this post was submitted on 28 Jul 2023
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Diablo
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Tons of nice changes to Sorc and Barb (skills, items, and paragon). Also, a smaller number of changes to all other classes’ skills, items, and paragon. Looks like they’re erring on the side of slightly overpowered rather than underpowered. Talked about removing or reducing the effects where there’s a buff but it has a downside (I believe the term they used was “kiss curse”). Improvements to mounts, VRAM issue fixes, exit dungeon back to 3 seconds, making all reasonable builds/fantasies (like companion druids) possible and have parity, increased mob density, and lots more.
I don’t even know what they were trying to do with the exit dungeon bump of 5s. Like why? Just to irritate everyone for no real reason in particular.
They explained the reasoning in the chat. As you TP out, you can take a small amount of damage without it interrupting the process. The dev was concerned that this could be exploited by using it in the middle of a boss fight to easily escape (most likely by hardcore characters, though he didn’t say this). He acknowledged that it was a poor way of going about it as there are many other ways to do the same thing without it slowing things down for everyone, so they reversed the change.
If you’re interested in hearing the devs reasoning for changes or design philosophy, watching the full version is worth it.