this post was submitted on 31 Aug 2023
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...and I'm not even done.

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[–] [email protected] 45 points 2 years ago (32 children)

Oh look, a boss fight. Will this be a fair-and-balanced skill-based experience? Or will it be a DPS race against the clock and hoping I get good RNG on the enemy attack patterns so I don't die to mostly unavoidable or unreactable damage?

[–] [email protected] 39 points 2 years ago (15 children)

If you want to play the game as a glass cannon DPS machine, you can do that with the right parts. But there's nothing stopping you from actually reading boss patterns and dodging them. The only boss this doesn't apply to is the first one, and I suspect it will get nerfed because of how many people are complaining about it. Some damage is unavoidable but it's minor, every big attack is dodgable and even accompanied by a loud warning sound. I don't think it's unfair.

[–] [email protected] 11 points 2 years ago (8 children)

But there’s nothing stopping you from actually reading boss patterns and dodging them.

Is there enough information to do this on the first time through, if you have enough skill? Or is it necessary to try and fail multiple times to see and learn each pattern?

[–] [email protected] 12 points 2 years ago

How would the game give you any more information than it already does without worsening gameplay? Like sure, you can make the boss' moves slower and more telegraphed. Put in Atreus to tell you the Boss' weakness or something while you fight him. I'm personally not a fan of that.

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