this post was submitted on 09 Jan 2025
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It's because ML enhanced graphics are perceived as "good enough" by the majority of consumers.
I am no game dev, but I will speculate that optimization is difficult, expensive (time/cost) and quickly reached a point of diminishing returns.
That being said, I personally prefer SSAA anti-aliasing, but I play heavily CPU-bound games that rarely stress my graphics card. But the SSAA ship has sailed, very few games offer this mode.
Nvidia DSR is literally supersampling.
I am aware of Nvidia DSR. I have not had much luck with it with the various indie games that I play.
Why? It works on every single game. What's the issue you're facing?