this post was submitted on 29 Dec 2024
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Satisfactory

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I recently finished my space elevator after about 550 hours! I made a video that visits a few of the more creative things I managed to build and shows off how beautiful the game can be.

Some of those factories showcased by TotalXclipse are on a whole other level. I can't believe how creative some people are. I never got to those levels, but I still had a lot of fun working on "creative" factories and playing around with the Blueprint Designer.

Who would have thought my favorite game of 2024 would be one where I spent a bunch of time outside the game planning inputs and outputs in spreadsheets?

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[–] [email protected] 5 points 1 month ago

You mention spreadsheets but honestly Satisfactory makes those pretty optional outside of really big picture stuff. It also expresses I/O in terms of units/min which really simplifies how much mental math you need to do. There are a few legitimately tricksy things (vanilla bauxite refining being the most notable) where it is possible to deadlock/starve production. In most cases, however, a fun side effect is if you're tinkering with something to make it more efficient because of a shortage that issue will usually partially resolve itself by your factory having some time to build up a backlog.

Satisfactory's build perspective and weak blue printing system would really frustrate if you were tasked with building something like a Factorio Gleba chain and I think they're aware of that and try to keep things accessible.