In an exciting development for virtual reality enthusiasts, Valve is reportedly gearing up to release its new standalone, wireless VR headset, codenamed Deckard, by the end of 2025.
Priced at $1,200 for the full bundle, the Valve Deckard VR headset promises to deliver an unparalleled VR experience, even if it means selling at a loss. The news comes from reputable sources, including Gabe Follower, a well-known Valve insider, who shared detailed insights on the upcoming product.
Valve’s commitment to quality is evident in the Deckard VR headset’s design and features. The device will include in-house games or demos that are already completed, ensuring users have content to explore right out of the box. The company aims to provide the best possible experience without cutting any corners, which is reflected in the premium price point.
One of the standout features of the Valve Deckard VR headset is its ability to play flat-screen games from the Steam Deck in VR mode on a large virtual screen, without needing a PC. This feature is expected to bridge the gap between traditional gaming and virtual reality, offering a versatile experience for gamers.
The Deckard will run on a modified version of SteamOS, specifically optimized for virtual reality. This integration suggests a seamless experience for users already familiar with Valve’s ecosystem.
The information about the Deckard VR headset’s release and features comes from multiple confirmed sources, including Gabe Follower, who has a track record of accurate Valve-related leaks.
In a recent post, Gabe Follower detailed the expected release timeline, price, and key features of the Deckard. Additionally, leaked models of the controllers were discovered in a SteamVR update, further corroborating the development of this new VR headset.
I really hope those controllers aren't close to final - having a springy grip button that you have to hold with your finger the whole time you are holding an object in VR is gonna get real tiring compared to just having your hand gently closed around the touch sensitive surface on the index controllers. And if they don't add a back of the hand strap that lets you use the controllers with an open palm, my hands are gonna be cramping within a minute of playing beatsaber. With the index controllers, I frequently open my palms completely during songs to keep them from fatiguing.
Maybe you will be able to get the knuckles working somehow. Mine are still operational albeit there's some wear and tear.
Probably one may want to try to repair them if they break, it has to be doable right
Pretty sure they are close to final. It's disappointing, as they look like a big step down from the Index controllers, but it seems like seamlessly emulating a gamepad is important to them.
If they don’t include the strap I am sure they will be available by a 3rd party. Toggle grip is also a thing on these types of controllers.
I guess it depends on what kind of strap it is, because a wiimote type strap is entirely different than a knuckles strap. I basically can't play beatsaber on a quest because the "strap" is more of a tether and doesn't allow you to relax your hand during play without dropping the controller. Imo a knuckles style strap should just be standard on all VR controllers.
I also find toggle grip to be super unintuitive, nothing quite beats closing your hand to grab objects and opening your hand to drop them. Hopefully there's a way to use the knuckles with this headset, because otherwise I'm probably gonna stick to the index for a little longer. Ergonomics needs to be good for something I spend many hours using, and I really think the knuckles controllers knocked it out of the park