digitalnuisance

joined 3 weeks ago
[–] [email protected] 1 points 1 day ago* (last edited 1 day ago)

I can't think of a single AAA game using UE5 that requires that level of performance due to its size and complexity and doesn't use audio middleware, which by default compresses audio when generating soundbanks. I have no idea where this myth of "everyone uses uncompressed audio" came from, but it's annoying and wrong most of the time, as most social media misinformation is. Maybe people think there's real-time compression of audio at runtime in shipped games? Idk, because that's just not how anything works; audio files are usually pre-compressed into a nearly lossless audio format before the game binaries are even compiled into a .exe for distribution, and there are usually unique compression settings per-area-of-your-game to further compress less-critical audio into the smallest filesize possible.

Source: literally generating Vorbis/WEM Opus files (for Playstation) in Wwise as I type this.

[–] [email protected] 0 points 1 day ago* (last edited 1 day ago)

Nothing annoys me more as a AAA dev than weird, annoying armchair critic nerd-ass dweebs thinking we're "lazy". Okay, you try this shit, then. I have the UE5 editor open right now, and I'm busy squashing bugs and optimizing our game. I've been doing it for 18 hours a day for months, sometimes 7 days a week. This stuff is way harder than you think, even with the proper amount of time, money, staffing and expertise.

[–] [email protected] 1 points 2 days ago* (last edited 2 days ago)

Or maybe perhaps people on social media don't have a goddam idea what they're talking about? That is, you know, also a possibility...

Suck my dick from the back. There, happy?

[–] [email protected] 0 points 2 days ago* (last edited 2 days ago)

I don't care; they can downvote away. People on social media are stupid, which is demonstrated by the fact that if you read the rest of my replies, you'd see that I agree with Miyazaki, but also that everyone is interpreting what he was saying incorrectly by ignoring half of what he said, which is ACTUALLY disrespectful to the man. The important context in what he said was that an AI would not be able to replicate the expression of pain his friend felt via animation like a human who understands pain and emotions could, and THAT is why he found it offensive to life. There is a giant difference between that and using AI in your workflow to improve your efficiency so that you can focus more on the important creative bits, which is what Miyazaki was clearly referring to as being what he cared about.

So yeah, dumbasses online not being able to read context or critically think from their social media complaint armchairs don't have any sway on my opinion when I have a decade of real-world experience being an artist for a living on them.

[–] [email protected] -1 points 2 days ago* (last edited 2 days ago)

no u

super funny that everyone calling me a bot weirdly said the exact same kinds of things because they thought I was "self-censoring". Who's the bot here?

[–] [email protected] 0 points 2 days ago* (last edited 2 days ago)

Dude, did you even read the article I linked? You train your AI models on databases of your OWN ART. That's literally the only way it works properly. Otherwise it would just be a mishmash of different styles that don't fit whatever it is you're trying to do.

Even the point you're trying to make doesn't make sense, and it's being addressed in the exact same article:

"Smith agrees with all artists who don’t want their work to be used for training different AI tools. At the same time, he thinks that we should be prepared that lawyers will argue that the process of AI training is similar to how real artists learn from other people’s work."

He then compared the AI to the bombs activated by Ozymandias at the end of Watchmen. This has already happened, and artists now should realize how to deal with the outcome.

of a tool it can be in ideation and pre-production, as well as inspiration and other things. It also already has your data. Moving your images to another site isn’t going to stop the scrape. Nothing will until laws are passed and enforced. ArtStation knows this.

— Ryan James Smith (@OverdrawXYZ) December 18, 2022

That’s why Smith thinks that artists should learn how to use AI as soon as possible. “It is a tool just like anything else, and when time = money, knowing how to effectively use powerful tools will make you a showstopper in this industry,” he noted. “And having the added bonus of being able to actually art direct these things will make you more powerful, not obsolete.”

All art is derivative. Pandora's box is open. Either learn to leverage it in creative ways or get left behind. That's the unfortunate reality.

[–] [email protected] 2 points 2 days ago* (last edited 2 days ago) (2 children)

My dude has no idea how gamedev works at the AAA level. It's not that simple, smartass. You can be fully staffed, with outsourcers and even have contract workers and still have to crunch; there are a limited number of people who know how to build certain proprietary systems on this earth, and having limits on your budget and having to pivot major parts of your game late in development are both extremely common things. This is why custom efficiency tools are made in the first place, to make highly competent people with rare skill sets and with limited time more efficient. The solution isn't "hurr durr just throw more people and money at the problem". Having a larger number of developers without the proper skillsets (because those are the only other people on the job market you can feasibly hire to staff up) can actually make a project take MORE time, not less, believe it or not. This is why coder interview processes have, like, 4 or 5 phases at some companies. You're handing somebody the keys to the kingdom (for a fairly large paycheck, no less) and they might accidentally burn down the castle with you in it if they're not the right fit for whatever it is you're working on.

So yeah, AI art is not all bad. Please sit down.

[–] [email protected] -3 points 2 days ago* (last edited 2 days ago) (4 children)
[–] [email protected] 8 points 3 days ago* (last edited 3 days ago)

He hated people taking humanity out of art, which is what is actually disrespectful here. AI being used as an efficiency tool to remove the more tedious, time-consuming and less creativity-intensive aspects of making art is not the same thing as letting AI write/animate an entire movie for you, which I do agree is an affront to the concept of human art.

[–] [email protected] -5 points 3 days ago* (last edited 3 days ago) (6 children)

His reply doesn't disagree with anything I said. Using AI to enhance your creativity and do work more efficiently is not the same as letting the AI do the actually creative/artistic bits for you, which seems to be the thing he's upset at in that clip.

view more: next ›