this post was submitted on 21 Mar 2025
1509 points (98.3% liked)

Programmer Humor

22854 readers
1652 users here now

Welcome to Programmer Humor!

This is a place where you can post jokes, memes, humor, etc. related to programming!

For sharing awful code theres also Programming Horror.

Rules

founded 2 years ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] blind3rdeye@lemm.ee 34 points 1 month ago (12 children)

It's like Moore's law. The number of bytes for a basic app doubles every 2.5 years.

When I was young, we'd get a few different games games on a single 1.4 Mb floppy disk. The games were simpler, sure, but exactly the same games now would be far bigger in bytes.

[–] PillowTalk420@lemmy.world 34 points 1 month ago (10 children)

At least games make sense, as the graphics get better. Though in some cases, the compression is also better. Like PS5 games are smaller on average than their PS4 versions, even though they have higher resolution textures in most cases, just because the PS5 has better compression/decompression tech.

[–] Flatfire 17 points 1 month ago (1 children)

Better than that, the lack of reliance on spinning disks means that asset duplication and data read order is less of a requirement to reduce load times. It can still be argued that there's just too many polygons, since simply scaling things back would be plenty effective in reducing storage usage and load times.

[–] PalmTreeIsBestTree@lemmy.world 6 points 1 month ago* (last edited 1 month ago) (2 children)

The other problem for bigger GB games is texture resolution. Games don’t always need 8K or 4K textures. 2K is good enough.

[–] tacobellhop@midwest.social 5 points 1 month ago

My shitty eyes can’t detect any difference past 720p

[–] PillowTalk420@lemmy.world 1 points 1 month ago

I only notice that the bigger the resolution, the smaller the text when the game in question has poor scaling options for the 2D elements..

load more comments (8 replies)
load more comments (9 replies)