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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/wow by /u/Grouchy-Singer-3546 on 2025-01-17 19:00:24+00:00.

352
 
 
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The original was posted on /r/wow by /u/Nethias25 on 2025-01-17 17:09:16+00:00.

353
 
 
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The original was posted on /r/wow by /u/ohmondoux on 2025-01-17 16:36:24+00:00.

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The original was posted on /r/wow by /u/Lazarus_Heart on 2025-01-17 16:36:04+00:00.


I can usually find SOMETHING in every spec that clicks, and at the very least lets me fall in to the gameplay loop, even if I end up not particularly enjoying it. Unless its my main, I'm usually not worried about a bit of jank or meta perfection.

But dear lord...what is going on with rogue? Sub specifically.

Vanish is a core cooldown but can't be used outside of a group without resetting the encounter?

Most other cooldowns are integral to normal rotation, rather than being boosters or isolated damage dealers, meaning that a rogue chooses to either almost never have their cooldowns ready for a boss fight, or to be almost useless for trash pulls while saving everything for the boss.

I've mained Fury Warrior since 2005. Its had its ups and downs. I've played most (not all) other class/spec combinations. But this is the first time I can truly understand when people say a particular class is broken.

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The original was posted on /r/wow by /u/AedionMorris on 2025-01-17 15:47:18+00:00.


I fully understand and agree with having to farm and earn your cosmetics and not have them handed to you. Shadowlands, however, is an absolutely egregious amount of farming and grinding even 2.5 years after it ended. Anima is so scarce, and everything costs and absurd amount. Full clearing every boss from all 3 raids results in BARELY enough anima for 1 of the cheapest pieces possible. That is just insanity. I won't even get started on grateful offerings because that's an entirely different situation.

Either anima costs/grateful offering costs should be severely nerfed or there should be substantial increases to anima sources. Literally just a multiplier to how much anima you get from each turn in item would fix it. instead of 35 you get 350. Instead of 250 you get 2500 etc.

356
 
 
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The original was posted on /r/wow by /u/ChrischinLoois on 2025-01-17 15:24:37+00:00.

357
 
 
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The original was posted on /r/wow by /u/ScriosArt on 2025-01-17 15:12:22+00:00.

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The original was posted on /r/wow by /u/VoidCheeseProphet on 2025-01-17 15:04:49+00:00.

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The original was posted on /r/wow by /u/YrenneAD on 2025-01-17 14:47:24+00:00.

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The original was posted on /r/wow by /u/umaros on 2025-01-17 14:47:07+00:00.


Brawls and Plunderstorm show that many devs and players enjoy a bit of whimsy with their murder, so I've been thinking about new PvP modes that would truly differ from what we've seen.

Despite all the different maps, objectives, and modes, PvP is stuck on the same primary goal: Kill the opponent. But there are many other forms of competition. In games like tag, hide and seek, and keep away, each side has opposing goals. In tag, being "It" (the chaser) is the undesirable role for most players, and running away is often considered the fun part. A WoW version of tag could have many forms, but these would require a Plunderstorm style setup without classes.

  1. Battle Tag: 1v1 duels in obstacle course arenas. Hardcore Parkour!
  2. Plaguestorm: The map is a small town. One player is randomly selected at the start to be infected, and only that player knows it. When they turn into a Scourge, they become invulnerable to damage but can be CCd. The goal is to survive as long as possible or for zombies to catch and infect as many players as possible, and scores are based on how long you survived and the infect-counts of zombies.
  3. The Gnome and the Orc: This is a fox hunt. The gnomes (foxes) have a selection of movement and defensive abilities, but cannot attack. The orcs (hunters) have a selection of attacks, no movement abilities, but they can ride mounts. The goals and win conditions are self-explanatory. This could also be pirate themed and make it thieves vs guards where some people steal plunder and run while guards defend.

Revenge of the Gods (Not tag) There's not enough chaos in brawls. I don't mean players making odd decisions or big, intense fights; I mean actual chaos, randomness, and luck. This idea could be applied to any map or team type, but I'll keep the example simple. Players are in an arena like Trial of the Crusader, and the stands are filled with bosses throughout the game. During the battle, they take turns casting effects on players at random. For example:

Lich King: Resurrects dead players temporarily as a 3rd Scourge faction until their next death.

N'Zoth: Selects two players on opposing teams and permanently swaps their team allegiance.

Cho'Gall: We all know two heads are more than one, and they are ready to bring glorious annihilation! Through the power of teamwork, they target one player, but they don't agree on the goal. One head thinks they should crush the puny thing and casts powerful debuffs, and the other thinks they should use the puny thing as a tool to first crush the other puny things and casts powerful buffs.

Mekgineer Thermaplugg: Explosions! MORE explosions! I got to have more explosions! All players detonate upon death, harming friends and foes alike in the blast radius.

Mr. Bigglesworth: When playing roulette, the green tiles signify an important lesson: The house always wins. You will not escape your fate... When the last living creature of Naxxramus appears, all players immediately die.

361
 
 
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The original was posted on /r/wow by /u/rohi1337 on 2025-01-17 14:26:40+00:00.

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The original was posted on /r/wow by /u/Puzzleheaded_Tart322 on 2025-01-17 10:52:24+00:00.

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The original was posted on /r/wow by /u/Neurotic-Panda on 2025-01-17 10:46:36+00:00.

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The original was posted on /r/wow by /u/maes0n on 2025-01-17 10:27:03+00:00.

365
 
 
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The original was posted on /r/wow by /u/KingVenom13 on 2025-01-17 10:17:41+00:00.

366
 
 
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The original was posted on /r/wow by /u/Maximum_Ad1298 on 2025-01-17 08:43:41+00:00.


No reason not to include plenty instead of a few from the expansion my main rant is how I wanted to do iron docks again and for some reason it isn’t in the rotation as the only wod dungeon to not be in it

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The original was posted on /r/wow by /u/TheShipNostromo on 2025-01-17 07:48:38+00:00.

368
 
 
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The original was posted on /r/wow by /u/Aeder42 on 2025-01-17 07:05:01+00:00.

369
 
 
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The original was posted on /r/wow by /u/HarshWoim on 2025-01-17 06:08:47+00:00.

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The original was posted on /r/wow by /u/aeiron on 2025-01-17 06:06:21+00:00.

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The original was posted on /r/wow by /u/turbogaze on 2025-01-17 05:05:33+00:00.

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The original was posted on /r/wow by /u/wiwex on 2025-01-17 03:20:53+00:00.


I've spent the last month trying to kill this bug, I thought about switching mains but how long will it take to get it to the required ilv if I play so little, I'm too happy right now, over 300 attempts and 30k spend in gold repairing equipment, I can't wait for season 2

Zekvir ??

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The original was posted on /r/wow by /u/painfuhlness on 2025-01-17 03:09:31+00:00.

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The original was posted on /r/wow by /u/TombOfAncientKings on 2025-01-17 02:08:04+00:00.

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The original was posted on /r/wow by /u/Remote-Tap2277 on 2025-01-17 01:07:46+00:00.

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