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Limbus Company Season 6: Zàng Huā Yín is now live!

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Masterpost of all Project Moon stories

Helpful resources

Limbus Company community (inactive, 8 months worth of daily fanart): [email protected]

(Limbus) Team builder & collection tracker (File > Make a copy)

(Limbus) Database of identities

(Limbus) Database of egos

(City) Lore Compendium

Welcome aboard, managers!

founded 2 months ago
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Hello Project Moon fandom =)

PM 9th anniversary is on November 18th, and I'd like to organize something to celebrate! I have two options in mind:

a. A fan exchange (you sign up to create a gift for another participant, with every gift revealed on the anniversary day)
b. A fan week (a week of daily prompts around the anniversary to inspire creation)

Does one of these sound better than the other?

(If you have your own idea but don't feel confident pulling it off alone, I'm open to discussing it too ;) )

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Announcement on Steam.


Hello, this is Project Moon.

We have identified an issue where, in Version 1.81.0 and 1.81.1, updated July 3rd, the Starlight summary post Mirror Dungeon completion would sometimes show "0 Starlight used".

[Issue]

  • An issue where, sometimes, Starlight that was used does not count as used Starlight

[Cause]

  • An issue with the Starlight acquisition & spending formula in certain circumstances

[Solution]

  • Addressed the problematic logic

This issue has been resolved without a separate client or in-game download; we verified the player logs to identify the affected cases.

Starlight will soon be withdrawn from affected accounts in the near future.
Please note that, in that process, you may lose the sum of Starlight that was mistakenly calculated as zero.

We will inform you via an additional update regarding a more detailed schedule of when this will take place.

We sincerely apologize for the inconvenience.

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Announcement on Steam.


Hello, this is Project Moon.

After the 1.81.0 Scheduled Update on July 3rd, we have identified an issue where some managers are unable to play the newly updated Mirror Dungeon - Mirror of Immortality.

We have identified the cause of this issue. We are currently working on fixing this issue, and the update to Version 1.81.1 with the fix will be deployed at 2025.07.03 18:00 (KST).

Fortunately, the respective market reviews of the update were completed early this time. Please update the game on Steam or your choice of mobile device to play the game normally.

If your respective store does not display the button to update the game, please note that there may be a margin of error based on your device settings, and try again at a later time.

We sincerely apologize for this progression issue.

[Issue]

  • An issue where, after the 2025.07.03 Scheduled Update, starting Mirror of Immortality in Version 1.81.0 fixes its difficulty to "Hard difficulty" making it impossible to progress past that point

[Cause]

  • This issue can be caused if, in their final playthrough of Mirror of the Dreaming, 1) the player activated the "Parallel Superposition(Infinite) mode", and 2) progressed past Floor 6.
  • To be more specific, this is a logic error that occurred while processing data that was carried over from the previous Mirror Dungeon.

[Solution]

  • Address the problem logic

[Future Measures]

  • In future Mirror Dungeon updates, we will add more specific test cases to test if newly updated functions interfere with preexisting functions

Once again, we sincerely apologize for the inconvenience.

[7/3 Scheduled Update Error Compensation]

  • Content : Lunacy x750
  • Recipients : All users whose game accounts were created before 10:00 July 10th, 2025 (KST)
  • When : After July 3rd, 2025 (Thu) 18:00 (KST)
  • Can be claimed once per account

ErrorCompensation can be claimed until July 10th, (Thu) 2025, 10:00 (KST) via the in-game Mailbox. (Mail available for 7 days)

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Announcement on Steam.


Hello, this is Project Moon.

The following are more detailed information regarding the Mirror of Immortality Progression Issue identified in Version 1.81.0.

[Issue]
After the July 3rd Scheduled Update, entering the Mirror Dungeon does not show the Theme Packs, preventing players from progressing through the Mirror Dungeon

[Cause]
This issue can be caused if, in their final playthrough of Mirror of the Dreaming, 1) the player activated the "Parallel Superposition(Infinite) mode", and 2) progressed past Floor 6.

We have identified the exact logic of the issue, and we are currently making adjustments and running tests to fix the issue.

We will share the exact deployment ETA of the fix with an additional update.

We sincerely apologize for the inconvenience.

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Announcement on Steam.


Hello, this is Project Moon.

After the 1.81.0 Scheduled Update, we have identified an issue where some players are unable to play the newly updated Mirror Dungeon - Mirror of Immortality.

We are currently investigating this issue and will provide an update as soon as more information becomes available.

We sincerely apologize for the inconvenience.

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Announcement on Steam.


Hello, this is Project Moon.

There was a missing bug fix from our last Scheduled Update notice.

Please continue reading for more information.

