this post was submitted on 14 Feb 2025
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What baffles me is how they intentionally make their games unplayable on Linux, and the same can be said about EA.
What part of it baffles you? I don't like it either, but in order for them to get the same level of security on Linux that they do on Windows, they'd have to do all kinds of work embedding their anti cheat in the kernel. I don't know if the license of the kernel even allows for that, but good luck getting Linux users to agree to knowingly installing a rootkit to play a video game.
Prime example here is Rainbow Six Siege, they use Battle-Eye for their anti cheat. Battle-Eye has supported linux since 2021 and all the developers have to do is phone up Battle-Eye and enable Proton support.
https://www.gamingonlinux.com/2021/11/supporting-linux-proton-and-the-steam-deck-with-battleye-is-just-an-email-away/
Ridiculous right?
Because even when it's supported, the people who tend to circumvent it find ways to do so on Linux, because it's less secure. They choose instead to just not deal with it rather than trying to hire or build up that expertise, which would come at a high cost for little benefit.
Personally, my problems with this type of game go beyond its anti cheat support, so enabling Linux support for their anti cheat still wouldn't earn my sale anyway.