this post was submitted on 20 Jan 2025
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I think using LLMs to provide the dialog for NPCs in a RPG is a use case that's just begging to happen. Ie townsfolk that don't just give the same few replies every time, and who react to things you've done in the past beyond just whatever prewritten options the developer thought of.
I feel like if an NPC doesn't have something meaningful to say, then they may as well not exist. Otherwise they just serve to waste the players time.
"How dare there be an active world in my murder hobo wankfest?"