  1. Fixed an issue where The Thumb East Soldato II Sinclair does not count toward meeting certain Achievements & E.G.O Gift conditions
    ※ Relevant Achievement: Clear Mirror Dungeon at Floor 5 or higher with 5+ Identities that use certain Keywords
    ※ Relevant E.G.O Gift Conditions: Encounter Start: Activates when there are 5 or more Identities with Attack Skills that inflict certain Keywords

※ - Mirror Dungeon Keyword checker data was missing for The Thumb East Soldato II Sinclair's Identity Data, and we failed to catch the issue where this caused the Identity's Keywords to not count toward meeting certain Achievements and E.G.O Gift conditions.

We identified this issue as we were writing the Scheduled Update notice on June 30th, and sought to deploy a Hotfix immediately.

However, as our market submission was already complete, the client build is currently in standby; this means that this issue cannot be corrected via a hotfix, and can only be fixed with a Scheduled Update on July 3rd.

We sincerely apologize for the inconvenience.

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Announcement on Steam.


Hello, this is Project Moon.

We have identified an additional issue in version 1.79.1, which is the version of the game that was updated June 12th, 2025.

Please continue reading for more information.

[Issue]

  • An issue where, in certain Stages, some Skills or Stage clear animations won't play and the game softlocks

[Identified Stages with the Issue]

  • Skill animation used by a certain enemy in Stage 4-48
  • Stage clear animation in Stage 5-36

※ Please note that there may be more Stages affected by this issue.

[Cause]

  • The issue occurs when Deploying "R Corp. 4th Pack Rabbit Heathcliff" as an active unit.

We have identified the cause of this issue, but as fixing it requires a logic adjustment to the Identity's animation, it is difficult for us to resolve this issue via a hotfix.

Therefore, please understand that this issue will be fixed with the June 19th Scheduled Update.

We apologize for the inconvenience, but until we resolve this issue next week, if a progression blocker issue occurs while "R Corp. 4th Pack Rabbit Heathcliff" is an active unit, please remove him from your loadout and try again.

We sincerely apologize for the inconvenience.

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Announcement on Steam.


Hello, this is Project Moon.

We would like to inform you about the issue identified in Version 1.79.1 and the UI Improvement Update, both updated June 12th.

[Known Issue]

  • An issue where, even when Wild Hunt Heathcliff has met the conditions to activate Empowered Skill 3 with his Defense Skill, the Defense Skill would not activate due to certain issues
  • An issue where, when choosing an enemy to Clash with using a Clashable Defense Skill, if the enemy becomes Staggered before the Clashable Defense Skill can activate, the Clashable Defense Skill would activate

We have identified that this issue was caused by partial adjustments made in the Combat Systems logic in the process of making UI improvements to the Clash Forecast function.

Resolving this issue requires the game's code to be changed, and for the UI improvement work to be rolled back, which means that it cannot be resolved via a Hotfix.

This needs to be resolved via a Client Update next week. As for the UI Improvements that were updated this week, we will take more time to review how it affects the current system, re-organize our schedule, and inform you via an future Scheduled Update notice.

We sincerely apologize for the inconvenience.

[Version 1.79.1 Error Compensation]

  • Compensation: Lunacy x500
  • Recipients : All users whose game accounts were created before 10:00 June 19th, 2025 (KST)
  • When : After June 12th, 2025 (Thu) 12:00 (KST)
  • Can be claimed once per account

Error Compensation can be claimed until June 19th (Thu) 2025, 10:00 (KST) via the in-game Mailbox. (Mail available for 7 days)

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Announcement on Steam.


Hello, this is Project Moon.

We have identified an issue where, in Ver. 1.79.1, updated June 12th, Wild Hunt Heathcliff does not use his Empowered Skill 3 when using his Defense Skill to clash.

Please continue reading for more information.

[Issue]

  • An issue where, even when Wild Hunt Heathcliff has met the conditions to activate Empowered Skill 3 with his Defense Skill, the Defense Skill would not activate due to certain issues

[Details]

  • When Wild Hunt Heathcliff Mounts Dullahan and uses his Power Counter to Clash, the Empowered Skill 3 does not activate.

We are currently investigating the cause of this issue, and we'll prepare a fix for it as soon as possible.

We sincerely apologize for the inconvenience.

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Announcement on Steam.


Hello, this is Project Moon.

The following issue has been identified in Version 1.79.0, which was updated on June 5th.

Please continue reading for more information.

[Issue]

  • An issue where, in Stage 5-36, the final Stage-clear cutscene does not play, and the game becomes unresponsive

[Cause]

  • Entering the final Encounter with "R Corp. 4th Pack Rabbit Heathcliff" in your active loadout

[Temporary Solution]
We are currently in the process of identifying the exact cause of the issue.
Please play the final Stage of Canto 5 without using "R Corp. 4th Pack Rabbit Heathcliff" in your active team until we deploy a fix for this issue.

We sincerely apologize for the inconvenience.

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