this post was submitted on 29 Mar 2025
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"Aw man, some person used an AI filter to quickly make a cute picture of themselves as a couple! Guess they should ride the sewer slide. Anybody who uses any AI whatsoever should krill themselves, otherwise there will be exactly zero human beings that still prefer art made with human hands, expertise and creativity!" ~ Dipshits all over social media
FFS, they're not taking your job, they used an AI on their own photo to do a cute thing that they're not going to sell. If you're a good artist, you WILL find work. I make art for a living myself (and am paid quite well for it), and on occasion I use AI tools to make my workflow more efficient while still doing most of the difficult bits (such as, idk, CREATIVITY) myself. This all-or-nothing approach the internet has to AI in art is unbelievably annoying and pretentious, and reeks of that classic armchair critic stench. God, people sure do like to post extremely dumb shit to make themselves feel better, even up to and including stuff that essentially amounts to saying "kys" in response to someone using a glorified Snapchat filter.
OK, I wouldn't care what people use but I draw line at when people Ghiblify their image like it's normal because Miyazaki literally said "I strongly feel that this is an insult to life itself.". This trend is like Fuck Your entire life to make such art womp womp I can just use AI replicate your work.
His reply doesn't disagree with anything I said. Using AI to enhance your creativity and do work more efficiently is not the same as letting the AI do the actually creative/artistic bits for you, which seems to be the thing he's upset at in that clip.
"enhance" yeah sure buddy
Gonna guess you don't make art for a living.
Please do a little bit of reading before you go saying stupid things.
Or, you know, you could just properly staff and pay the share holders a little bit less? Lmfao
My dude has no idea how gamedev works at the AAA level. It's not that simple, smartass. You can be fully staffed, with outsourcers and even have contract workers and still have to crunch; there are a limited number of people who know how to build certain proprietary systems on this earth, and having limits on your budget and having to pivot major parts of your game late in development are both extremely common things. This is why custom efficiency tools are made in the first place, to make highly competent people with rare skill sets and with limited time more efficient. The solution isn't "hurr durr just throw more people and money at the problem". Having a larger number of developers without the proper skillsets (because those are the only other people on the job market you can feasibly hire to staff up) can actually make a project take MORE time, not less, believe it or not. This is why coder interview processes have, like, 4 or 5 phases at some companies. You're handing somebody the keys to the kingdom (for a fairly large paycheck, no less) and they might accidentally burn down the castle with you in it if they're not the right fit for whatever it is you're working on.
So yeah, AI art is not all bad. Please sit down.
All ai art trained on stolen databases is bad either way. "Helpful to game dev" is not a justification for theft.
Massive pivots and the like are also issues with gamedev.
Dude, did you even read the article I linked? You train your AI models on databases of your OWN ART. That's literally the only way it works properly. Otherwise it would just be a mishmash of different styles that don't fit whatever it is you're trying to do.
Even the point you're trying to make doesn't make sense, and it's being addressed in the exact same article:
All art is derivative. Pandora's box is open. Either learn to leverage it in creative ways or get left behind. That's the unfortunate reality.