this post was submitted on 15 Jan 2025
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This may be a hot take downvoted to oblivion, but I think DLSS and all similar AI-dependent frame generation type stuff is a band-aid on a problem that won't (or shouldn't) exist for long, in the grand scheme of things.
If you have performance improvements, you ultimately don't need such things once that performance reaches an acceptable level.
So two things may be happening:
Performance improvements are not possible anymore. That seems false, because we still see them. Costs are high, but they're there.
Things like DLSS allow corps to give you less performance while still maintaining an illusion of a good experience. It ultimately reduces hardware costs, which the corpos ultimately just pocket.
I lean strongly towards 2 at the moment. Notice how nvidia also continues to push DLSS as an exclusive feature -- notably different from FSR in that regard, while FSR is admitted to be a tech allowing for better framerate on lower-end hardware.
For nvidia, it's a selling point, and it allows them to sell you less hardware with fewer actual improvements. It is the same snake that just wants you to (eventually) stream games instead of processing them locally, because it enhances corporate control.
There is way for performance improvements ans DLSS type technologies to both exist. We are not at the pinnacle of graphical quality. Studios will not suddenly stop putting better graphics in games with the higher performance they get out of new cards, and allot that capability for more frames.
Even if you have better - newer GPUs, DLSS-type stuff will always allow you to get more performance out of your rig. I am not even talking about frame-grn since I have not tested that yet. Just the upscaling.