this post was submitted on 26 Feb 2025
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I played the original silent hill for the first time without knowing anything about the series and i think i am missing something.

The gameplay was obviously clunky but still enjoyable using savestates. My problem comes from the fact that it wasn't really scary (probably because i don't get scared easily) and from the story. When i reached the ending i was very interested in knowing what was going to happen, only to be faced with a basic bossfight without much information about the story (bad ending).

Then i checked the wiki and apparently there are multiple endings whose requirements are not explained in game (or at least it seems so).

Is it worth replaying the game using a guide to see the other endings or should i just watch them on YouTube?

And why is it considered a masterpiece?

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[–] [email protected] 2 points 1 day ago (1 children)

https://tvtropes.org/pmwiki/pmwiki.php/Main/SeinfeldIsUnfunny

You have to remember that it was competing with tense-but-goofy Capcom fare like Resident Evil and Dino Crisis, and then... Japan-exclusive Lovecraft patchworks like Iru! / They're Here! Earlier and more-grounded horror titles like the Clock Tower remake were nowhere near as visually or mechanically immersive.

And for whatever reason, horror doesn't age as well in games as it does on film. It took ages for The Exorcist to decay from being superlative and important to a historical relic you vaguely understand as frightening. Evil Dead, The Thing, Terminator 2... there's some old-ass movies that stand up and skeeze you out. Shit, I'd still hesitate to rewatch The Ring. But interactivity demands some shock value, and that shit has a shelf life.

[–] [email protected] 3 points 1 day ago (1 children)

I only recently started playing older titles with the original half life and i guess that put my bar for masterpiece a little too high. I still consider it a good game, probably i would have appreciated it more when it came out.

[–] [email protected] 2 points 1 day ago

Half-Life arguably suffers from success more than any horror game. Everybody ripped it off, to the point its innovations can feel cliche. Like Aliens. Fortunately it's put together well enough to remain viscerally engaging, and the ridiculous aspects are mostly deliberate. And, bitrates aside, it still sounds incredible. Sound design is more than half of what conveys atmosphere.