvement over the charms out there today.
  • Melee have too much range, they should be hugging and humping the enemy to deal damage.
  • Armor should be nerfed, it has too much toxic masculinity.
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The original was posted on /r/pathofexile by /u/vibrantrida on 2025-01-12 04:12:41+00:00.

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The original was posted on /r/pathofexile by /u/Present_Wealth6610 on 2025-01-12 02:53:21+00:00.


After spending another 70-100 maps farming enough splinters to try my third attempt at Sim in SSF, I was two shot by Omniphobia out of invisibility on wave 13 with:

  • 7k ES

  • 5k Mana (MoM)

  • 50% block

  • ~10-15million DPS

  • ES on kill / Mana on kill / Grim Feast

I retuned my character specifically to attempt to get enough defense to survive after my first two attempts rendered me oneshot on a 6k Mana pool only with MoM, I was still killed before I could reach the escape key to pause and log out from the above stats.

I have killed 15 Arbiters at max difficulty, Breach +4 no problem, any non Simulacrum content I am crushing.

Were my build in trade it would be worth several hundred divines. +5 well rolled wand, dream fragments, perfect rolled everlasting gaze, excellent ES and mana gear, level 96 (top 100 SSF ladder).

In no universe should the 0 level difficulty of Simulacrum not be doable by this level of gearing especially when I have respecced and changed gear to go into block and further EHP only to attempt this content.

This is compounded by the fragments being absurdly unobtainable, UNTIL you are able to get your points from running the Simulacrum successfully, at which point splinters rain from the sky.

I understand this is early access and tuning of all things will be problematic right now, but I hope instead of focusing on who to nerf next they work on the various glaring issues and unprecedented levels of player antagonism that is a plague on this version of the endgame.

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The original was posted on /r/pathofexile by /u/Grandmask20 on 2025-01-12 01:07:34+00:00.

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The original was posted on /r/pathofexile by /u/Illustrious_Chance46 on 2025-01-11 11:38:41+00:00.

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The original was posted on /r/pathofexile by /u/Elsefyr on 2025-01-11 20:39:29+00:00.

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The original was posted on /r/pathofexile by /u/X_Luci on 2025-01-11 13:31:18+00:00.

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The original was posted on /r/pathofexile by /u/Xovier on 2025-01-11 21:14:11+00:00.


Hey everyone,

after multiple months of work before the PoE2 EA and hundreds of combined hours after EA release we're finally ready to release FilterBlade and my filters for PoE2.

These feature:

  • The base filter comes in 7 strictnesses. Each showing less (focusing more on valuable drops!)
  • FilterBlade is a website that allows you to preview, learn and customize the filter to your needs! It is the #1 tool for filters for a reason in PoE1 and is now also supporting PoE2.
  • The filter is highly sophisticated, comes with full economy tiering, performance optimizations, a large level of polish and is designed using several programming tools

I'll post more details in the post!

Preview: [CLASSIC]:

Preview: [DARKMODE]:


Where to get it?

  • Download/sync from FilterBlade. This also features the new custom style: DARK MODE!
  • You can get it on github
  • You can subscribe to them on my PoE profile - look for the PoE2 ones at the bottom!

There's a ton to add, but I think I'll post all the details in the comments!

If you want to support us and our work, check out our Patreon, you'll also get an auto-update perk (should already work for PoE2, but we're still checking it).

Keep in mind that we're totally reliant on your feedback to keep improving things! I'd like to know what you like, dislike and to hear your suggestions. Please post them in our discord:

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The original was posted on /r/pathofexile by /u/lrc426 on 2025-01-11 20:47:44+00:00.

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The original was posted on /r/pathofexile by /u/mrsacan on 2025-01-11 18:43:36+00:00.

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The original was posted on /r/pathofexile by /u/Teeeea on 2025-01-11 18:38:44+00:00.

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The original was posted on /r/pathofexile by /u/99_problems_pob_is_1 on 2025-01-11 15:51:02+00:00.

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