Pixel Dungeon
This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.
Rules:
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1. No hate or adult themes of any kind: NSFW or illegal material, hate speech, personal attacks, harassment, doxxing, bullying, etc. are all strictly forbidden. Crude or offensive language should be kept to a minimum or avoided entirely.
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2. Posts must directly relate to Pixel Dungeon: All content posted must directly reference Pixel Dungeon or one of its variants in some form. Loose connections or similar nomenclature from irrelevant works do not count.
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3. Do not use other's work without giving credit: You may post things that were created by other people, but you must link to the original and credit the author. AI generated content is prohibited, as crediting the original authors is impossible.
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4. Follow site-wide rules: https://legal.lemmy.world/tos/
We have a few title tags for standout posts:
- [MOD] - Posts by moderators about the community
- [DEV] - Announcements from a developer of a PD version
- [OC] - Self-made original content
Sister Communities:
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Questions:
-The mod is based on an update of a port of Vanilla. The Vanilla was ported to LibGDX (https://github.com/Arcnor/pixel-dungeon-gdx) Then, the port was updated to 1.9.2a (https://github.com/gnojus/pixel-dungeon-gdx), This is based on that port.
-The version this mod is based on has degradation, this mod disables that mechanic.
-The general goal is to add new content and features, basically add more stuff, and changing some mechanics in a way that, in my opinion, seems fun.
-It would be out for desktop first, along with the source code. There might be a mobile version in the future though.
-In 2 weeks if everything goes well!